does your tool have slimy trait?
Haha, that's something I didn't know. Is that added when I used a slime tool rod?
does your tool have slimy trait?
A few variations of that small village would be nice to start with. I think its possible to do randomized complex ruins with command blocks in them, but I haven't done much research in that area so keep it to predesigned layouts for now.Saw that and was there after posting. Question then, not knowing exactly what ruins can do, do you want the buildings individual or as a village? If ruins can make villages/cities, then I can parse each structure plus more (church, shops, wizard tower...) for a full set of ruins.
I like building things and graphic art...and I have time as a stay at home father...so it is no skin off my where ever. ;-)
yup slimy tools come with that traitHaha, that's something I didn't know. Is that added when I used a slime tool rod?
A few variations of that small village would be nice to start with. I think its possible to do randomized complex ruins with command blocks in them, but I haven't done much research in that area so keep it to predesigned layouts for now.
You might talk to @Iskandar about that. There were cities in the Crash Landing pack that iirc were created using the ruins mod.A few variations of that small village would be nice to start with. I think its possible to do randomized complex ruins with command blocks in them, but I haven't done much research in that area so keep it to predesigned layouts for now.
Yeah, when you find one dig down until you find a cavern, place a mariculture pump with a tank next to it, and (right?) click the pump to get the gas into the tank. From what I've read in this thread you need to place the pump in the middle of the cavern with nothing touching it on any side, other than the block on the bottom where you place it, except the tank for it to work. Also don't place a torch in the cavern unless you really like explosions.For the Mariculture Gas Leaks(that look like sand), do I just have to did down to collect it? I have found a few on the mainland.
that sounds like the nei bug thats mentioned not forestry farm, try closing minecraft and ftb launcher and see if that works. as a general rule to anyone on the forum if your crashing when viewing a recipe in nei 9/10 chances its due to that inscriber script bugIs forestry farm broken? Every time I try to check the recipes with NEI, I crash. Didn't save the log for the crash, but if it's only me, I'll just google the recipes and do the crafts that way
For the Mariculture Gas Leaks(that look like sand), do I just have to did down to collect it? I have found a few on the mainland.
Yeah, when you find one dig down until you find a cavern, place a mariculture pump with a tank next to it, and (right?) click the pump to get the gas into the tank. From what I've read in this thread you need to place the pump in the middle of the cavern with nothing touching it on any side, other than the block on the bottom where you place it, except the tank for it to work. Also don't place a torch in the cavern unless you really like explosions.
He used a different mod for the cities IIRC and used Ruins for the hills/dunes.You might talk to @Iskandar about that. There were cities in the Crash Landing pack that iirc were created using the ruins mod.
Oh yeah, looking over the mod list it seems like he might have used Formivore’s Walled City Generator for the cities.He used a different mod for the cities IIRC and used Ruins for the hills/dunes.
Oh yeah, looking over the mod list it seems like he might have used Formivore’s Walled City Generator for the cities.
Ah, alright. I still googled the multifarms since I didn't remember how to make them.. Sengir made them HUGE! the smallest farm is massive compared to what it used to be.. From 11x11 to 21x21.. Gonna have to expend my safe zone a good 10 blocks if I want to fit one in without demolishing anything.that sounds like the nei bug thats mentioned not forestry farm, try closing minecraft and ftb launcher and see if that works. as a general rule to anyone on the forum if your crashing when viewing a recipe in nei 9/10 chances its due to that inscriber script bug
you can have any size you want , the multifarm will only place down the soil on whatever your base material is say you just wanted 3x3 just put down 3x3 area of stone bricks and that would be the multifarms available space for treesAh, alright. I still googled the multifarms since I didn't remember how to make them.. Sengir made them HUGE! the smallest farm is massive compared to what it used to be.. From 11x11 to 21x21.. Gonna have to expend my safe zone a good 10 blocks if I want to fit one in without demolishing anything.
And here I was thinking I'd have enough room with this much space:
Ah, I always thought it had to be the size that it specified.you can have any size you want , the multifarm will only place down the soil on whatever your base material is say you just wanted 3x3 just put down 3x3 area of stone bricks and that would be the multifarms available space for trees
Edit: lovely base btw
Ah, I always thought it had to be the size that it specified.
The base is still very much a WIP. I suck at making things look nice but figured I'd at least try to make paths out of marble
Ah, I always thought it had to be the size that it specified.
The base is still very much a WIP. I suck at making things look nice but figured I'd at least try to make paths out of marble
Oh didn't realise that's what they meantI believe getting apatite from autosmelting copper ore is a bug. Been reported since .65.