AFAIK it is only programmed to get a boost from Skeleton and Wither Skeleton heads.
The best one is a player head. you can make it with botania.Can someone help me out for a sec? The Wtichery Altar: does it ignore Creeper heads for any given reason? Only zombie/skele work?
Can someone help me out for a sec? The Wtichery Altar: does it ignore Creeper heads for any given reason? Only zombie/skele work?
AFAIK it is only programmed to get a boost from Skeleton and Wither Skeleton heads.
Skeleton->Wither Skeleton->Player headThe best one is a player head. you can make it with botania.
I really really wish the receivers would let you deposit with right click...I'd use them far more. Or if Botania had a deposit block in Corporea...I love the Corporea network so nice to be able to stand near the index and call out what you want. Though I wish you could adjust it to use something like "20 planks" and have it ignore greatwood for example.@Bull_Boy Have you played with Storage Drawers yet? Right clicking on a master controller attached to a bank of drawers will automatically take matching items from your inventory, and you can pipe into them as well.
Mid game, with Automagy's Inventarium and Botania corporea added on top, who needs AE? Now if only the slave controllers could act as item receivers on right click, I'd be a happy bunny. Hungry maw works almost as well, though...
Plus, it only takes a single storage bus on a controller for AE to interface to all your attached drawers when you finally get Certus seeds...
I use a thaum craft mirrors and a hand mirror to put items back in my storage draw array. Botania to pull them out.Skeleton->Wither Skeleton->Player head
Player heads can be made with Botania as raven stated. They will show up in your Lexica Botania after you toss it into an Alfheim Portal. They are easy to make at that point and you can use various sites or people names to make it look how you want. I have a companion cube from portal sitting on mine for example.
I really really wish the receivers would let you deposit with right click...I'd use them far more. Or if Botania had a deposit block in Corporea...I love the Corporea network so nice to be able to stand near the index and call out what you want. Though I wish you could adjust it to use something like "20 planks" and have it ignore greatwood for example.
That's a nice idea, might use that.I use a thaum craft mirrors and a hand mirror to put items back in my storage draw array. Botania to pull them out.
Mirror dumps the items into the world. Pick your favorite hopper happerhaek obsidian pipe or hungry ches to pick them up then pipe them into a controller or slave.
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I have been thinking about this as well. My thought is it may have something to do with WAILA settings. By default WAILA has a blue background for the block tooltip box, however in Regrowth I noticed the tooltip box is transparent (makes it possible to see things behind it, but more difficult to read the text). I never got around to testing whether that setting will affect the Runic Altar "tooltip" as well and I'm currently at work. If somebody tests it out, please enlighten the rest of us to whether that is indeed the thingI may have missed the fix of this issue and the only thing I can find else where is that it is a mod conflict but what mod, it does not say https://www.reddit.com/r/botania/comments/3hk7sh/the_progress_bar_does_not_appear_when_i_hold_the/ . In short the issue is with the progress indicator for botania. When crafting an item that requires mana infusing the progress indicator is not showing correctly. The items icon shows, but the cicular background with the progress indicator is not rendering at all.
Any ideas as to what mod could be causing this or a fix?
Actually even though I dislike buildcraft, I could actually see Logistics pipes being used as a replacement for AE all together.Hey all. I'm loving the Regrowth pack! As a player who has always focussed on tech mods, the change is very welcome. Never really played Botania, Witchery, etc before, and this pack has really gotten me interested in al of these! However, one gripe with the pack is chests/sorting. While you can use BC pipes/Barrels to sort, I feel there is still room for improvement (especially since it takes so long to get to AE... which IMHO is fitting, as AE should be a late game thing).
To this end, would it be completely ruin the balance if something like Logistics Pipes were added to the pack? I know you'd still have to reach Redstone/Lapis/Diamond tier seeds to access it, but at least that will give some flexibility in terms of chest sorting. Any feedback would be appreciated![]()
Yes but you are speaking as someone who has played this pack multiple times throughout many versions, you'd be considered an expert.AE actually dosnt take as long as folks think, you just have to focus heavily
Do large banks of storage drawers still cause huge framerate issues?@Bull_Boy Have you played with Storage Drawers yet? Right clicking on a master controller attached to a bank of drawers will automatically take matching items from your inventory, and you can pipe into them as well.
Mid game, with Automagy's Inventarium and Botania corporea added on top, who needs AE? Now if only the slave controllers could act as item receivers on right click, I'd be a happy bunny. Hungry maw works almost as well, though...
Plus, it only takes a single storage bus on a controller for AE to interface to all your attached drawers when you finally get Certus seeds...
A key to hide the UI rendering was added. It should help with the frame rate problems.Do large banks of storage drawers still cause huge framerate issues?
Tried them all when they finally load up i get purple and black square screen and then the game crashes and will fail to load unless i get rid of the texture fileI can use Sphax's, John Smith's, Faithful's or Soartex's. Take your pick.
Just to make sure...they are zipped and in the "resourcepacks" folder?Tried them all when they finally load up i get purple and black square screen and then the game crashes and will fail to load unless i get rid of the texture file
I'm pretty sure @Raetac put one up earlier in the thread.Anyone got a tutorial on Buildcraft Robots ?