Why do you torture us Soooo
Cause he can .. lol
Can't wait to start a new world !
Why do you torture us Soooo
Thank you!Go to Whereeveryouinstalledftb/Regrowth/minecraft/config/IguanaTinkerTweaks/main.cfg and search for the category toolleveling.
You can get cactus green from eelgrass, found in shallow waters.how do i get pipe sealant i have no slime balls or cactus
Well, I can see there's been a lot of posting today. I'm filled with curiosity as to the teaser as well
Yeah, it's going to be fun doing a little server pruning. Guess I'll have to redo my Convocation...Same here.lol I guess its back to the refresh button I just don't want to start over, and hope it will work fine with just pruning my world. I really like this pack, but after almost completing every seed quest I don't think I can do it again for a third time.
Hey everyone,
unfortunately we have it a currently non solve-able issue on regrowth. Here is a quick explanation:
We are in a bad spot with this issue.
- TileEntity (buildcraft pipe for example) interacting with a neighbor chunk
- neighbor chunk gets loaded
- chunk load initiates mekanism energy net recalculation of this chunk <- this takes a very very long time and causes those lag spikes
- no alternative energy cables/conduits
- essential to the game
Look forward to a resolution to this.
Build energy vertically, in the same chunk. Or chunkload, if there's a chunkloader somewhere in the pack (I dunno, I've not had to deal with that yet). Boom, solved. That said, if this was a universal issue, I feel like someone else would have built their power over chunk boundaries by now, so there may be something more to the issue on your end of things.
Yes, their are chunk loaders in the pack.
And this is an issue. I'm sorry that you feel that this is not a universal issue. Feel free to test what I post before judging it. The issue here is that recalculation of the mekanism energy net is very time consuming and do cause lag. Not so much an issue when you play with yourself, but this does become an issue when you have 40+ players on a server all moving about. All of them loading and unloading chunks, all of them building bases. So, Not so much an issue with single player, but sorta a big deal with servers.
I just posted this here as it IS an issue, and wanted to make @thephoenixlodge aware of the issue so that maybe he would be able to update to mekanism 8 and hopefully solve the issue.
By the way thephoenixlodge, wonderful mod pack and keep up the good work. We are starting our second node up pretty soon.
Simple question:
WHAT is it you try to accomplish?
I personally can not think of an essential reason to unload a chunk full of energy cables.
You try to disconnect a part of the energyreceivers that way or something?
Sorry if I was not more descriptive in my post. It is not only on chunk loading, but also upon minecraft performing a chunk update that this issue occurs.Simple question:
WHAT is it you try to accomplish?
I personally can not think of an essential reason to unload a chunk full of energy cables.
You try to disconnect a part of the energyreceivers that way or something?
One reason to unload a chunk of anything is because you move too far away.
Really? I'm going to let you think about that question for just a min.~I asked for a reason why the unloading was allowed to happen playerwise~
Bit rude.As much as you like to think you're the smartest person on the internet let me tell you one thing.
You are not.
As you obviously are unable to read.
I asked for a reason why the unloading was allowed to happen playerwise not how the unloading is happening gamewise.
That response was not my first response, but it was the one I decided had the best level of sarcasm.~ I think @Booker The Geek's response was rather politer than you deserved there. ~