Mod Updates:
RFTools
Buildcraft
Simply Jetpacks
RFDrills
Forge Multipart
Mod Additions:
Thermal Recycling by OreCruncher
Matter Overdrive by simonradivoev
OpenModularTurrets by Poenjabiesous, Keridos, and UntouchedWagons
Mod Removals:
Minechem - due to the addition of Matter Overdrive
Carpenter’s Blocks
Extra Cells
Config/Script (recipe) Changes:
Fixed the freakin’ RFTools Matter Receiver/Transmitter crafting bug. That one was a pain.
Made Leadstone Drills and Chainsaws unbreakable, like their higher-tier counterparts.
Added a note about Crude Oil vs “Regular” Oil in the Oil Tycoon quest
Changed my rename of the Super Builder’s Wand from “Creative Construction Hammer” to “Super Construction Hammer”
Made RFTools Activity Probe MUCH more expensive
Made MFR Steam Boiler SIGNIFICANTLY more expensive - if you want non-nuclear steam, you’ll have to work for it.
Added an Induction Smelter recipe for Meteoric Iron
Added recipe for Ectoplasm using a snowball and some dimensional shards in an induction smelter. Those silly spectres are too hard to kill!
Made XU Drums more expensive to make OpenBlocks tanks easier to get early-game
Disabled Oreberry Bushes as a material dimlet
Disabled Steel replicating with Matter Overdrive
Disabled Matter Overdrive Teleporters and Solar Panels
Disabled Galacticraft Telepad
Re-Configured Iguana Tweaks, courtesy of @goth_chilld67. Thanks dude!
Added pulverizing recipes for Tritanium and Dilithium Ore from Matter Overdrive
Added a bunch of AE2 quests, also courtesy @@goth_child67, with edits by myself. I also tweaked a couple other quests, and added a “Skip Basic Quests” quest.
Added a recipe for the Gravitational Anomaly (Black Hole) from Matter Overdrive
Changed recipes for OpenModularTurrets ammo; they were mostly made harder. Set up production lines for ammo instead of just making it by hand.