That happened alot for me. I inform myself alot about mods but most things you only learn just by using and testing them yourself. But of course videos still help to actually understand what block does what, which is not always clear in mods, heh.
Hang glider... I knew I forgot about something. Would have made a few ways down alot easier. Though I try not to fly/glide around too much. While walking for exploring I noticed alot of things I usually oversee when I use ways of flying around in modpacks.
Especially with Chromaticraft it's useful, since you stumble more over these burrows and things you need. And for long-range travelling I love the tardis.
I have set up the magneticraft ore-processing-line. I used a layout which I saw in pictures someone else used. It works really nice, even though you need alot of space for the grinders (since you need to get the ore 4 blocks up from the output, which takes some space with conveyer belts).
The oil processing sure takes a few ressources until you can make full use of it. But now my advanced generators run with the light oil or heavy oil, which seems quiet efficient for these generators. Only problem I see at the moment, is that I run the risk that my system gets stuck at some point when one of the three oil-products isn't used too much... so in worst case I set it up that I can use all three products to generate power from. With a lever-flip I can pump in an other type of fuel.
I might use the heavy oil for these combustion engines of magneticraft. Trying to use as much mod-related power systems as possible right now. (so not just using everything for making RF and use the RF->Joule block to run my magneticraft machines).
Essentialcraft... one of the mods I really want to start soon. If magneticraft wouldn't eat so much of my play time at the moment. Only saw it in a few lets plays yet and really loved it so far.
Chromaticraft has some powerful items, like the enchanter with which you can controll enchants and even get some you usually don't get normally (like Fortune V) and I think it has some baubles that gives you effects for no extra costs. Only problem of course is to first reach the point where you can actually craft and use them.
With the essential craft 3 baubles I sadly had not the luck to find one of these double-drops one yet. In my first map I ran from one essential craft dungeon-thing into another... this map hides them very well ^^"
The end... the one place I actually plan to reach for the first time ever in minecraft xD
Still a bit away from it, but for so long I hunt in ender forests for endermen and found three ender-lilies so far. Actually planning to use hydraulicraft soon to automate the ender lilies. Curious if I can set that up soon... so the end has to wait a bit longer, too many projects to follow at the moment *smirks*
Hang glider... I knew I forgot about something. Would have made a few ways down alot easier. Though I try not to fly/glide around too much. While walking for exploring I noticed alot of things I usually oversee when I use ways of flying around in modpacks.
Especially with Chromaticraft it's useful, since you stumble more over these burrows and things you need. And for long-range travelling I love the tardis.
I have set up the magneticraft ore-processing-line. I used a layout which I saw in pictures someone else used. It works really nice, even though you need alot of space for the grinders (since you need to get the ore 4 blocks up from the output, which takes some space with conveyer belts).
The oil processing sure takes a few ressources until you can make full use of it. But now my advanced generators run with the light oil or heavy oil, which seems quiet efficient for these generators. Only problem I see at the moment, is that I run the risk that my system gets stuck at some point when one of the three oil-products isn't used too much... so in worst case I set it up that I can use all three products to generate power from. With a lever-flip I can pump in an other type of fuel.
I might use the heavy oil for these combustion engines of magneticraft. Trying to use as much mod-related power systems as possible right now. (so not just using everything for making RF and use the RF->Joule block to run my magneticraft machines).
Essentialcraft... one of the mods I really want to start soon. If magneticraft wouldn't eat so much of my play time at the moment. Only saw it in a few lets plays yet and really loved it so far.
Chromaticraft has some powerful items, like the enchanter with which you can controll enchants and even get some you usually don't get normally (like Fortune V) and I think it has some baubles that gives you effects for no extra costs. Only problem of course is to first reach the point where you can actually craft and use them.
With the essential craft 3 baubles I sadly had not the luck to find one of these double-drops one yet. In my first map I ran from one essential craft dungeon-thing into another... this map hides them very well ^^"
The end... the one place I actually plan to reach for the first time ever in minecraft xD
Still a bit away from it, but for so long I hunt in ender forests for endermen and found three ender-lilies so far. Actually planning to use hydraulicraft soon to automate the ender lilies. Curious if I can set that up soon... so the end has to wait a bit longer, too many projects to follow at the moment *smirks*