A part of the stabilizer uses this EE3 glass, too. 'But' you can get it with Chisel at the moment (just turn normal glass into EE3-glass, at least NEI says it's possible, havn't done anything in matter overdrive yet...). Not sure if that is intended though. ^^'
What I noticed as good early-game-energy are the thermoelectric generators of immersive engineering. When you put 2 water and 2 lava beside it each generator produces 30RF/t (if you're lucky and find packed ice or blizz's so you can craft it, you could go for a pyrotheum+pack'ice combo which doubles this energy output).
Just careful where you put it, since lava/pyrotheum love to burn your stuff down.
Really need to find a nice tutorial for Engineer's toolbox, looks like a good mod, but I never really understood it.
(or I'm lucky and Iskander has it used in his let's play at some point, still catching up with it
)
One question from me:
Do you 'need' pretty op'ed farms (like with temporal dirt and such things) to make a diesel-generator of immmersive engineering run at a "usuable speed"?
Whenever I see someone using the biodiesel of the mod I only ever see very "super powerful"-setups being used for sugarcane/hemp'seeds/stuff (like reinforced watering can + MFR harvester, temporal dirt, gigantic MFR'farms for the stuff).
I'm asking since I actually wanted to plan to use a few ways of farming, like steve's carts and all the nice lil drones of Hydraulicraft (so long since I played with pneumaticcraft and drones!) but I'm worried that all the work and ressources are useless when I actually want to run a diesel-generator.