- Feb 17, 2013
You need 1 seed and 1 reed/melon every second to run a diesel generator at full speed. Which means either huge farms or, well, something OPA part of the stabilizer uses this EE3 glass, too. 'But' you can get it with Chisel at the moment (just turn normal glass into EE3-glass, at least NEI says it's possible, havn't done anything in matter overdrive yet...). Not sure if that is intended though. ^^'
What I noticed as good early-game-energy are the thermoelectric generators of immersive engineering. When you put 2 water and 2 lava beside it each generator produces 30RF/t (if you're lucky and find packed ice or blizz's so you can craft it, you could go for a pyrotheum+pack'ice combo which doubles this energy output).
Just careful where you put it, since lava/pyrotheum love to burn your stuff down.
Really need to find a nice tutorial for Engineer's toolbox, looks like a good mod, but I never really understood it.
(or I'm lucky and Iskander has it used in his let's play at some point, still catching up with it )
One question from me:
Do you 'need' pretty op'ed farms (like with temporal dirt and such things) to make a diesel-generator of immmersive engineering run at a "usuable speed"?
Whenever I see someone using the biodiesel of the mod I only ever see very "super powerful"-setups being used for sugarcane/hemp'seeds/stuff (like reinforced watering can + MFR harvester, temporal dirt, gigantic MFR'farms for the stuff).
I'm asking since I actually wanted to plan to use a few ways of farming, like steve's carts and all the nice lil drones of Hydraulicraft (so long since I played with pneumaticcraft and drones!) but I'm worried that all the work and ressources are useless when I actually want to run a diesel-generator.