Thanks. Amusingly I spent all the time looking in the wrong folders for the \libraries\, and when I got there another mod pack I've been using apparently added the latest version of Forge. All I had to do was change the .json which I never had trouble finding.1) go to your ftb\libraries\net\minecraftforge\forge\ folder, check if you have 1.7.10-10.13.2.1291 already. If you do, proceed to step 3
2) Create a new folder here, name it 1.7.10-10.13.2.1291. Go download forge 1291 universal here and put in the folder you just created.
3) Go to the ME4 modpack folder and find pack.json
4) Change references of 1.7.10-10.13.2.1230 to 1.7.10-10.13.2.1291 (there should be 2 of them). Save your changes.
That should launch latest version of Forge for you!
no you haven't....clearing Redstone Meltdown.
Oh wow. Thank you!no you haven't.
Someone else already gave a hint that you should clear ALL of the liquifacted coal waterfalls in the lower room of this spatial. This should get you what you're looking for.
Yeah I walked away after seeing that at first too. Now I'm playing with the torcherinos (have 11 right now) and they're pretty OP. I had to go watch a video to grasp how to actually turn them on. Still not sure how long it's going to take to do this, but I'm having fun setting up some crazy infrastructure to see what's possible.Oh wow. Thank you!
Edit:
...47 more octuple compressed cookies..
Thank youDo you have the magnet on? It causes issues with bows and eating animations.
I'm going to play some today and when I get some crash logs I'll post them. I had some crash logs from earlier things I was messing around with that were 100% my fault and I don't want to waste anyone's time by posting one of those by accident.Are you opening these by hand, or by automated process? I tried opening a TON of these and didn't have any issues. Can you upload a crash report? They're usually pretty helpful in identifying the mod at fault.
I am having an odd issue where when I log out of my save game, and try to reopen it, Minecraft crashes to desktop. I can load it back up and get in just fine. Very weird. More annoying than anything. The logs are very unhelpful in this case.
hey thanks manThere are inventory cables and a lot of other SFM stuff in one of the user ages.
Yeah Moving the Spatial IO was on my "to do" list. I wanted mine atleast in the Observatory. I hadn't taken a look at the spatial pylons enough yet to know whether or not i could just connect to a pylon closer to the observatory.You can connect the spatial incubator to the observatory through either the door between the two or more sneakily through the one block gap in the bedrock up fairly high on the right hand wall (right if you are standing in the observatory and looking at the spatial incubator). You can also just use the hole in the floor of the spatial incubator (back wall center if you are standing in the observatory) but that makes for a much longer cable run. Do yourself and favor and do not keep spatial IO beneath the spatial incubator. There are a lot of folks early in this thread warning that using the ender quarry breaks the world. Actually they just lost their spatial IO disks because spatial IO is beneath the incubator but it can be anywhere. I keep mine in the door between the two so that when I load a new area my location prevents spawns right by the doorway.
This could work if you set up 4 beacons right on the corners...give that a shot.So i just found out that beacons won't work for the spatial io area, cuz in order to be in the 50 blocks max range of said beacons, we need to build them below bedrock, and said bedrock won't let the beacon activate / shine his light. Intended? Cuz I got some beacons in a reward bag and now they are useless. Unless I cheat and break said bedrock.