I think that if you disable infinite water you might want to do the same with liquid transfer nodes and the aqueous accumulator or change the recipes to make them harder to craft, as it stands they can both be made fairly quickly, almost immediately, after getting a cobble gen going.
Believe me, the AA will almost certainly be disabled. I'll do some more research on the LTN before making a decision about it though. With agricraft installed the AA isn't really needed. You'll be pleased to hear I've made a mutation for the strawberry but have yet to confirm it works. Fingers crossed. I've also found a way to disable the useless info you get on NEI that you talked about in one of your videos. Can't remember exactly how I did it but I think you click the button on the bottom left. Click on recipe 'whatever' and turn either the bottom middle button or the one above it to false. When I get back into the game I'll check it out and edit this to make sure.
EDIT: You click on Options -- Inventory -- Profile Recipes : Change it to false.
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