Thanks sir.Gonna correct you... Its 2MJ/t if you feed steam to it, and 1.6MJ/t if you use water.
Thanks sir.Gonna correct you... Its 2MJ/t if you feed steam to it, and 1.6MJ/t if you use water.
I searched and didn't find one. Anyone have a small server for this pack? Like 1-3 people that wouldn't mind another and aren't too far in yet. I've never played with co-op on a server, but it almost seems necessary for this pack. I'm 33 and play casually but frequently in the evenings U.S.
Sorry if it is bad form to ask in a packs thread. I see server promotion, but no "looking for server" area.
GT5 added a few researches for TC4, you may like those...
I'm not sure about overall efficiency, but you might want to look into skipping straight to Commercial (4 MJ/T, Iron) or Industrial (8 MJ/T, Steel)
I believe your hobbyist produces 2, and only if you're feeding it steam. (If you feed it water and fuel, you get 1 MJ/t I believe)
What gives? How do I make the solar boilers heat up to steam-producing temperature? How do I make them actually take energy from the sun?
Thanks!
Irrespective, its still cheaper than building engines with steel/iron in the long run
I do have a question about pipes though, wooden pipes, can i move creosote with them?
I'm a bit surprised myself. To completely rule it out, I suppose I'd try connecting the 4 turbines directly to the boiler, and connecting the EBF to those. (Probably in a test world)I found out that a 12 LP railcraft boiler will NOT supply 4 steam turbines for a single operation of the EBF. It's not even close. The furnace runs for less than 30 seconds before the boiler's steam supply is at less than 50%, at which point it automatically cuts its output and the turbines are no longer resupplied as fast as they consume steam. I am using a dedicated run of large bronze fluid pipes straight off the boiler to each steam turbine. These pipes are capable of the throughput to supply the turbines, but the boiler does not create steam fast enough, even at 500 degrees. I will be trying the bronze large boiler per @Pyure's recommendation next. Kind of frustrated that a full 12LP boiler sucking down creosote can't produce 128 EU/t.
Very strange. It also reminds me (far too late), that in 1.6 I believe Jason massively increased the cost to run Forestry machines. Its quite likely that's still the case in 1.7I also found that connecting railcraft or BC engines directly to the farm gearboxes for Forestry multifarms resulted in extremely slow farm operation, and the engines built up an excessive amount of MJ in their buffers until they locked up. I don't know why, but it appears that direct engine connection is a problem. It may have to do with the way MJ is generated and transmitted into the farm in large "chunks" instead of at the continuous rate of 4 MJ/t. I had far better results with a wooden and golden BC kinesis pipe letting out of the engines and connecting to the farm gearbox. I get very satisfactory tree farm speeds from one hobbyist steam engine running on piped-in steam if it is connected via kinesis pipes, but if I directly connect it to the farm gearbox, it is way less efficient. I am trying the same with my fermenter now, although it is running pretty slowly with a full 4 MJ/t out of a commercial steam engine.
Definitely. See @MigukNamja's point below.I do have a question about pipes though, wooden pipes, can i move creosote with them?
I've never heard of this. Weird. I take it you're not piping water into the top, thereby blocking them..?Right now, I'm trying to use 2 solar boilers to power my multifarm through a hobbyist steam engine. I have the boilers sitting on top of my roof (well away from overhanging leaves and having a clear view of the sky), and I have them fed with water and have the steam piped out. The vents are to the open air sides. The most that ever happens is that the little flame lights up in the bottom 10% for a few seconds, and the temperature jumps one notch. Then, the flame goes out and the temperature drops again.
What gives? How do I make the solar boilers heat up to steam-producing temperature? How do I make them actually take energy from the sun?
Thanks!
I'm totally divided on GT pipes. On one hand, they theoretically provide way higher throughput. But since the throughput is so horribly disorganized (sloshy), it makes critical infrastructure hard to justify with them.Enderio conduits are awesome and can be made pretty early on. I'd suggest changing all pipes for steam, water, etc to these. I've personally had much more success with these than other Greg tech pipes.
So far, wood planks -> large steel boiler seems to create obnoxious amounts of steam for me, shrug.I totally agree with trying to use Greg tech pipes but the way they move fluids is 'messy' and can be somewhat unreliable - that's what I've found in the past anyway and I like reliability
I'm struggling for steam production myself, although since the recent update to v1.1.2 with the change of how to make charcoal running a boiler, gregtech or railcraft - which ever is more efficient, may be viable now
Yes. We have 7 coke ovens, each with its own waterproof wooden pipe + redstone engine + lever. We then use waterproof cobblestone pipe to move it a holding tank by our boiler. When the tank is full, we burn it off to make steam.
ive been using the 800mb/t pipes to supply the solar boilers im building on the roof of my houseAhhhh....Hadn't realized GT had wooden pipes. The BC pipes are super-cheap and not much flow rate is needed for creosote.
Question: so i dont have to deal with arguments in the client, what the hell is mapwriter called in the mc folder / edit modpack menu?