[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Grove

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I searched and didn't find one. Anyone have a small server for this pack? Like 1-3 people that wouldn't mind another and aren't too far in yet. I've never played with co-op on a server, but it almost seems necessary for this pack. I'm 33 and play casually but frequently in the evenings U.S.

Sorry if it is bad form to ask in a packs thread. I see server promotion, but no "looking for server" area.

I'm quite behind on this thread but I'm reading through and catching up! Apologies if this has already been answered but if anyone is looking to join the dev team and the dev server please create an account and message me on our website http://infinity-minecraft.co.uk/

We're Currently looking to expand the dev team to help find more potential bugs or issues. Although rest assured we won't be accepting every person under the sun, only those that are active on this thread and seem like genuinely awesome people :D


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MigukNamja

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GT5 added a few researches for TC4, you may like those...

Indeed we do ! I've commented several times on our server how much I'm enjoying the tight GT 5 + TC 4.2 integration. They compliment without outshining each other. The extensive use of Thaumium is nice, as are the GT metals in the Alchemy tab.

And, in true GT fashion, TC 4.2 is more 'difficult' than TC 4.1, especially with node relocation-and-capture. You need more nodes to achieve the same recharge rate and you need to think about whether you want your nodes naked, in a basic shield, or in an advanced shield. We're mixing and matching. The good thing is you leave the node in place in your base, just break the shield projector underneath to move it.
 
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MajPayne21

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Jul 29, 2019
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I found out that a 12 LP railcraft boiler will NOT supply 4 steam turbines for a single operation of the EBF. It's not even close. The furnace runs for less than 30 seconds before the boiler's steam supply is at less than 50%, at which point it automatically cuts its output and the turbines are no longer resupplied as fast as they consume steam. I am using a dedicated run of large bronze fluid pipes straight off the boiler to each steam turbine. These pipes are capable of the throughput to supply the turbines, but the boiler does not create steam fast enough, even at 500 degrees. I will be trying the bronze large boiler per @Pyure's recommendation next. Kind of frustrated that a full 12LP boiler sucking down creosote can't produce 128 EU/t.

I also found that connecting railcraft or BC engines directly to the farm gearboxes for Forestry multifarms resulted in extremely slow farm operation, and the engines built up an excessive amount of MJ in their buffers until they locked up. I don't know why, but it appears that direct engine connection is a problem. It may have to do with the way MJ is generated and transmitted into the farm in large "chunks" instead of at the continuous rate of 4 MJ/t. I had far better results with a wooden and golden BC kinesis pipe letting out of the engines and connecting to the farm gearbox. I get very satisfactory tree farm speeds from one hobbyist steam engine running on piped-in steam if it is connected via kinesis pipes, but if I directly connect it to the farm gearbox, it is way less efficient. I am trying the same with my fermenter now, although it is running pretty slowly with a full 4 MJ/t out of a commercial steam engine.

I also didn't realize how much easier TE energy conduits are. They really are incredibly simple and easy, while the BC pipes have an "energy storage" component and risk blowing up.
 

Tyriael_Soban

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Jul 29, 2019
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I'm not sure about overall efficiency, but you might want to look into skipping straight to Commercial (4 MJ/T, Iron) or Industrial (8 MJ/T, Steel)

I believe your hobbyist produces 2, and only if you're feeding it steam. (If you feed it water and fuel, you get 1 MJ/t I believe)

Irrespective, its still cheaper than building engines with steel/iron in the long run :p

I do have a question about pipes though, wooden pipes, can i move creosote with them?
 
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MajPayne21

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Right now, I'm trying to use 2 solar boilers to power my multifarm through a hobbyist steam engine. I have the boilers sitting on top of my roof (well away from overhanging leaves and having a clear view of the sky), and I have them fed with water and have the steam piped out. The vents are to the open air sides. The most that ever happens is that the little flame lights up in the bottom 10% for a few seconds, and the temperature jumps one notch. Then, the flame goes out and the temperature drops again.

What gives? How do I make the solar boilers heat up to steam-producing temperature? How do I make them actually take energy from the sun?

Thanks!
 

Grove

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I'll share a secret that's worked for me in the past with these tree farms, using enderio item conduits set up a system for a tree farm so the logs go into a automatic crafting bench (or something Similar) to turn logs into planks. Then use these planks for fuel in a steam engine (possibly the hobbyists team engine I forgot) using more enderio item conduits.
Feed the steam engine with water and use more enderio item conduits to bypass the auto crafting table that goes to a chest (or other storage) when the auto crafting bench is full all spare logs will go into storage for you.

Connect the steam engine to the farm using gold red stone pipe otherwise it doesn't seem to work

Enderio conduits are awesome and can be made pretty early on. I'd suggest changing all pipes for steam, water, etc to these. I've personally had much more success with these than other Greg tech pipes.

I'm not at home but I'll try get pictures of this to explain better although it's fairly easy and you get quite a few logs from it too


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Grove

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What gives? How do I make the solar boilers heat up to steam-producing temperature? How do I make them actually take energy from the sun?

Thanks!

Huh, I thought they only needed direct line of sight to the sky tbh. You can even place a glass block above them and they worked for me.

Have you got anything on the sides? Which way are you piping out the steam? (Or in this case no steam :p)

Try using the wrench and placing them back down? Are you playing on a server or single player?


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MigukNamja

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The solar boilers have only 1 steam output side, and it has to be a side. I could not wrench the bottom to output steam. For my setup, I'm putting water into the bottom and steam is coming out the side (back). 1 RC water tank (slime + iron + wood) is more than enough to supply 4+ simple solar boilers.[DOUBLEPOST=1410955506][/DOUBLEPOST]
Irrespective, its still cheaper than building engines with steel/iron in the long run :p

I do have a question about pipes though, wooden pipes, can i move creosote with them?

Yes. We have 7 coke ovens, each with its own waterproof wooden pipe + redstone engine + lever. We then use waterproof cobblestone pipe to move it a holding tank by our boiler. When the tank is full, we burn it off to make steam.
 

Pyure

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Aug 14, 2013
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I found out that a 12 LP railcraft boiler will NOT supply 4 steam turbines for a single operation of the EBF. It's not even close. The furnace runs for less than 30 seconds before the boiler's steam supply is at less than 50%, at which point it automatically cuts its output and the turbines are no longer resupplied as fast as they consume steam. I am using a dedicated run of large bronze fluid pipes straight off the boiler to each steam turbine. These pipes are capable of the throughput to supply the turbines, but the boiler does not create steam fast enough, even at 500 degrees. I will be trying the bronze large boiler per @Pyure's recommendation next. Kind of frustrated that a full 12LP boiler sucking down creosote can't produce 128 EU/t.
I'm a bit surprised myself. To completely rule it out, I suppose I'd try connecting the 4 turbines directly to the boiler, and connecting the EBF to those. (Probably in a test world)


I also found that connecting railcraft or BC engines directly to the farm gearboxes for Forestry multifarms resulted in extremely slow farm operation, and the engines built up an excessive amount of MJ in their buffers until they locked up. I don't know why, but it appears that direct engine connection is a problem. It may have to do with the way MJ is generated and transmitted into the farm in large "chunks" instead of at the continuous rate of 4 MJ/t. I had far better results with a wooden and golden BC kinesis pipe letting out of the engines and connecting to the farm gearbox. I get very satisfactory tree farm speeds from one hobbyist steam engine running on piped-in steam if it is connected via kinesis pipes, but if I directly connect it to the farm gearbox, it is way less efficient. I am trying the same with my fermenter now, although it is running pretty slowly with a full 4 MJ/t out of a commercial steam engine.
Very strange. It also reminds me (far too late), that in 1.6 I believe Jason massively increased the cost to run Forestry machines. Its quite likely that's still the case in 1.7

I do have a question about pipes though, wooden pipes, can i move creosote with them?
Definitely. See @MigukNamja's point below.

Right now, I'm trying to use 2 solar boilers to power my multifarm through a hobbyist steam engine. I have the boilers sitting on top of my roof (well away from overhanging leaves and having a clear view of the sky), and I have them fed with water and have the steam piped out. The vents are to the open air sides. The most that ever happens is that the little flame lights up in the bottom 10% for a few seconds, and the temperature jumps one notch. Then, the flame goes out and the temperature drops again.

What gives? How do I make the solar boilers heat up to steam-producing temperature? How do I make them actually take energy from the sun?

Thanks!
I've never heard of this. Weird. I take it you're not piping water into the top, thereby blocking them..?
I've seen them take as much as a day to heat up to steam-temperatures but I haven't encountered your problem.


Enderio conduits are awesome and can be made pretty early on. I'd suggest changing all pipes for steam, water, etc to these. I've personally had much more success with these than other Greg tech pipes.
I'm totally divided on GT pipes. On one hand, they theoretically provide way higher throughput. But since the throughput is so horribly disorganized (sloshy), it makes critical infrastructure hard to justify with them.

That said, I still try to use them as much as possible for this particular pack.
 
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MigukNamja

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eIO's pipes are easier to work with and more reliable, but I agree with Pyure, at least in theory. This is indeed a GT-centered pack.

As for Forestry, yes. The machines suck down a huge amount of power. 5 lava boilers plus 4 solar boilers can't keep up with a squeezer and a fermenter. I have to buffer up a few thousand buckets of steam when I want to run those two at once.

I believe Forestry is configured for hard mode. Very few packs do that, but it's perfect for this pack. Jason and team have done a fantastic job with balance, IMHO.
 

Grove

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I totally agree with trying to use Greg tech pipes but the way they move fluids is 'messy' and can be somewhat unreliable - that's what I've found in the past anyway and I like reliability

I'm struggling for steam production myself, although since the recent update to v1.1.2 with the change of how to make charcoal running a boiler, gregtech or railcraft - which ever is more efficient, may be viable now but I've not even started looking into this. I'm having issues getting onto the dev server atm :(


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Pyure

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I totally agree with trying to use Greg tech pipes but the way they move fluids is 'messy' and can be somewhat unreliable - that's what I've found in the past anyway and I like reliability

I'm struggling for steam production myself, although since the recent update to v1.1.2 with the change of how to make charcoal running a boiler, gregtech or railcraft - which ever is more efficient, may be viable now
So far, wood planks -> large steel boiler seems to create obnoxious amounts of steam for me, shrug.

Tangent:
I've been doing some tinkering with battery buffers and I'm looking forward to fixing some infrastructure to use those. Right now, we sort of do engine -> cabling -> machines.
But I'm thinking engine -> buffer -> cabling -> machines is going to work much better. A diesel generator feeding a 4-slot MV buffer was able to sustain 8 MV macerators during testing (surprisingly). The batteries were increasing in charge and the macerators each processed half a stack of ore.

Not sure why it worked since I thought the macerators wanted 120+V.
 
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Tyriael_Soban

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Jul 29, 2019
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Yes. We have 7 coke ovens, each with its own waterproof wooden pipe + redstone engine + lever. We then use waterproof cobblestone pipe to move it a holding tank by our boiler. When the tank is full, we burn it off to make steam.

Actually i was talking about the GT ones, but i guess BC ones are cheaper in the long run and more suited to the flow rates, you just have to have an iron pipe to stop cross/backflow.
I guess my problem here is i was overcomplicating things ... lol
 
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MigukNamja

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Ahhhh....Hadn't realized GT had wooden pipes. The BC pipes are super-cheap and not much flow rate is needed for creosote.
 

Tyriael_Soban

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Jul 29, 2019
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Question: so i dont have to deal with arguments in the client, what the hell is mapwriter called in the mc folder / edit modpack menu?