[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
We re-based to Jason's 1.7.10 pack this weekend and added in a couple of other mods : BigReactors and Binnies mods (ExtraBees, ExtraTrees, Botany, and Genetics)

For BigReactors, I ported your (@Jason McRay's) bigreactors.zs script over. I've also nerfed the passive reactor's output power by 10x to encourage turbine usage. Indeed, we plan on doing just a turbine and using the reactor to generate cyanite and blutonium only.

For Binnies, the only bug found so far is the Soul Frame. The big change, however, is Genetics. Binnie moved the machine out of ExtraBees and into their own mod, Genetics. It's part of the same binnies .jar file, so it's effectively part of the same mod. As a whole, the machines got nerfed to hell and are pretty much useless vs. old-fashioned breeding traits by hand. You cannot overwrite traits onto an existing drone or princess, and you can only make new drones. So, at best, you're breeding some manufactured drones with non-modified princess and will then have to re-breed a few cycles to weed out or purify (keep) the traits you want.

On top of that, it requires a substantial infrastructure in terms of liquids and solids. And, there's twice as many machines, each one doing about 1/2 of what it did before. The worst part is that it takes an incredibly long time to do anything. A 512 EU/t Mass Fab. is quicker than some of these machines.

On the plus side, nobody can accuse Binnie of trivializing/making it easy.

In our world, @Pyure is our GT guy. I've dabbled in GT this world, but Thaum and Bees have been my areas of focus. We also have another guy who is heavy into Thaum on our server. @AlCapella is getting IC2 crops going.

Thaum is well (too far) ahead of everything else, so I'll be doing GT while I'm not doing Bees. GT is big !
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Loving the pack as a whole so far. GT5.x is a lot of fun.

I'm still hopelessly lost with respect to power generation. I can't seem to wrap my brain around the amperage stuff.

On dev-server: Aiwendil always mocks me with his advancements. #somuchhatred.

I managed to blow up my entire steam plant because I didn't realize a water-main had gotten clogged with steam, and when I "fixed" it, it allowed water into an overheated solar boiler. Kablamo. Its nothing but setbacks sometimes, but I've managed to fix it all (more or less) and carved out some space in my cave-of-shame for bronze blast furnaces.

On miguk-server: Trying to find alternative ways to power my electric blast furnace. I currently have 4 basic steam turbines going into LV energy hatches, but I'd prefer a single MV hatch. My solution: trying to finish up a MV Diesel Generator since I have an awful lot of refined fuel. Also created a Large Steam Boiler (hundreds of steel spent, jebus), which I hoped to pipe into a RC Steel Tank, but I'm bottlenecking in the piping really badly. Going to try to connect the boiler directly to the tank tonight.
 

Jason McRay

New Member
Jul 29, 2019
2,125
0
0
Update v1.1.2 changelog:

- Updated AE2 to RV1 beta 30
- Updated BiblioCraft to v1.8.0
- Updated Biomes O' Plenty to 2.1.0.989
- Updated Carpenter's Blocks to v3.2.8
- Updated EnderIO to 2.1.0 beta 21
- Updated ExtrabiomesXL to 3.16.a18 (disabled per default)
- Updated Forestry to 3.0.0.136
- Updated Galacticraft to 3.0.2.193
- Updated GregTech to 5.05.03
- Updated IHL Tools and Machines to 0.509
- Updated IC2 to 2.2.645
- Updated IronChest to 6.0.56.739
- Updated ModTweaker to 0.6-17
- Updated OpenComponents to 0.2.0.20
- Updated Railcraft to 9.3.1.0
- Updated RefinedRelocation to 1.0.6d
- Updated Waila to 1.5.4a
- Added charcoal smelting recipe to eIO Alloy Smelter - Wood => Charcoal
- Removed AE2 Inscriber - Forming Press from GT is replacement
- Re-enabled eIO silicon in all eIO recipes
- Changed recipe for IC2 Crop Harvester
- Fixed libraries in server package
 

Jason McRay

New Member
Jul 29, 2019
2,125
0
0
Woot ! Thanks, Jason. I was trying to make eIO silicon and was disappointed when it required AE2.
Yea problem was that if i enabled eIO silicon it was usable in AE2 Inscriber = way too easy. So when i found out that Greg added Forming Press which works exactly like AE2 Inscriber but it only accepts GT silicon, i was able to re-enable eIO silicon and disable AE2 inscriber without anything breaking...

(I was also thinking about disableing the AE2 meteor generation (for the press patterns, but after I saw how much energy is required to make one press in Laser Engraving Machine thingie.... i decided to not do that :)
 
  • Like
Reactions: MigukNamja

naan0

New Member
Jul 29, 2019
26
0
0
Just picked this up from the launcher, picked recommended version, not sure which one it is exactly, and I'm experiencing the following things:

1.) The game takes about 10 minutes to start up. I do not have an old or slow computer.
2.) Pretty much when I type anything into NEI there's a 10 second lag, and even then after a while it stops updating the search results.

Anything obvious for me to fix or try differently?
 

Jason McRay

New Member
Jul 29, 2019
2,125
0
0
Just picked this up from the launcher, picked recommended version, not sure which one it is exactly, and I'm experiencing the following things:

1.) The game takes about 10 minutes to start up. I do not have an old or slow computer.
2.) Pretty much when I type anything into NEI there's a 10 second lag, and even then after a while it stops updating the search results.

Anything obvious for me to fix or try differently?
1) This is unfortunately normal. Its due to gregtech loading thousands of recipes.
2) Try to delete NEI folder in infitech2/minecraft/saves/NEI
 

Tyriael_Soban

New Member
Jul 29, 2019
466
0
0
Like @Pyure suggested back a page or so?
You could try downloading Fastcraft to fix issues with lag on nei as well, assuming you haven't already - ill admit its nice not needing to leave the game open and idle for 2 mins while EXBL generates ANOTHER mountain range ...

Edit: @Jason McRay, Say i don't like mapwriter ... its not going to be one of those pain in the arse things to swap it out with ... Rei's or Zan's, is it?
The lack of an Active radar i can deal with, i just don't like how mapwriter handles its waypoints, its also glitchy as f*ck where zooming in and out are concerned when you've been playing for a few hours solid.

Edit v2.0 @Pyure & @MigukNamja
Where the hell are you getting your stuff for GT from?!
i cant find anything that isnt for v4.x.x and below, the community GT wiki is half completed at best and lacks crucial information...
 
Last edited:

MajPayne21

New Member
Jul 29, 2019
185
0
0
Edit v2.0 @Pyure & @MigukNamja
Where the hell are you getting your stuff for GT from?!
i cant find anything that isnt for v4.x.x and below, the community GT wiki is half completed at best and lacks crucial information...

I have been using the community wiki for the most part. The Bronze (steam) age stuff is pretty accurate, so that gets you a good start. There was a YouTube channel (Youtube user unggod, I believe) linked a few pages back in this thread that has lots of good information on the machines and the GregTech E-net. Unfortunately, the narrator kind of rambles and has only moderate English skills, but his information is good. I have used them by skipping around in the video until the exact item I need is discussed or displayed on screen.

I have been using NEI quite a bit, as well.

I progressed as follows:

4x Coke Ovens to make charcoal from wood.

Hammer, Mortar, Wrench, and File to get my first bronze by smelting and then grinding cassiterite/malachite in order to get pure copper and tin dust, then crafting the dusts into bronze dust and smelting for bronze. Pro-tip: For your first bits of iron, craft the ingots into nuggets and smelt all the nuggets into wrought iron, and then recombine them to ingots. The wrought iron tools last a good bit longer and cost you nothing but smelt time and fuel to smelt nuggets into wrought iron nuggets.

Build bronze age machines using information on community wiki. I used Railcraft water siding tanks to automatically collect water and feed my small coal boilers. I built 2 macerators, a forge hammer, an alloy smelter, and an extractor. Steam furnaces are useful (and more fuel efficient than vanilla furnaces), but they require a lot of steam, so I saved my bronze and built the bronze blast furnace. That takes a LOT of bronze. Keep the blast furnace fed with iron and coal coke constantly, as steel takes a long time to make and you will want to use some of it for your tools as well as save for the electric blast furnace. I built 2x HP coal boilers from GregTech in order to power all my machines, but I have to be careful not to use all of them at full load or I end up starving them.

I built an IC2 generator, an IC2 batbox, and a GregTech LV transformer. The generator feeds the BatBox, which feeds the transformer. The output sides on the transformer feed a basic plate bending machine (ABSOLUTELY should be your first electric machine as it gives you one plate per ingot instead of one plate per 2 ingots) and a basic wiremill.

I also built an assembly machine and a fluid extractor. The fluid extractor melts a bit of glass and the assembly machine builds Forestry tin electron tubes for a multifarm. I think the farm might be a bit premature, as I don't currently have a stable way to power it easily. Pipes for steam and/or fuels are a HUGE bitch at this point, as they suck up a lot of bronze. My intent was to build a self-sufficient liquid fueled boiler powered by biofuel from the farms, but I'm just not there yet.

I built an 8 LP liquid fueled boiler (the liquid fueled fireboxes are a PITA to make) and I am currently fueling it with creosote oil from the coke ovens. I recommend you build a small railcraft Iron tank to hold your creosote (pump it out with buildcraft fluid pipes and redstone engines).

I built the electric blast furnace and currently have it powered by 4 basic steam turbines. This sucks up a TON of steam. I was pushing the steam into a buffer tank, but I can't get enough throughput, so I am going to be forced to relocate the furnace right next the boiler and feed each steam turbine directly from the boiler. I am not sure if the 8LP boiler can keep up with the demand from the turbines. The multiblock for the blast furnace requires "maintenance" (clicking in the maintenance hatch with the right tool) to work, but you can't get rid of "Circuitry burned out" because the soldering iron isn't implemented yet. For now, just craft some of the duct tape (search "Tape" in NEI) and use it in the maintenance hatch. It will fix all problems at once.

It really, really feels like the basic steam turbine sucks up WAY too much steam for the amount of EU it is producing, but since I don't have the math, I can't know for sure. All I know is that one run of large bronze pipes is not enough to keep 4 steam turbines fed with steam. I am going to try parallel runs now.

That's pretty much where I am. If I can get the EBF running, I don't really know what I'm going to do next. I have a little Aluminum and enough dust to make some Stainless Steel, so I'll probably look into those.

@Pyure, what is the next higher durability (mining level 3 with more durability than steel) tool metal that I can craft with 128 EU/t in the EBF? I know you said you were powering the EBF with 4x basic steam turbines like I am, but how are you generating steam and feeding it to the turbines?

EDIT: This process has taken me almost 2 weeks. I got extremely stuck when I was unable to find a tin vein. Search height 80-120. It looks a lot like stone, so be on the lookout at mountain sides. I recommend generating your world with EBXL instead of BoP. EBXL crags and extreme jungles are very high biomes, and I found tin within a couple of hours. Magnetite can be laboriously macerated and smelted to get a few iron nuggets, so it is not as effective as regular iron ore (which can be found within magnetite veins and apparently underground as well, although I have not found an underground iron vein yet). Seriously, you may think I am giving away the whole progression, but this is a VERY labor-intensive process. Make yourself a safe room in which you can AFK, because the machines take a long time. Load stuff up and walk away. My only complaint about this pack so far is the total lack of an effective chunkloader. If ChickenChunks is released for 1.7.10 soon, I will be adding it manually.
 

SpwnX

New Member
Jul 29, 2019
210
0
0
Edit: @Jason McRay, Say i don't like mapwriter ... its not going to be one of those pain in the arse things to swap it out with ... Rei's or Zan's, is it?
The lack of an Active radar i can deal with, i just don't like how mapwriter handles its waypoints, its also glitchy as f*ck where zooming in and out are concerned when you've been playing for a few hours solid.
Try JourneyMap, its an awesome map mod.
Edit v2.0 @Pyure & @MigukNamja
Where the hell are you getting your stuff for GT from?!
i cant find anything that isnt for v4.x.x and below, the community GT wiki is half completed at best and lacks crucial information...
The official FTB wiki is slowly being updated. Some information can be found there.

@Jason McRay : I have a mod recommendation for the pack : Computronics , will please OpenComputer users while also having GT (recipes that i've helped to design, aswell a new item) and RC integration. The best is that it allows better management (new functions) of GT machines with computers.
It requires AsieLib.

@MigukNamja : GT5 added a few researches for TC4, you may like those...
 

Tyriael_Soban

New Member
Jul 29, 2019
466
0
0
@MajPayne21, Id actually ended up finding enough damascus steel to make a wrench and my first moarter out of that, i didnt know about the wrought iron trick though, looking through for one head out of 57 tool heads is a little ... irritating, though i understand why he did it ... looking up chainsaw and having 2 pages of chainsaw heads on NEI ... lol!
I'm already working on steam machines with the RC wood tank, lucky me i didn't have to go on an hour long excursion on this world just to find slimeballs ... settling for an alloy furnace and a steam furnace for the time being, no diamonds yet and as soon as ive been out to grab that huge node of iron i found im going to probably try and get started on a buffer tank and a forge hammer, small one for now - is it me ... or are the high pressure machines a time/resource sink? (save for the HP boiler)
With regards to the Multiblock Farm, clockwork engines might be a pain in the butt ... or you could try hobbyists engines from RC, run with GT Solar boilers - would be choppy speed at best, but all you would need to do is supply the boilers with water, failing that ... charcoal lasts a good bit in them, but you lose 0.4mj/t (they still put out 1.6mj/t when burning their own fuel, right?)
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Edit v2.0 @Pyure & @MigukNamja
Where the hell are you getting your stuff for GT from?!
i cant find anything that isnt for v4.x.x and below, the community GT wiki is half completed at best and lacks crucial information...
In descending order of usefulness:
This thread, @SpwnX, the official wiki for GT5, and the main gregtech forum thread (mostly useless)

4x Coke Ovens to make charcoal from wood.
If you plan on any kind of tree farm, double your coke ovens.

Build bronze age machines using information on community wiki. I used Railcraft water siding tanks to automatically collect water and feed my small coal boilers. I built 2 macerators, a forge hammer, an alloy smelter, and an extractor.
Protip: Get a few buckets of lava. Set up a hopper in-and-out of your furnace. Smelt en mass with lava. Lava can smelt an awful lot of stuff and you may want to save your charcoal etc for other uses at this stage.

I built an 8 LP liquid fueled boiler (the liquid fueled fireboxes are a PITA to make) and I am currently fueling it with creosote oil from the coke ovens. I recommend you build a small railcraft Iron tank to hold your creosote (pump it out with buildcraft fluid pipes and redstone engines).
If you're like me, you'll also consider building an iron/steel tank to hold your steam as a buffer. But as you note below, you end up with throughput issues sometimes that are hard to overcome with crappy bronze piping.

I built the electric blast furnace and currently have it powered by 4 basic steam turbines. This sucks up a TON of steam. I was pushing the steam into a buffer tank, but I can't get enough throughput, so I am going to be forced to relocate the furnace right next the boiler and feed each steam turbine directly from the boiler. I am not sure if the 8LP boiler can keep up with the demand from the turbines.
I suspect your 8-LP will keep up fine. For extra pimp factor, consider doing the GT "Large Bronze Boiler" instead. I built a Large Steel Boiler, and if you can handle the steam output, it produces enough to handle your EBF easily while cooking aluminium.

@Pyure, what is the next higher durability (mining level 3 with more durability than steel) tool metal that I can craft with 128 EU/t in the EBF? I know you said you were powering the EBF with 4x basic steam turbines like I am, but how are you generating steam and feeding it to the turbines?
I'm not sure. I'm using thaumium which is level 3 and has fortune II, but skirts the metals progression.


EDIT: This process has taken me almost 2 weeks. I got extremely stuck when I was unable to find a tin vein. Search height 80-120. It looks a lot like stone, so be on the lookout at mountain sides. I recommend generating your world with EBXL instead of BoP. EBXL crags and extreme jungles are very high biomes, and I found tin within a couple of hours.
A single vein of tin, once found, will carry you for a long, long time :)

Magnetite can be laboriously macerated and smelted to get a few iron nuggets, so it is not as effective as regular iron ore (which can be found within magnetite veins and apparently underground as well, although I have not found an underground iron vein yet).
Definitely keep working for that iron vein. Magnetite is not a really useful iron solution. It might be smart to hold onto it until you have MV power and can extract gold from it (I think you can do that anyway...)


Seriously, you may think I am giving away the whole progression, but this is a VERY labor-intensive process. Make yourself a safe room in which you can AFK, because the machines take a long time. Load stuff up and walk away. My only complaint about this pack so far is the total lack of an effective chunkloader. If ChickenChunks is released for 1.7.10 soon, I will be adding it manually.
Didn't Jason add dimensional anchors to this pack? I'm not particularly familiar with it, but I gather its his chunkloader of choice.
 
  • Like
Reactions: MigukNamja

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Even a small scale one?
What about powering it too? was my idea actually worth a damn? lol.


Your idea was excellent imo. The only reason I didn't do one is because I *always* do a tree farm, and I wanted something a bit different (in this case we ended up with a thaumcraft treefarm with golems running around, so, ultimately its only a bit different.)

Even a small tree farm (ie, the smallest forestry one) will overflow a 4x coke oven array in minutes. I doubt 8 will cover it either, even if its running slowly due to crappy power, but you have other uses for wood.

Powering it, hmm, you have lots of options. Once you have a steam source running, you can just run it slowly with commercial or steam engines from railcraft. You could be really cute and do solar boilers -> steam reservoir -> steam engines, so it would run "green" if you wanted. But each solar boiler costs 3 silver ingots (6 if you don't have a bender), and silver can be pretty rare at this stage.
 

Tyriael_Soban

New Member
Jul 29, 2019
466
0
0
Powering it, hmm, you have lots of options. Once you have a steam source running, you can just run it slowly with commercial or steam engines from railcraft. You could be really cute and do solar boilers -> steam reservoir -> steam engines, so it would run "green" if you wanted. But each solar boiler costs 3 silver ingots (6 if you don't have a bender), and silver can be pretty rare at this stage.

Good point on the silver, i guess i got lucky there and found about 1/3 of a stack between a village blacksmith and a TC4 standing obsidian circle (note: watch for the furious zombies, they don't just spawn those annoying wisps anymore!) so its an idea i've entertained.
but at the same time those hobbyists engines, a pair of them could power a farm at about 70-80% of full power, assuming Forestry Multiblocks haven't gone up in cost with respects to mj/t costs, it was running nicely sharing 4 peat engines (4mj/t) with the old machines in 1.4.7 (2 layer peat farm, 1 tubury, 1 wheat/harvester and a carpenter) - i was largely absent from minecraft in the 1.5.x era and did very little with Forestry in 1.6.x so like railcraft.
Bad intel notwithstanding, hobbyists engines are unbelievably cheap and get way more bang for the buck than BC Sterlings, you just have to remember to keep the water tank full.

Should come to per engine:
  • 20 Cobble (4 for a piston, 16 for gears)
  • 19 Wood planks (3 for piston, 16 for wooden gears)
  • 11 Gold Nuggets (3 for engine itself, 8 for gears)
  • 1 iron ingot for the piston
  • 1 glass
  • 1 redstone
  • Plus GT tools required as per recipes.

Fairly cheap for what they give you.
 

Tyriael_Soban

New Member
Jul 29, 2019
466
0
0
Just as a note here, ive read up on the wrench changes because i cant seem to make the bloody thing disassemble machines from GT, turn the port to face you and click in the center it says ... but i couldnt do that with a solar boiler, i also noticed that i couldnt move my bronze pipes with the wrench either.
 

Jason McRay

New Member
Jul 29, 2019
2,125
0
0
Didn't Jason add dimensional anchors to this pack? I'm not particularly familiar with it, but I gather its his chunkloader of choice.

Yes I did add Immibis Dimensional Anchors... They are cheap enough and can accept a lot of diferent "fuels" which provides diferent chunkloading time. Reason I didnt like Chicken loaders is they dont require any fuel to run them.
 
  • Like
Reactions: MigukNamja

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Bad intel notwithstanding, hobbyists engines are unbelievably cheap and get way more bang for the buck than BC Sterlings, you just have to remember to keep the water tank full.
Should come to per engine:
  • 20 Cobble (4 for a piston, 16 for gears)
  • 19 Wood planks (3 for piston, 16 for wooden gears)
  • 11 Gold Nuggets (3 for engine itself, 8 for gears)
  • 1 iron ingot for the piston
  • 1 glass
  • 1 redstone
  • Plus GT tools required as per recipes.

Fairly cheap for what they give you.
I'm not sure about overall efficiency, but you might want to look into skipping straight to Commercial (4 MJ/T, Iron) or Industrial (8 MJ/T, Steel)

I believe your hobbyist produces 2, and only if you're feeding it steam. (If you feed it water and fuel, you get 1 MJ/t I believe)

Just as a note here, ive read up on the wrench changes because i cant seem to make the bloody thing disassemble machines from GT, turn the port to face you and click in the center it says ... but i couldnt do that with a solar boiler, i also noticed that i couldnt move my bronze pipes with the wrench either.
I absolutely love the new wrench mechanic. Any time you are holding a GT tool (wrench) and look at a GT block, it shows lines indicating where you can right-click to point the block that way. Right -clicking the corners seems to turn it "backwards". To disassemble a machine, you now "break" it with the wrench.

Awesome stuff.
 
  • Like
Reactions: MigukNamja

Jason McRay

New Member
Jul 29, 2019
2,125
0
0
I'm not sure about overall efficiency, but you might want to look into skipping straight to Commercial (4 MJ/T, Iron) or Industrial (8 MJ/T, Steel)

I believe your hobbyist produces 2, and only if you're feeding it steam. (If you feed it water and fuel, you get 1 MJ/t I believe)

Gonna correct you... Its 2MJ/t if you feed steam to it, and 1.6MJ/t if you use water. :)
 
  • Like
Reactions: Tyriael_Soban