[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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MajPayne21

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Jul 29, 2019
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woo, bravo sir :)



@MajPayne21, wish I had an answer for your question. I think you'll need to try it in a testing world to find out.

Note that you compared against the high pressure coal boiler. I believe the "small" coal boiler is more efficient than the high pressure variant, so you'd be better off just building multiple small ones.

If you create a tank to hold your steam, you can try dumping a stack of coal into both setups and watch how much steam is created in each one.

You might be able to take this a step further and calculate how much steam you lose by cooking a stack of 64somethings.

(btw I have no idea why greg made the high-pressure machines less efficient, it simply encourages to ignore them and spam smaller ones instead)

^^ Should it not work like the railcraft machines? Longer time to build up to full steam, but better to keep the big ones running once it peaks to full?

I believe AlCapella is correct. In my (anecdotal) experience, the high pressure coal boiler is more efficient overall than the small coal boiler. One HP coal boiler produces 15 mb/t of steam according to the GT wiki, and one small coal boiler produces 6 mb/t of steam according to the GT wiki. So, a small coal boiler produces 40% of the steam per tick. One piece of coal/charcoal lasts about 6 minutes in a fully-heated small coal boiler, so if a piece of coal or charcoal lasts longer than 2.4 minutes in a fully heated HP coal boiler, it would produce more total steam per unit of fuel. My suspicion is that one piece of coal lasts 3 minutes in the HP boiler, and is thus slightly more fuel-efficient than a small boiler.

I can say with confidence that the steam consumption per tick of the basic steam turbine is much higher than 15 mb/t, because the steam turbine used up all the steam in my HP coal boiler's buffer and was using steam faster than the boiler could produce it. I may have just enough steel to create a Railcraft tank for a steam buffer, so I may give that a try using a 64 stack of fuel.

Anybody know offhand how long one piece of charcoal lasts in a 1HP boiler from Railcraft?
 

EPfencer

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Jul 29, 2019
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Edit: i forgot to add, once a boiler got up to full temp - its fuel costs dramatically lowered.

I think that's no longer true. When heating up, boilers now simply produce more steam instead of consuming less fuel. I believe it changed in the update to 1.6.4 but haven't got time to find a source at the moment. Fuel consumption stays about the same while the boiler heats up.
 

AlCapella

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Jul 29, 2019
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Random note: Finite water and clay are not the best of friends when it comes to landscape. I propose that Pam's clay spawn could be a solution to that option. No IDs no config, no retrogen, no problem for existing worlds. New worlds can definitely benefit from it.
 

Aiwendil

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Jul 29, 2019
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So Pyure and MigukNamja, now that you have your bees in, go join our server and challenge the Bee Master (it's me). It would be interesting exploring this new Genetics mod together.
 

Pyure

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Aug 14, 2013
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So Pyure and MigukNamja, now that you have your bees in, go join our server and challenge the Bee Master (it's me). It would be interesting exploring this new Genetics mod together.
We should re-start the whole world from scratch so that you can't keep bragging about your amazing technology to me :p

Ok I can't imagine that will fly.

I'm looking forward to the improvements regardless :)
 

Tyriael_Soban

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Jul 29, 2019
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Does anyone find it funny that the core of a "Shock Focus" is a potato?
I think that's no longer true. When heating up, boilers now simply produce more steam instead of consuming less fuel. I believe it changed in the update to 1.6.4 but haven't got time to find a source at the moment. Fuel consumption stays about the same while the boiler heats up.

That would make more sense yes, but im drawing on information that was out of date a year ago :p
Most of my experience with Railcraft and Forestry was derived from the Mindcrack pack in 1.4.7, i still play that from time to time lol.
 

Tyriael_Soban

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Jul 29, 2019
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A diamond level pick should suffice. So, that would include cobalt, diamond or thaumium picks. But, why not make a JABBA diamond dolly and move it elsewhere?. :)

The jabba dolly seems to be disabled, at least it is on my end, youre also talking to the only strip-miner who has trouble finding diamonds in vanilla :p

Do the solar boilers behave like the solar panels in galacticraft? ie - must be in total plain view of the sun to get anything done, or can i park one down with only a small porthole to the sky visible?
 

AlCapella

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Jul 29, 2019
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The jabba dolly seems to be disabled, at least it is on my end, youre also talking to the only strip-miner who has trouble finding diamonds in vanilla :p

Do the solar boilers behave like the solar panels in galacticraft? ie - must be in total plain view of the sun to get anything done, or can i park one down with only a small porthole to the sky visible?
^^ Ah. I haven't progressed to this level in the game to verify any of those. The high tier thaumcraft wands also transport spawners.
 

AlCapella

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Jul 29, 2019
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@Jason McRay iirc, we had a advanced crafting table mod in the previous pack. Any reason why we don't have one in this one? But there's the forestry crafting thing that's nicely helping with things for now.
 

Tyriael_Soban

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Jul 29, 2019
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@Jason McRay iirc, we had a advanced crafting table mod in the previous pack. Any reason why we don't have one in this one? But there's the forestry crafting thing that's nicely helping with things for now.
I believe GregTech has one, if youre talking about mods similar to the old RP2 project benches?
 

AlCapella

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Jul 29, 2019
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Elsewhere I've been having a private convo on whether easy crafting mod by Lepko could be added to the pack. The only "feature list" for the mod, is a spotlight by Vaygrim.

I haven't tested how well it plays with GT or with the other mods that come with the pack. I am just leaving it here, as a suggestion.
 

AlCapella

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Jul 29, 2019
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I believe GregTech has one, if youre talking about mods similar to the old RP2 project benches?

^^ Okay. I confess I haven't been rifling the NEI thoroughly enough, then. :/

The mod I had in mind was more of an early game recipe enabler, with ability to hold items in bench, and provide a potential to rotate through permutations of recipe possibilities with an existing pool of items. The TiCo bench with attaching an adjacent chest content helps me with this, usually.

EDIT: And all that ^^ is being done with forestry crafting table at the moment.
 
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