A quick question regarding the processing array. Do you only have to consider the total amount of energy required for all of the machines it contain or do you also have to consider the voltage tier of the machine in question? For instance i wanna use processing arrays to handle all the 24 MV centrifuges i need to handle the pahoe lava from my large heat exchanger. Do i need to feed it 16 amps of MV to run the machine or could i just feed it 1 amps of EV or IV to give it all the power it needs?
So the answer to your question is that the voltage is not important as long as it passes the threshhold of the recepy. If the voltage is high enough then only the total amount of amps*voltage you send into the multiblock needs to be considered. That is actually very nice as it reduces cable losses and transformation losses by a lot if you use a processing array with 1 amps of IV rather than transform it down into 24 amps of MV.
Also i read something that caught my eye on the wiki page on processing arrays. Can many of the GT multiblocks share walls? i know since before you can do that with the bronze blast furnace but can you also do this with some of the other multiblock structures? And in that case which ones can you do this with?
Most or all of the ones with a central controller block can do this. Even the large turbines can do this, although you have to reverse the directions of the turbine controllers so the "front" render doesn't overlap.Also i read something that caught my eye on the wiki page on processing arrays. Can many of the GT multiblocks share walls? i know since before you can do that with the bronze blast furnace but can you also do this with some of the other multiblock structures? And in that case which ones can you do this with?
Most or all of the ones with a central controller block can do this. Even the large turbines can do this, although you have to reverse the directions of the turbine controllers so the "front" render doesn't overlap.
The logistics of such a setup may be a bit messy/spacious (because of the reversed directions) and I don't know how the import/export hatches will perform for you with 6 of them interconnected.You just improved my lava heat exchanger turbine setup A LOT. This means i could potentially fit 6 turbines in the same space where i had 4... This lava setup is gonna be such a monster !
The logistics of such a setup may be a bit messy/spacious (because of the reversed directions) and I don't know how the import/export hatches will perform for you with 6 of them interconnected.
The major downside to this is you can't have EBFs of different tiers. I often "roll over" my EBFs, so that I'll have one MV, and then I'll add a new HV rather than upgrade the MV. Its a handier setup if you're being strict about power consumption and you don't need your steel production to go at 2.5s instead of 5s or whatever it is.However i do think that the most can be gained from doing this with electric blast furnaces. Either make a long row of 2x2 or 1x1 blast furnaces and you should save a lot of heat proof casings and coils.
Mostly all? I think that as long as they all fit the rules(i.e hollow in the middle), have a separate maintenace hatch/energy hatch it should work fine. I share blast furnaces, distillation towers, soon to be processing arrays. For blast furnaces I generally share one input bus between all and 2x output buses.
Right, although in some cases you might be able to share some inputs/outputs/etc blocks so long as they're in the shared border I believe.So they still require the same amount if input/outputs but you save a lot of space and require less casings and coils?
The trick really is to chop better trees. Use a GT axe (even flint works), and chop the bottom block of a tree, and every connected tree block (directly) above that one will also get chopped. This makes fir trees invaluable: You can get stacks of logs from a single fir tree (its 2x2, very tall and no branches)Being new to this mod pack I have a probably noobish question . . . Am I missing some form of automation for charcoal / fuel in the LV stage or is it intended to have to manually chop trees and smelt to charcoal in a charcoal pit? I find I'm spending most of my time doing this in order to feed my bronze GT boiler. I'm not opposed to it necessarily, I just don't want to be wasting my time manually doing this if there is a better way that I haven't found. Can't use golems in LV that I could figure out, nor can I make EIO tree farm.
I also tried biogas. I have a setup that has one enriching canner feeding 3 LV distilleries to make biogas that can barely keep up with the 4 gas turbines there are powering. Overall net gain is extremely small for a lot of infrastructure (for me at this stage anyway).
I guess overall, I'm just not sure how to actually generate enough power with the the tools I have available in LV, at least not without spending a huge chunk of time chopping trees
That works. Thanks. I am doing all of those things so I'm glad I'm on the right track. I just was hoping to get some more automation going once I had electricity. Seems strange to have to chop by hand while at the same time I can make machines to bend steel and assemble NAND chips. I'm not opposed to spending resources on building the infrastructure to chop. Just maybe a little surprised it's not an option.The trick really is to chop better trees. Use a GT axe (even flint works), and chop the bottom block of a tree, and every connected tree block (directly) above that one will also get chopped. This makes fir trees invaluable: You can get stacks of logs from a single fir tree (its 2x2, very tall and no branches)
I believe you can also do 2x2 spruce which are half-decent as well.
Lastly make sure you mine your brittle charcoal with an axe if you aren't already. It insta-mines it.
All of the above will make your charcoal pit work much faster.
Ultra-lastly, consider supplementing your steel generation with thaumcraft; all you need is Ordo, which you can get from rewewable resources (candleberry). 90% of my steel comes from TC.
Even in the 21st century we still don't have the infrastructure to automatically chop a tree once it reaches a given size. We still use (massive) tools for thatThat works. Thanks. I am doing all of those things so I'm glad I'm on the right track. I just was hoping to get some more automation going once I had electricity. Seems strange to have to chop by hand while at the same time I can make machines to bend steel and assemble NAND chips. I'm not opposed to spending resources on building the infrastructure to chop. Just maybe a little surprised it's not an option.