Hm, oh well, thanks then.NEI has a somewhat small difficulty when displaying some forestry machine recipes, to get from the bottler to the fermenter, for the biomass recipe, you need to click around a bit.
Hm, oh well, thanks then.NEI has a somewhat small difficulty when displaying some forestry machine recipes, to get from the bottler to the fermenter, for the biomass recipe, you need to click around a bit.
You can just set the conduit to import and it will send the items into the ME System.How do you extract anything from an ME network? I moved from a chest buffer to an ME buffer since my output was just too high to handle in chests, but now I cannot extract, I actually thought item conduits worked equivalently to logistics pipes in the manner that they can easily extract. What would be a good way to connect an ME Interface to a conduit network without using lots of buffers?
You can just set the conduit to import and it will send the items into the ME System.
To get items out of the system you can do 3 things:
1)
A ME Interface can be configured to keep 8 different items in its inventory (they are taken from the me system) which then can be extracted with the item conduits.
2)
You can use a ME Export Bus into a chest.
3)
You can connect a logisticspipe provider pipe/module to a ME Interface and it can see everything in the system (interface shouldnt be set to keep item inside because then the provider will only see those items instead of everything)
That third alternative is within the bounds of what I am attempting, however how to interface that with a conduit network I do not know. Since I am not that proficient in terms of Logistics Pipes I went ahead and used a conduit network for my ore processing, however the input from my Adv. Miners far exceed the processing throughput, meaning I need a decent buffer. That's why I set up an ME network, but alternative 1 doesn't work since the output is varying and the export bus only supports 9 items? with capacity card.
Right now I'm just using an extractor module with one chest acting as buffer, however that means the items are just bouncing back and forth if the chest gets full, while I am attempting to look for alternate solutions.
What type of conduits are you using? Can you post some pics of your setup somewhere and link to them in this thread? What exactly are you moving around?
You're talking Adv. Miners, which in itself suggests ore and related processing. Therefore it's important for people to be actually able to see what you're processing and in what way, this is why I asked those questions above. More information in this case would definitely be helpful!
Cheers ...
BrickVoid
I have struggled with many different lag issues while helping Grove maintain the Official Public Server. In order to even begin to help, we need a lot more information.I'm having serious problems with lag spikes, it's completely unplayable. MV age, some thaumcraft stuff.
I am playing normal single player. The frame rate stays up, but mined blocks don't drop. I ran Opis and didn't find anything, the Opis report wasn't showing any problems, it was indicating nothing out of the ordinary. I play on an IdeaPad y510b with a 512 Gb SSD, 2.4 GHZ i7 quad core, and 16Gb ram. I haven't done anything with the Java args. I did install Optifine basic.I have struggled with many different lag issues while helping Grove maintain the Official Public Server. In order to even begin to help, we need a lot more information.
1. Are you playing normal Single Player, Single Player on a locally hosted server, or Multiplayer on a server?
2. Is it a stuttering reduction in framerate, or is it really game processing lagspikes? You can enable Morpheus and Opis from your launcher (they are both included with the modpack but dissabled by default). Once enabled, you can issue the command /opis. That will bring up a new window with a graph of your tick-time (hopefully you have a second monitor). I need to know your typical tick rate and if the graph is spiking. If the graph is not spiking, but it still seems laggy, hit F3 and watch your framerate. Does it drop alot?
3. It would be helpful to know some specs on your machine and what Java parameters you run the game with.
4. What was the average tick rate in Opis (or just your /tps)? And was the lag "spiking" on the graph or was the graph fairly stable?I am playing normal single player. The frame rate stays up, but mined blocks don't drop. I ran Opis and didn't find anything, the Opis report wasn't showing any problems, it was indicating nothing out of the ordinary. I play on an IdeaPad y510b with a 512 Gb SSD, 2.4 GHZ i7 quad core, and 16Gb ram. I haven't done anything with the Java args. I did install Optifine basic.
4. What was the average tick rate in Opis (or just your /tps)? And was the lag "spiking" on the graph or was the graph fairly stable?
5. Did you build your base inside the world's "spawn chunks?" These are the 16x16 chunks that surround the world spawn, and they are always loaded. In some ways, this is nice since your machines continue to process while you are off adventuring or mining, but it can contribute to lag if you have built a really complex system that never shuts off.
6. Large animal farms? In my experience, sheep are some of the worst consumers of your precious tick-time. Just a few dozen sheep eat up more time than a few hundred squid. (I assume it is because of their derpy AI... "Do I eat the gra-a-a-as or not?" Who knows?)
7. Large item transport networks? One of the players on our 3.1 server built an amazing, enormous LogisticsPipe autocrafting network. It was remarkable, but it tended to force-load nearby chunks whenever his base was partially loaded. The loading and unloading of chunks was observable with MapWriter (which came with Opis), and the lag was observable by watching the game using Java VisualVM. The thread eating the most time was LogisticsPipes updating some routing table, or something like that. We found similar behavior in EnderIO (and Thaumcraft to a much lesser extent). Basically these mods seem to have items that need to communicate with other items in nearby chunks, so there is some force loading and unloading going on and it seems to cause trouble. So it might be a good idea to not overdo it with item transport, especially across chunks.
8. Chunk loaders? EnderQuaries (which are also chunk loaders)? How many total chunks does Opis say is loaded when you are at your base? And when yiou are out mining?
I assume you meant updated from 3.2 to 3.2.3?8. Dimensional anchor at my base, 9X9. World anchor at my old base, 3X3. Total of 90 chunks force loaded, Opis reports 1126 loaded chunks.
This is a world generated in 3.2, then updated to 3.3
Weirdness: Buildcraft pipes are not rendering. The chunks loaded is a bit high, but it's gotten past 1300 without this massive lag. I'm not having any luck opening mapwriter.
Is the bee in a Cold/Normal place? Since as of Forestry 4 specialty products require the exact temperature and humidity to be produced, and dragon egg fragments are one of those.Is it possible that making dragon eggs with bees is disabled? Our bees dont yield anything...
Of course that would make sense, having serveral eggs is op. But it also means only one egg per server, which is kinda sad for players not in the tech rush team. Maybe you could add a quest which yields an egg? That way everyone could have one.