[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

Dlur100

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Jul 29, 2019
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Out of curiousity, why do you keep your 36LPs around at all if you have a large titanium boiler? Or is yours still a Large Bronze one?
Still large bronze for a couple more days. I'll probably still keep the 36LP boilers around even when I upgrade to tungstensteel because I can run those two 36LP boilers non stop off creosote and they will keep my arrays of LV centrifuges, ore washers, thermal centrifuges, and cobblestone packagers running continuously without burning any alumentum, which can be then buffered for the bursts of steam in the large boiler. Maybe it doesn't make sense or isn't efficient, but makes sense to me :)
 

UrNotFunny

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Jul 29, 2019
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That is precisely what I do. I have an ender quarry running at all times, with ender io item conduits extracting from the quarry to both a trash can and an item grate with a mirror underneath. I have an item filter to send all the stuff I don't want to the can (cobblestone, granite, etc), and everything else to the mirror. On the other side, it drops to a greedy chest that extracts to a diamond chest with an import bus.

Also, I have an energized node feeding it ordo to keep it running fast.

Which part are you feeding ordo to?
 

Pyure

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Aug 14, 2013
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Still large bronze for a couple more days. I'll probably still keep the 36LP boilers around even when I upgrade to tungstensteel because I can run those two 36LP boilers non stop off creosote and they will keep my arrays of LV centrifuges, ore washers, thermal centrifuges, and cobblestone packagers running continuously without burning any alumentum, which can be then buffered for the bursts of steam in the large boiler. Maybe it doesn't make sense or isn't efficient, but makes sense to me :)
For the bronze, it makes sense. Once you get to a Steel Boiler, it doesn't matter if your LPs never switch off. Once you get to Titanium, it makes more sense to just dismantle your LPs entirely.
 

twisto51

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The good news is I have a diamond drill and a tier2 batpack to keep it going. Bad news is I had to build another macerator and 3 more centrifuges to keep up with it.

I need an automated method to deal with a full rc iron tank pre-bc gate era. I thought maybe since the lowest tier ender-io conduit was gravity flow or whatever I could do a u-turn above the top valve and then put a void pipe on the end of it thinking creosote wouldn't even go up that way until the tank was full. wrong. doh. Think this is something I could work out with transfer nodes, but making the QED looks perhaps even worse than the infrastructure for bc gates.
 

Pyure

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I'm not convinced you need BC gates at all. Comparator, possibly a pulse former and inverter (NOT gate), all of which is blue power-able.
 

Aiwendil

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That's just my personal preference (skipping the steel one) and I do it because of the way I set things up. I'm also running 2 36LP RC liquid boilers off the creosote from 48 coke ovens non stop. So the large boiler is only for burst needs when those 2 RC boilers can't keep up in keeping my steam tank full. Because of this the large bronze boiler is enough to keep two EBFs going (one MV and one HV) along with most of my LV gear that run constantly like packagers, centrifuges, ore washing. I run my MV and HV machines off diesel generators.

But now I'm getting to the point where I'm going to be looking at starting some EV stuff, and that's the point where the large bronze boiler is no longer adequate for my setup. Plus I need to put in some GT turbines because the RC turbines aren't enough anymore. I'll keep those for my LV stuff though because they're efficient and the maintenance is minimal. Right now, oddly enough, because of my mining habits or lack there-of I have more tungsten than I do titanium so I might just skip the titanium boiler and go straight to tungsten-steel.

I've had an ender quarry sitting in a chest for a few days now. I should probably set it up :) Out of curiosity, has anyone bothered to try setting up an ender quarry (without speed upgrades) to pass items using magic mirrors back to your base? If I had an energized ordo node near the receiving mirror perhaps?

I wouldn't do that, because of lag it will (most likely) cause. If you want to teleport items to your base use Quantum Bridge or Dimensional Transceiver.
 

asb3pe

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Jul 29, 2019
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I'm not convinced you need BC gates at all. Comparator, possibly a pulse former and inverter (NOT gate), all of which is blue power-able.

Been trying all day, still can't get it to work. Like you said, I just put the comparator on the floor with some redstone torches and redstone dust, figured out how it works (kinda sorta anyway). But when I drop the comparator on a RC Valve block, it doesn't seem to do anything. I tried sideways on the Valve itself, horizontal on the block adjacent to the Valve, etc. Pretty much gave up and decided on my old manual setup - a long run of redstone conduit with a redstone switch near my processing area. I can clearly see the tank level and just flip the switch on/off as needed. I did build the liquid sensor kit, but I think that's used with the Information Panel so I need to make one of those and check that out. Even if it just displays the steam qty in the tank, I'll put that right about the on/off switch and be quite happy with it even if it is manual control.

But there's nothing wrong with using BC - for my creosote/charcoal production, I was gonna use the standard EnderIO, but then I realized how much of it I'm gonna need... and then realized that nothing in the process requires any kind of speed... thus BC pipes will suffice - and they're obviously much, much cheaper. This pack forces us to think of such things instead of just doing what we always do.
 

SolManX

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Jul 29, 2019
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Been trying all day, still can't get it to work. Like you said, I just put the comparator on the floor with some redstone torches and redstone dust, figured out how it works (kinda sorta anyway). But when I drop the comparator on a RC Valve block, it doesn't seem to do anything. I tried sideways on the Valve itself, horizontal on the block adjacent to the Valve, etc. Pretty much gave up and decided on my old manual setup - a long run of redstone conduit with a redstone switch near my processing area. I can clearly see the tank level and just flip the switch on/off as needed. I did build the liquid sensor kit, but I think that's used with the Information Panel so I need to make one of those and check that out. Even if it just displays the steam qty in the tank, I'll put that right about the on/off switch and be quite happy with it even if it is manual control.

But there's nothing wrong with using BC - for my creosote/charcoal production, I was gonna use the standard EnderIO, but then I realized how much of it I'm gonna need... and then realized that nothing in the process requires any kind of speed... thus BC pipes will suffice - and they're obviously much, much cheaper. This pack forces us to think of such things instead of just doing what we always do.

Are you using a vanilla comparator?
 

asb3pe

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Jul 29, 2019
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Are you using a vanilla comparator?

Blue Power version. Made BP Screwdriver but there's no modes or anything, all it does is rotate the block. Don't ask me why I didn't try the much easier vanilla version. Guess I figured BP would be better. Trying it now.
 

twisto51

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Jul 29, 2019
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Think I might just go with Nuclear Controls, kill 2 birds with one stone, the automation I want and some nice panels to look at every time I come back to base. "Oh look, the creosote tank is still full. dur."

In other news think this is the first pack I've ever thought, "macerating these golden apples is a great idea."
 
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asb3pe

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Jul 29, 2019
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I'm a bit surprised, but it appears that the GT Large Boiler will preferentially use the input hatch (liquid fuel input, such as creosote) before using any fuel in the input bus (solid fuel input, charcoal). It's surprising because that's exactly how I hoped it would work, but expected to find that it did the opposite. LOL This is terrific news, now the coke oven setup doesn't seem quite so bad. Up until now, the creosote was nothing but a big pain in the butt - easy enough to just break/replace the coke oven each cycle, but you never want to waste anything in a GT modpack and storing all that creosote meant a big tank that just sat there, etc... Final step is the tank-boiler feedback circuit, that's still the toughest part, for me anyways.
 
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asb3pe

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Jul 29, 2019
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So the final piece of the puzzle... automating the Large Boiler operation. Got the Boiler working like a charm now, but manually, the GT Machine Controller cover was a good start. Remote control of on/off without need for the Soft Hammer, via a long run of Redstone Conduit and a Redstone Switch.

So I put a vanilla Comparator on a RC tank Valve with the tank about 1/2 full, and then put a piece of Red Alloy Wire down and moused over it. Interestingly, I got a value of 119. Huh? So then I tested the wire with a redstone torch and got a value of 255. Apparently the Red Alloy wire, or else the vanilla Comparator, doesn't have a range of 0-15, it has a range of 0-255. So now I need to figure out how to set us Pyure's RS Latch using these values - perhaps turn Boiler on at 64 and off at 192. Not sure how to do that. I know how to do it using vanilla Redstone dust with the 0-15 range. Certainly I'm not gonna lay out a length of 255!

EDIT: Nope, I'm wrong, I watched the wire as the tank filled. The values are discrete, in 15 steps... empty is 17, then 34, 51,68, etc up to 255 when tank is full. So it's identical to vanilla redstone dust strength.
 
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Joel Falk

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Jul 29, 2019
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You need to select the pack version from the dropdown menu and then click on download server.
Or you can use this direct link (http://ftb.cursecdn.com/FTB2/privatepacks/InfiTech2/3_1_12/InfiTech2Server.zip)

Even using the direct link i get a server file that is identical to the one i used before (171 mb). I think i installed previous version during 3.1.8 so world gen should be from this version. And using the new server i encounter the same problem when trying to log in as before.
Picture:
http://prntscr.com/8mg5v8

Can still get in on 3.1.8.1

Edit: Seems my world gen is toast, tried starting a new server and it worked without problem. Guess ile wait for 3.2 and start anew
 
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Pyure

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Aug 14, 2013
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So the final piece of the puzzle... automating the Large Boiler operation. Got the Boiler working like a charm now, but manually, the GT Machine Controller cover was a good start. Remote control of on/off without need for the Soft Hammer, via a long run of Redstone Conduit and a Redstone Switch.

So I put a vanilla Comparator on a RC tank Valve with the tank about 1/2 full, and then put a piece of Red Alloy Wire down and moused over it. Interestingly, I got a value of 119. Huh? So then I tested the wire with a redstone torch and got a value of 255. Apparently the Red Alloy wire, or else the vanilla Comparator, doesn't have a range of 0-15, it has a range of 0-255. So now I need to figure out how to set us Pyure's RS Latch using these values - perhaps turn Boiler on at 64 and off at 192. Not sure how to do that. I know how to do it using vanilla Redstone dust with the 0-15 range. Certainly I'm not gonna lay out a length of 255!

EDIT: Nope, I'm wrong, I watched the wire as the tank filled. The values are discrete, in 15 steps... empty is 17, then 34, 51,68, etc up to 255 when tank is full. So it's identical to vanilla redstone dust strength.
Yeah blue power is highly annoying in that regard. And it doesn't always talk "properly" to other redstone systems :( One of the benefits of Project Red over BP imo.

I can't recommend strongly enough that you test RS latches on the ground, away from your tank, using buttons to simulate the activated states.
 

asb3pe

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Jul 29, 2019
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My slimeball icon just changed. I don't use any texture packs. They always looked like green balls in my chest, but this morning all my slimeballs are this big square weird green icon, almost looks like a face.

Bizarre.