Weird not sure what could be causing this im running a old 07 hp dule core with 4g ram, java set to 2g and the only time i have probs is when cities first load, also i run Sortex textureAt first it was helping negate some of the issue, i could play for about an hour longer without having to reboot but then it would come back with avengance - so i canned my texturepack, which oddly made no difference at all - ive set memory arguments limiting java to 4Gb and it ignores it.
As soon as nightfall hits, the chunk updates go through the roof even if i turn off my tree farm (which really isnt doing much for me right now, seeing as how i have several drums full of water -_-) and we're talking 100-300 (updates) or thereabouts.
It cant be windows or my FTB install because both are practically new (1 month on both) and the former is also fully updated, Java i snafu'd the other day so i had to delete it all and reinstall V7, so thats brand new as well.
yeah, I've seen that before. wizard. witch even. no burning of witches please. He's one of the good ones...to see his true genuis check out
I've seen that in PC. Is there a distance limitation? If not, yeah, that's supremely awesome. would work like player interface in random things (which I love). I used to setup large setups of a bunch of those on top of each other with AE export busses taking things out of inventory during mining trips, etc... After about 20-30 of them tho, things started to lag a bit... yes, that's 20-30 times 4 sides a piece times 8 filter items each. I went nuts. The cleanest inventory in town tho.Just setup my arial interface. Now when my camel pack is at 0%, it auto refills and reequips in my armor slot wirelessly no matter where I am in the world automatically.
I am working toward that goal as well. I have found so many useful ways to use SFM it isn't funny. Now, to get SFM to carry RF so I only have the one cable......Just setup my arial interface. Now when my camel pack is at 0%, it auto refills and reequips in my armor slot wirelessly no matter where I am in the world automatically.
ROFL. I was like.. what creepers? I don't see any creepers. then... BURN THAT MINIMAP WITH FIRE FROM ORBIT!That's a lot of creepers...I'm trying to keep them from glitching through the walls (again) xD.View attachment 12682
I have a tri core (it tries, really it tries) with 32gb of ram with 3.5 allocated. soartex pack, I get slowness in alot of packs mostly cpu bound. this pack tho? Yeah, cities creation is only place it chugs or takes me out of the air as I'm flying over. Everything else is smooth. Even with alot of machines, etc... I did experience the lag from the sieving back in 111 with ZA but that's gone completely now.Weird not sure what could be causing this im running a old 07 hp dule core with 4g ram, java set to 2g and the only time i have probs is when cities first load, also i run Sortex texture
Known issue. I just talked about it a page ago. look back. build sync shell out of ship and make sure there are air blocks all around and a simple dirt block underneath (1 up from regular ground). theory is sync is off by 1 in a direction when it tries to put you in shell and you suffocate.Had a random, potentially game ending, glitch. I'm not sure if anyone else has or if it was just me. I died and the proper animation for returning to a sync shell occured up until it started coming down then I spawned in a void and immediately started taking damage. I had to emergency TP to a safe location but no chunks loaded. I had to log out and in to get anything to load.
Am I the only one this has happened to? If not is it a know inssue with sync or sometihng else?
Had a random, potentially game ending, glitch. I'm not sure if anyone else has or if it was just me. I died and the proper animation for returning to a sync shell occured up until it started coming down then I spawned in a void and immediately started taking damage. I had to emergency TP to a safe location but no chunks loaded. I had to log out and in to get anything to load.
Am I the only one this has happened to? If not is it a know inssue with sync or sometihng else?
Known issue. I just talked about it a page ago. look back. build sync shell out of ship and make sure there are air blocks all around and a simple dirt block underneath (1 up from regular ground). theory is sync is off by 1 in a direction when it tries to put you in shell and you suffocate.
only happened to me once and I was in city. the other time I think it happened, but not sure, I was in city.Iv been wandering about this sync issue and was wanting to know if the glitch happens when you die far away from your base or when your close to the base or does it matter
It's the best way at this point to do just that. I only wish you could snapshot and compare snapshot to current. The reason it's better than the java profiler is that the profiler might tell you what possible issues might arise from specific mod (maybe) but opis will lead you directly to the entity or handler itself that will help the mod author fine tune their debugging. Both are helpful, opis won't cause an enormous drag on your usage since it doesn't run all the time, only when you 'run opis' from within opis.@Tyriael_Soban @DoomSquirter had a good idea of using Opis to find lag probs. And i was wandering if you know how to use Opis to debug lag if you do and can get me the info i may be able to help you more with this issue
ok well heres my theory on this but bear in mind i dont use Sync that much but the few time i have used it i was near my base and had no prob with it and from what it sounds like is most ppl that have ths prob are far away also this dident come up till after the Cities in 112 so have you made the conection yet. Ok then ill tell your sync chamber isnt loaded till after you come down from the sky and that breaf moment between loading and spawning you glitch. So if i can get a few ppl to jump into a test world and try sync loaded with a chunck loader and not loaded and report back that would bee very helpfullonly happened to me once and I was in city. the other time I think it happened, but not sure, I was in city.
Pretty sure there is no distance limitation, probably works across dimensions too (not that it's needed here), just need to be chunk loaded.I've seen that in PC. Is there a distance limitation? If not, yeah, that's supremely awesome. would work like player interface in random things (which I love). I used to setup large setups of a bunch of those on top of each other with AE export busses taking things out of inventory during mining trips, etc... After about 20-30 of them tho, things started to lag a bit... yes, that's 20-30 times 4 sides a piece times 8 filter items each. I went nuts. The cleanest inventory in town tho.
There's one issue here. replicating issue. Finding what causes the problem to occur in the first place and being able to replicate it. Both times that I died and either had sync fail or sorta glitch but no fail on me, I had been in city quite a bit of time. Enough time for my chunks to unload (theoretically, see next paragraph). But, I've also died w/no issues while going into cities for length of time and just as I've gotten there, a big combination. Near base, not near base. Having those 2 isolated incidents to gauge the rest is not enough information to go on.ok well heres my theory on this but bear in mind i dont use Sync that much but the few time i have used it i was near my base and had no prob with it and from what it sounds like is most ppl that have ths prob are far away also this dident come up till after the Cities in 112 so have you made the conection yet. Ok then ill tell your sync chamber isnt loaded till after you come down from the sky and that breaf moment between loading and spawning you glitch. So if i can get a few ppl to jump into a test world and try sync loaded with a chunck loader and not loaded and report back that would bee very helpfull