[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

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MoegamingLps

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Jul 29, 2019
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i dont know these cities are pretty big so there would be a lot of ice[DOUBLEPOST=1406432339][/DOUBLEPOST]
not to mention this is a hot dusty planet ice wouldent last long so it wouldent make much scene having buildings made of ice mayb a ice planet next
i think the cities shouldnt be made of ice but there should be wells that either contain water or maybe ice
 

DoomSquirter

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Apr 19, 2014
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Good afternoon, etc.

1- In regards to cactus for infinite water, seeing as how you'd need to have a decent amount of sand to sift to get those cactus seeds, implying you've probably got a cobble gen and furnace going, and I'd imagine hunger overhaul as nerfed their growth rate, pretty sure cooking dirty water will be faster. If Open Blocks sprinklers weren't disabled maybe this option could pull ahead, but at the end of the day play how you want ^^.

2- In regards to automating Pneumaticraft, once I've got my parts all set I just set the filter to the PCB's and the transistors. Granted, I didn't automate it fully on my end, but I'd just throw the ingredients in the top hopper and the stuff would pop into a chest in the bottom. I'd assume at that point you pull the PCB's to your laser set-up, the output gets put back into an AE system with the transistors and it all gets auto-crafted. I'm not entirely sure if you'd need (and I can't remember the name of them exactly), the life extending upgrades in the chamber, but hey, every little bit helps.

On a side note, remind me what SMF is? I'm drawing a blank on what you mean.

1) sand can be had early on before cobblegen if you're desperate enough, start cactus and expand as they drop. It's just another avenue to explore on my next iteration.

2) (both you and wursti explain what I pretty much understand) I'm not saying I don't know HOW to do it. it's just a pita to keep on manipulating that if you say, run out of plastic and need more. I think of thaumcraft infusing altar. You build a majority of the nicer stuff in that and you end up having to baby sit each one just about, but at least you get to see explosions, cool animations (tho they get old after a while) plus your supply is nearby and can be automated somewhat, but you could just walk away and do something quick, come back put stuff back on altars repeat. This? I just spent 2 hours making plastics and watching items rotate in a little bubble. added a couple compressors and would wait till pressure built up, flip switch unload part of chest set to 8 item stacks to not overfill, rinse repeat. it's mind numbingly boring as hell. I'd go farm but the one time I did, I was walking back from dropping everything at base and boom, pipes exploded from pressure cause I was building up pressure. I have 1 compressor with redstone control, but added 2 more with lever to boost capacity. I see I'll have to fix this. Tried building a 5x5 and it would not fill up with air. nowhere on wiki does it state it needs the advanced piping but it sure seems like it so there you go....

smf == sfm == steves factory manager.
 

DoomSquirter

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2) I have 3 Interfaces: one that puts inside the chamber whatever is put in a chest. The other two are output in item filter mode. Its set to pull out all the final products (pcbs, transistors, rotor blades etc.) and compressed iron blocks, but neither plastic nor compressed iron ingots.. If i want plastic, i change the filter manually. If i want compressed iron, i throw in iron blocks.


3) Use TE ducts to put the dusts inside your smelteries. Two smelteries, so stuff doesn't become alloys. Then use fluiducts with servos to put the metals into casting basins. Then extract the metal blocks using itemducts again.

for 2, that's a good idea. didn't think about setting up multiple out interfaces. that would definately help.

for 3 tho, yeah, that wasn't the point. a couple pages back I explained what I was trying to achieve. Essentially, trying to exactly use up all the casting tables in succession without overfilling any, and if there's more, dump to tank, dump back to deep tank, next molten goes down to bottom, do that one, rinse repeat. If none of the moltens have enough to make even one ingot/block, skip, etc... I can do that with sfm, but it can't access the liquid in the deep tank/smeltery, thus my sad face. I use the high oven/deep tank combo for the triple ores. I can do what I describe, but then I'll be setting up a drum or two for each type in a separate system and manipulate them that way which is clumbersome but will work as I described. I can then quickly cast all the ingots for each type all at once using ALL the casting tables/basins all at once w/o overfill which would rock very fast. Instead, you get stuck doing things one at a time or so. In ag skies, I created something like 6 mini smelteries so I could avoid alloys and run like 9 basins per and I'm just trying to minimize space and make a smarter/smaller build.
 

DatEnderGamer

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Jul 29, 2019
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How the hell do people manage to get power set up? I seem to run out of power far too quickly, and then I need to rush and do literally ALL of pneumaticcraft without dying once.
 

DoomSquirter

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as an aside, my batch #1 just finished. I have 1 stack of each plastic in game. I moved almost all my dirt to sieving and got a bunch of grass seeds and had been planting all the plants ad finitum. that took me just for processing them in 3x3 chamber, about 3 hours and 2.5 stacks of coal. I can't think of ANY resource that would take me that long to process with so much baby sitting except for aforementioned thaumcraft infusion altar but at least with the altar, I can walk away and come back and you can automate alot of it if you know what you're doing (I don't like tc very much). Even gregtech isn't this cheesy from a perspective of watching over your processing, etc... although, that's a bad comparison. :} It's cheesy for alot of other things. at least the compression chamber isn't copper colored... *hehe*

anyways, scrapping my plans of 4 stacks of each and building out my base instead till I figure out how to get the 5x5 working and then use your suggestions for multiple outs, etc... I've been lurking on the minecraftforum.net post for the mod and alot of people are sorta purturbed by the chamber. I hadn't even mentioned the acid bath yet tho that's next on my list and that's going to be SO MUCH FUN TOO. After you tech up, can you skip making those pcb's w/o dumping into pit of acid or is that the only way to get them? I saw someone a few dozen pages back stating that you can set it up with AE to automate that process using the transition plane. I'll have to go back and find that post. someone should collate all the good bits of info into a faq (maybe I will if I'm bored while making my other 3 stacks of plastic heh)
 

Iskandar

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Feb 17, 2013
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Alright. Now I have all the files I need, I am starting to tweak the map settings. Expect a few days of this. I'm hoping to get 1.1.2 out by the end of the week.
 
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Shin Sekai

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Jul 29, 2019
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actually i found that with ZA it makes it easier because all the mobs come to you so you don't really have to go to their drops[DOUBLEPOST=1406399348][/DOUBLEPOST]
ok thanks
That's the point. WithOUT ZA is the right amount of difficulty. With ZA, it's too easy... In my opinion.
 
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Iskandar

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But I can't get that set up until I do all of pneumaticcraft. And then I have no power to start the Grinder with
Survival generator into any TE cell for a bit and then feed that into the grinder will be enough to kickstart it. Once it starts running, it should then generate its own power.
 

DatEnderGamer

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Jul 29, 2019
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Survival generator into any TE cell for a bit and then feed that into the grinder will be enough to kickstart it. Once it starts running, it should then generate its own power.
Thanks Iskandar, I didn't really check every generators recipe, I just assumed they all used the logic cards.
 

Shane2482

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Jul 29, 2019
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ok heres the finished city what do you thinkView attachment 12204
just kidding. this is me trying to determine block placement

ok Iskandar now that iv got the main files to you all i can really do is wait to get the changes from you. So now that i can relax a little i decided to play around with the cities a little. I think this building designee may work better with the style a little better the the code is the same so changing to this one wont be a problem, let me know what you think.
2014-07-27_11.31.18.png

Now for everybody thats been helping me come up blocks to use once again thanks, now this pic shows my other big problem, every color is a different rule or area, all i can do is change the blocks used in these areas and the the placement is random so not much control this is the reason i have to have blocks that look alike, now with some time i could change the walls but not the towers because they are hard coded and i dont know how to get around that. Now then let me get everybody else thoughts on the two designs as well
 
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Genshou

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Jul 29, 2019
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wait. I just saw the recipe for cactusx8 + bottle = bottle of water. really? That's cool. That could very quickly change what you do at the beginning and things to look for to get infinite water.
This seems like it should work, unfortunately the growth rate and survival chance of dropped cactus blocks in a vanilla automated setup make this take way too long. Also, if you are mass-sieving sand before you set up a cobblegen, you're doing it wrong.

That said, I still think it's a viable alternative once a large-scale farm has been established. Double piston extenders could increase drop survival chance, but that's a lot of resources you could and probably should spend on more effective methods.

All that said, does the watering can work on cacti? That could make the setup less painfully slow.

Edited: failed to fix one phone typo, it seems.
 
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Shane2482

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Jul 29, 2019
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This seems like it should work, unfortunately the growth rate and survival chance of dropped cactus blocks in a vanilla automated setup make this take way too long. Also, if you are mass-sieving sand before you set up a cobblegen, you're doing it wrong.

That said, I still think it's a viable alternative once a large-scale farm has been established. Double piston extenders could increase drop survival chance, but that's a lot of resources you could and probably should spend on more effective methods.

All that said, does the watering can work on cacti? That could make the setup less painfully slow.

Edited: failed to fix one phone typo, it seems.

mfr harvester will work on cactus so the best way is to set a small area of your tree farm to cactus all you need to do is manually plant them in range of the harvester and it will do all the rest no dropped cactus
 

Iskandar

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Feb 17, 2013
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Thanks Iskandar, I didn't really check every generators recipe, I just assumed they all used the logic cards.
No, I left survival generators alone on purpose. It only produces 5 rf/tick, but it is enough to trickle charge a transposer for water or kickstart a grinder, or even, very slowly, make a shell if you took the easy route.
 

Drawde

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Jul 29, 2019
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On cacti for water, I planted a stack of cacti and manually harvested/replanted (to make sure drops weren't destroyed by other cacti) them every other day. This provided more cacti than I needed for those two days. Surplus were made into soup.

Too bad they can't be used in a Transposer :(

This is why I Transposed leaves despite it taking ten to make a bottle. I had plenty of water already and just wanted an easily automated method.
 

TSGarpian

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Jul 29, 2019
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Is it possible to add ComputerCraft? I would like to set up a kind of turtle powered terraforming in the end game.
 

DoctorOr

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Jul 29, 2019
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Survival generator into any TE cell for a bit and then feed that into the grinder will be enough to kickstart it. Once it starts running, it should then generate its own power.


Except the grinder itself and reactant dynamo to "generate its own power" require the logic card... and thus the pneumatic printed circuit board. So yes, you can prepare things with a survivalist generator in advance, but you still have to build the pneumatic system (compression chamber, air compression, uv chamber, etching acid) to make them.

Each PCB will take 15 minutes to make, and you need seven of them to speed up the process with an assembly array. You can parallelize the process, at a cost of 8 emeralds (and one red rose dye) for each thread

Everything in MFR or TE requires a machine frame or in some other form a logic card, so for all intents in 1.1.1 *all* technology in the map is gated behind setting up pneumatic craft. Until that's done, you have only the two transposers, any quest rewards and some pipes. Frankly, pneumatic craft an 'un-fun' grind under the best of circumstance, and this map isn't the best circumstance.

Oddly, rednet controllers don't require a logic card, but I'm sure that oversight will be corrected.
 
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