Yes, I'm aware of that. That dev build doesn't have the fix yet. That is a bug within HQM itself, I accidentally made an invisible task.1.11 dev Covering the Basics in Tech Revolution still broken what is it supposed to detect
Yes, I'm aware of that. That dev build doesn't have the fix yet. That is a bug within HQM itself, I accidentally made an invisible task.1.11 dev Covering the Basics in Tech Revolution still broken what is it supposed to detect
TE bug looks like. Can you go back into the world? If it is just a one off crash, I wouldn't worry about it.Got an error for you in 1.1.0
Right clicked an itemduct with a wrench under an Ex Nihilo barrel and it crashed to desktop.
http://pastebin.com/ZB9v74ZQ
Starts off with:
java.lang.NullPointerException
at thermalexpansion.part.conduit.item.ConduitItem.wrenchSide(ConduitItem.java:1008)
at thermalexpansion.part.conduit.ConduitBase.activate(ConduitBase.java:755)
at codechicken.multipart.BlockMultipart.func_71903_a(BlockMultipart.scala:270)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:421)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
It's the only way to play. The modpack I've been half-heartedly working on (more or less abandoned at this point, getting promoted at the alchemy shoppe means I barely have time for Minecraft now) also used Zombie Awareness, and featured similarly bleak (but only slightly less flat) terrain. I was really searching for Evil ways to get mobs through weaker blocks like dirt and wood when trying to reach the player, but in the meantime...High five for wall!
Just now I was trying to make compressed iron ingots, but when the tnt goes off (I am a ways away) the iron ingots minus 1 are returned to my inventory and of course no compressed iron is generated. This happened to me once before hence I thought it was a fluke, but just now it happened two times in a row. Any ideas?
I will try that next time, thanks. I am almost done with the pressure chamber so I can make the compressed iron more easily.Not related to the fluke, but more a random tip for this quest: Throw the TNT away that you made for the quest and use Tiny TNT from AE instead. (Crafted with 2 Quartz Dust and 2 Gunpowder.) Caused a lot less destruction and it might be just random, but I always get more compressed iron back than when using regular TNT.
It most likely won't launch with the memory you have given it. 2 GB memory, minimum.I just downloaded it, however on launch it crashes: http://pastebin.com/errmxTkA
Is it something I can solve myself?
Great minds think alike I'm tempted to add it manually myself but have plenty of other stuff to do so its not the end of the world yetThe Autopackager mod is a really useful addition to Agrarian Skies:
http://minecraft.curseforge.com/mc-mods/221457-autopackager
It allows semi-automation of the sieve and hammering of ores and is the main feature of AS which I use to reduce the grind in the mid game. It would probably be more late-game with CL because Autonomous Activators and other TE devices have been pushed further down the tech tree.
I think it has been mentioned before in this thread, but I think it's worth mentioning again.
Any chance this could be added to the pack?
I might add it to my pack when I get to the point of needing it, and post up a video of it in action. I have never posted a youtube before, so no promises!
KeepOnDigging!
edit: Wow, Ninja'd in the extreme!
They've all been fixed to be QDS only next update. I will look at the rest later.Also, on the dev build you posted a page or so back, the cow, sheep, pig and horse quests under creating life still don't let you manually submit. The other 3 do though. Not sure which is the intended option.[DOUBLEPOST=1405382034][/DOUBLEPOST]
Great minds think alike I'm tempted to add it manually myself but have plenty of other stuff to do so its not the end of the world yet