I wholeheartedly agree. It's a fine mod in the beginning, but as time progresses, it's just a hassle to keep up with. I think that either an add-on to Enviromine or a new mod in the same vein would be best. Definitely need to make the Camel Pack/water holding device a container, rather than an item that keeps track of fluids via durability. This would allow you to refill it via transposer, and could also have storage upgrades that you could apply. Plus, you could fill it with different liquids if they're potable. Maybe you could also set certain areas of the map to a higher temperature, so you have to drink more water in order to stay hydrated. This would still make it a relevant mechanic later in the game. Currently, it's not a fun or challenging mechanic once you can produce a surplus of water.
Yeah, I tend to agree, to a degree. It really is a side effect of what I'm doing. Water in Minecraft is not supposed to be a limiting factor. I'm bending things to make it work, and really it surprises me that things work as well as they do. Compromises are being made, but there isn't much I can really do about it without breaking the pack worse.Maybe a kind hearted Mod developer interested in this pack would do an add-on for Enviromine to do all that?
Maybe you could ask those guys to implement something different/better than the camel pack? They're pretty swell, I frequented the forum thread before MCF broke ALL the things.Yeah, I tend to agree, to a degree. It really is a side effect of what I'm doing. Water in Minecraft is not supposed to be a limiting factor. I'm bending things to make it work, and really it surprises me that things work as well as they do. Compromises are being made, but there isn't much I can really do about it without breaking the pack worse.
That said, Enviromine is setting up for a big upadate soon for 1.6.4 so maybe someting will change.
Edit: Just updated Enviromine to the latest beta build. Yeah, that "No Environment Data" you get from using a Sync Shell? Yeah, that bug is gone. For those of you who might have been using that to get away from needing water...um, sorry? Well, not really
You can already use cacti to make water. Check NEI.Maybe you could ask those guys to implement something different/better than the camel pack? They're pretty swell, I frequented the forum thread before MCF broke ALL the things.
I just keep thinking about moisture vaporators again and again with this pack. Sadly, there aren't many options similar to the AA's function when no water sources are adjacent. It'd feel really techy and awesome to have some machine slowly making water for me in the early game. I'm trying to figure out ways I can simulate/replicate it. I looked at Railcraft's water tank, but adding that mod just for one thing seems silly, and isn't it still technically an Ocean biome? I wouldn't want it producing water at non-desert rate.
In the pack proper, I know saplings can be transposed. What about sugar cane or cacti, are they set up to work for transposing? They're both pretty easy to automate with just vanilla, and that could simulate a moisture vaporator pretty well. Not fast enough to keep me alive, probably, and I'd have to keep it powered, but it'd be a nice feature.
I definitely will, as soon as I start playing again! Moving is in progress right in the middle of heavy overtime week, so I won't be making any water for a while, it seems.You can already use cacti to make water. Check NEI.
Yeah, I've caught on fire quite a few times near the stuff, despite being cautious. The next time I'm out of death spiral and can afford to go out during the hot daytime to expand my wall, I'm sealing that area off and leaving it to its own devices.burst into flames
Like I mentioned before, I haven't used Thermal Expansion at all since Minecraft 1.2.5, and this new pyrotheum stuff scares me. I don't understand it; I'm not sure I want to understand it. It doesn't follow vanilla fire spreading mechanics that I'm used to, and 'careful placements' in my case would be a lot of 'let's see if I suicide by pyrotheum when I do it like this'. Since I already have a lava source, I don't have to worry about it this playthrough.I was doing that yesterday... It's become a standard for me, once I get the crucible and shears going so I can gather up buckets of water with the clay bucket. It's risky and never wracking, but a few careful placements and you can get enough cobble quickly to make a proper lava cobble generator. Better than wasting at that point still precious dirt to make small stones, or going through stacks of dust. Sure those are safer ways, but every time I re-start with a new version I am trying to cut down on my 'set up' time to basic infrastructure.
Oh, and neat fact of the day. Did you know you can use pyrotheum as a cobble, err, SMOOTH stone generator? It isn't the brightest thing to do. Have the water too close and the pyrotheum evaporates it. And where the stone forms tend to be somewhat erratic. Oh, and there is the almost guaranteed chance you'll burst into flames. But you can. I will leave the decision on should up to you.
Like I mentioned before, I haven't used Thermal Expansion at all since Minecraft 1.2.5, and this new pyrotheum stuff scares me. I don't understand it; I'm not sure I want to understand it. It doesn't follow vanilla fire spreading mechanics that I'm used to, and 'careful placements' in my case would be a lot of 'let's see if I suicide by pyrotheum when I do it like this'. Since I already have a lava source, I don't have to worry about it this playthrough.
The next time I'm out of death spiral and can afford to go out during the hot daytime to expand my wall,
Under Esc -> Optons -> Controls -> [Configure] Conflicting[DOUBLEPOST=1405287915][/DOUBLEPOST]This is so hard!Conflicting button? What conflicting button?