With AE1, it has an integrated system for logistic pipes which is very cool. You can plop an interface down, connect LP to it and you can see both sides of your systems and autocraft from AE but not LP (or very likely it's vice versa, don't remember). With SFM, you have none of that, so interfaces still need to be programmed and I haven't played much with the fluid interfaces tho a tiny bit in agskies.Speaking of SFM, does it interact well with AE system? I'm considering a SFM+AE system to automate ore process, so that the fluid storage disk from quest will not be wasted.
sorry to reply twice. was going to edit this in but didn't know where to put it.Speaking of SFM, does it interact well with AE system? I'm considering a SFM+AE system to automate ore process, so that the fluid storage disk from quest will not be wasted.
ROFL. ok, I was at first going to just ask wtf was that for then realized I have a certain someone on my ignore list and had to "show ignored content" and lmao. Ok, you're not completely insane.
Little known trick. If you have Fire Flower seeds, you can craft them into Rose Red. So, you only need a single Rose Red and a single Grass Seed to get you all the red dye you need/want [dependent on your bonemeal supply].My apologies. I tried the search function but it wasn't very helpful, and it's sort of a random one to have in the last page out of nearly 400. Eventually got some (Had tried bonemealing, but that didn't get me there).
On a similar note, I need rose-red. Bonemealing hasn't gotten me any flowers, so I guess I'm stuck with pulverising the red wool in the city?
I was wondering if these forums had such a feature [for the same exact reason as you]. Now I need to figure out how to implement it.
And before I forget:
I have a Scorched Duct right above the HO controller for dust input. It didn't work at first, so I turned it around and success. Now it's stopped working again. Only thing that's changed is the oven turned from off to on. So it's possible to redstone control these? And here's another HO oddity. Hooked up a barrel [with a hopper upgrade] that was 3/4 full of charcoal to another HO duct set for fuel input. Noticed a few minutes later that the barrel was empty? HO ate all but 8 stacks...WTF?
Little known trick. If you have Fire Flower seeds, you can craft them into Rose Red. So, you only need a single Rose Red and a single Grass Seed to get you all the red dye you need/want [dependent on your bonemeal supply].
Also of note:
If you're wearing 3/4 Diamond armor and stay away from heat sources for the majority of your day, it's very easy to die of dehydration if you're not paying attention to your hydration levels [or something's screwed up with my Enviromine datas].
I dunno. City seems kinda suspect to stroll around picking flowers...maybe that's just me.as far as HO and ducts go, yeah, I had same issue. I had barrel just connected directly to it and thus, you can't see where the charcoal is going. It drained like 60 stacks of charcoal and never saw it again. I ended up using an itemduct and thus, it worked better. but yeah, I don't know why that happens.
as for rose red, you'll find plenty of roses or red dye (can't rem) in cities.
Interesting i have a chunk loader under my sync constructor with power and it is draining power but shows no work or idle.
For red roses, make a 7x7 grass patch, bonemeal the center block, break stuff, rine and repeat. It took me a few stacks but eventually got it
This happened to me too, even tho I've tried to place it in the 'open', unobstructed and chunk-loaded with Dim Anchor. Because i'm recording, I was doing random saves to spare me this particular bug, good thingIs there a way to fix the falling through the world when syncing from death. I just lost another world from falling through the world while resync and couldn't go into creative fast enough.
With AE1, it has an integrated system for logistic pipes which is very cool. You can plop an interface down, connect LP to it and you can see both sides of your systems and autocraft from AE but not LP (or very likely it's vice versa, don't remember). With SFM, you have none of that, so interfaces still need to be programmed and I haven't played much with the fluid interfaces tho a tiny bit in agskies.
SFM is nice in that you can specify exactly how much liquid to send to a casting basin or a tank connected to smeltery to make perfect alloys or what not. The problem is SFM doesn't work with tinkers * (smeltery, high oven, deep tank). Not with liquids at least.
I setup a row of interfaces connected to my sieving AE system. One was unconfigured and was used as an overflow chest of sorts. The other ones I programmed with a stack of the pulverized/crushed versions of the ores. TE picked each of these interfaces as inputs and output to a chest that was used by 4 separate autopackagers. It then repackaged all those ores and went back into system which also took care of hammering, then using pulverizers to speed things up a bit. The bit with the interfaces tho saved me from setting up a huge amount of export busses, etc. I am going for a non programmed SFM setup this time around since I'm too lazy to make that setup again (tho it is quite powerful). Took almost no time to setup and it works quite well.
I don't know if this is related, but...This happened to me too, even tho I've tried to place it in the 'open', unobstructed and chunk-loaded with Dim Anchor. Because i'm recording, I was doing random saves to spare me this particular bug, good thing
Not you only. I've noticed a significant drop in both the regular and infested leaves [I'm still playing 1.1.2]. In AgS I was swimming in them without trying. Here, not so much.question... is it just me or did the silkworm spawn rate drop significantly since the patch
Hmm...I was pondering my next city raid and thought 'what I really need is some kind of anti-personnel grenado'. Something to just kill mobs and not dmg anything else. Then I thought...Florbs? Fire-based florbs are no good as most city-dwellers are immune plus there's some flammable stuff in the buildings. Any thoughts on fluid options or if this is even possible? The fluid should be something easily produced.
-snip-
Yes.Can you put etching acid in a florb?
I am going for a non programmed SFM setup this time around since I'm too lazy to make that setup again (tho it is quite powerful)
it's not very effective unless you use in a defensive position where the mobs will dance in it for awhile. It does harm the pigmen though which is an improvement over the molten metals.Can you put etching acid in a florb?
Working as intended™
If you want it to work like it did in previous versions then change the following:
...\FTB minecraft\CrashLanding\minecraft\config\ZombieAwareness\general.cfg
Change
I:tickRateAILoop=600
To
I:tickRateAILoop=10
I think it was an attempt to reduce night time lagWhy w. as that changed? An over sight with the update or what? I mean, if we are to have just normal spawn rates, not even any of the light awarness or such, then why even still include the mod?
I don't even need to waste time making a killing trench anymore... nothing comes near unless I'm in full sight.