Honestly that's fair enough, it's my fault it ended up like that. Say, you can make golems pass fluids to each other via a tank, right?Thanks. Downloaded, and it works correctly on a fresh map in 1.0.10.
Since everything seemed to be working ok otherwise and I'm reasonably far along and didn't want to restart from scratch, I went ahead and cheated one into the appropriate location. Bucket chains are fun to watch...
Sounds perfect. i think it has something to do with when the sapling is tagged to grow big it doesn't want to grow at all and i don't know if there is a way to reset that.that's not the warded stone, that was the quest gate blocks that vanish once you complete the quest, but they still exist, and appear to be blocked to anyone who hadn't cleared the quest. If I make a planting area outside, then I guess that'll be better for growing trees so long as there's no invisible blocks, but that would take quite some adjusting.
I had the idea that only the the 5 high trees would grow, or similar to that, but since it was pretty difficult to grow them otherwise, I added the watering can to help speed up the growth.
I think what I will do is make two farming areas, the one that exists currently, but at a cheaper price, and another that leads outside. I believe you can still grow trees in the inside area, but the new area would be pretty large. That will be 1.1.0 then in that case.
Also, do forgive me, as I have recently moved house and the only access to the internet I have is at a public library. Updates won't be frequent until I have some reliable internet.
I was a derp, didn't read the quest all the way, panicked when my leadstone cell went into the QDS, noticed it counted o.o; Could leave it the same but require leadstone energy cells and 80 Invar Ingots?ಠ_ಠ
I'm somewhat curious as to how you found that out, but part of me doesn't want to know. Anyways, one of the rules is to play the map as intended, I made that as the ultimate failsafe, in case things like this turns up. I can't change how HQM detects that (I think), so I dunno if I can change that, but I fully intended on that quest using invar, so that's a no-go, I'm afraid.
nooo, those quest gates can be unlocked with the appropriate purchase, and I don't know of any other gates.Greatly enjoying this modpack! One question, is there a way to get the items from the areas behind the gates, out to be further processed without having to do it manually? (aka get wood to the pulverizers) I'd love to be able to get a few more things automated completely.