C
chbachman
Guest
I love this debate. I agree with both sides. This was not an original idea. However, I saw a void, and filled it the way that i would do it. MMPS was written such that the armour had variables that the Upgrades Changed. My mod is written that each Upgrade is given a set of "hooks" or things that it can do, and then uses those "hooks" to edit the behavior of the armour. My method naturally lends itself to more configurability in general, because of the fact that it allows a Addon maker to edit my armour, much in the same way that a Mod maker can edit the properties of a block.
So, my method and my idea were both unoriginal. However, i feel that i filled a void, because MMPS did not update. I tried to recreate it, and i think that i succeded in making a system, that although it has its flaws, works, and can work well if i iron out some bugs and add some more features.
So, my method and my idea were both unoriginal. However, i feel that i filled a void, because MMPS did not update. I tried to recreate it, and i think that i succeded in making a system, that although it has its flaws, works, and can work well if i iron out some bugs and add some more features.