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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    To set up a server all you do is remove the client side only mods like custom main menu and resource loader then it should work fine.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Yeah thats why the " around the soon. But I would love to see the witchery questline finished because it is one of the only mods in the pack I dont really know alot about.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Glad to see this pack has been picked up for continued development. It is one of my favorite packs so far and I am glad to see it will be finished "soon".
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    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    Is HQM being ported to 1.8.9 or will a similar mod be available at some point?
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    The crystal clusters are from the demon invasion of blood magic. It takes a t5 altar and several painful steps. The issue with the mekanism items is NEI makes them disappear sometimes. The wand issue I explained a few posts back. Balanced shard is a thaumcraft research. The botania issue is due...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    hostile mobs do not work for pink slime. You have to have a passive mob for it to work. Personally I use cows.Just set up a breeder chronotyper and slaugherhouse and you are set for food and pink slime. After you get your first I would advise safari netting it and putting it into a auto spawner...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Glad you figured it out, but yes there has to be water directly underneath the fisher.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I have 9 of them working. If you show me your setup I will let you know what needs to change with it.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Could be that it unfollowed the thread for him/her.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    That is the current problem with the pack. There is no way to create the technomancy version of the wand without cheating it in.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    It is extremely rare but I have seen it happen a couple of times.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Could you have possibly put it over water instead of blood because water in that biome has a reddish color?
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Runes of dislocation. They add 10% per rune and it is multiplicative so the first couple aren't going to help much but after that they start to go crazy with the amount you can transfer in.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    There are other ways. The 2 major ones that come to mind are one of the thaumcraft foci (I cannot remember the name of the specific one) and the blood magic teleposer.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I can definitely agree with this I have learned several new toys to play with in thaumcraft alone. Granted I haven't really started any of the other mods other than ars magica.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    To do it I would recommend as many dislocation runes as you can cram into the altar to keep up with the drain.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I know in 1.6 or 1.7 minecraft that they changed the way nether portals worked and if it would put you into the bottom of lava or over nothing that it would spawn on the nearest place it could.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Thaumcraft golems can automate it. Altar diviners from sanguimancy automate it extremely well.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Botania as well has the flugel tiara. Ars magica has the flight spell but you would need several duration upgrades on it when you create it. Witchery has the broom which is a free flight but a slight pain due to it being controlled like a horse. My personal choice would be the thaumostatic...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    There is no way to craft that wand that I have found. But the question about the rubber the way you want to make the seeds is the water seed in a t2 blood altar.