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    Feedback on Colony Modpack and Other Questions

    Yeah we don't "have" to but that has never stopped me from changing configs :p. I mean look at what I did to the iguana tweaks configs cause I get bored with 6 tool levels lol.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    If I remember right from my old school tekkit days then the oil needs to be piped in to the side with the 2 tanks on it. I think that it also needs to be the buildcraft oil and not the galacticraft oil.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Yeah I absolutely loathed finals when I was in school.
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    Anti-Material Energy ME^-1

    it takes what 8 blocks of iron to make an 8x generator which should give just over 1150 iron tubes. it giving over 1 million is definitely a bug.
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    [1.7.10] Let it End

    Hmmm interesting idea. Twerk powered tree farm incoming :D
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Fair point. And personally I think crash landing was good but with minetweaker it would have been better. I'm not saying I don't like the new packs I was just saying sometimes it would be nice to go back to the simpler days.
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    [1.7.10] Let it End

    Looks interesting I will have to try this one out. I will probably break it in an hour or so :D. EDIT: Apparently I got insanely lucky because the first reward bag was 3 diamonds. Also got a clocktwerk engine (not sure what that does). I didn't take the dog or acacia saplings cause I just end...
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    Anti-Material Energy ME^-1

    I have no clue how much it gives honestly. I think its somewhere around 1m iron its a bug in the game.
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    Anti-Material Energy ME^-1

    The 8x lava generator gives a ton of resources. The way I pull stuff out of the decomposer is a conduit on the side of it set to extract without signal running into a chest.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Yeah I kinda miss the days when if you wanted to make a pack hard all you did was add gregtech. It didn't make the world gen take 2 hours all it did was change recipes and make them harder. It also didn't take a week to get an iron pick either.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Yeah it seems really picky about how you set up recipes.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Could it be that its a syntax error causing that problem? I really don't know very much about minetweaker so I really am just guessing at this.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The only one I'm seeing error out is the copper tools scripts. I noticed that the receiver and transmitter script looked slightly different than the others, but I don't know much about minetweaker scripts. It will be something someone with more knowledge of minetweaker will need to look at.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The entire 2 hours of me playing with the configs and nothing needs changing. It was literally me trying to change a stone tool that is no longer a valid tool with iguana tweaks so the parts cannot be replaced. Hmmm I will have to look into the issue it could just be minetweaker not loading the...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I may have only disabled stone tools in my config variant because I know originally they were default. If you look at most of the tool parts they should say "parts can be replaced" on them. I should really learn to pay attention to what I am doing sometimes. No caffeine makes me do crazy things...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Well now that I have figured out that I was just not paying attention to what my tool was made out of I will start working on this issue. Give me about 10 minutes to get an initial idea of what's going on. EDIT: It looks like they should be craftable. Try this recipe and see if it works it...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I have been putting off copy and pasting the config files from one pack to the other. I'll do that now and if that doesn't work I am completely out of ideas on that problem. EDIT: I doubt Str8UpWHITE64 copied my config file into his game. But even if he did that shouldn't cause the problem with...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I will look into that once I get this iguana tweaks issue figured out. It is starting to give me a headache:mad:.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Only reason I am so good at bug testing is cause I am really good at breaking things. I still can't come up with an answer as to why tool parts can't be replaced. Can anyone post the configs from Iguana Tweaks cause I have slightly broken mine from pack standard version. But smart charger...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I just noticed that myself. I will take a look at the configs really quick and post what needs to be changed to enable those modules. EDIT: Hmm that's interesting. After looking at the configs it looks like you should be able to replace any part with any other part as long as it doesn't change...