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    Anti-Material Energy ME^-1

    I think it was only enabled recently maybe in 0.0.8 I think. I could be wrong on that though.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Glad you were more help than me :D. I don't run servers I break them and make someone else figure out how to sort out the mess I made :D.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Try installing opis and see what is causing all the lag. But about the update im enjoying it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well the world was a fresh start when I started playing again. I have done all of those quests and the first quest still isn't showing up. EDIT: After going back through and adding all the arcanist rep gains up I should have 51 but my quest book only says I have 26. I think that could be the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well I played the pack a while back during 0.6.5 ish and at the point I am at now they were unlocked. That is why I was asking the question.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So witchery quests need geneticist rep as well?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The question wasn't can I get it higher it was shouldn't it have unlocked. I already have a small start into witchery but the quests for it are still locked.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can anyone tell me what the requirements to unlock the witchery quest line are because I think I am missing something blatantly obvious. I have 26 arcanist, 23 machinist and 7 geneticist reps. Chapters 1, 2 and 6 are complete and most others are either complete as much as I can or I need...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Well guess this means time to start a new world. Mostly because my old world is on a different computer.:mad: The pain of multiple computers.
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    Anti-Material Energy ME^-1

    yeah ee3 is still in early stages of dev work. i think pahimar sill has it listed as alpha
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    Anti-Material Energy ME^-1

    im pretty lazy so i just dump them from the smeltery into a portable tank and stick the tank on top of the decomposer and set it to output and it works that way. ee3 is a bit complicated to start but once you get the early part of it done then it goes really quick. to start you need a research...
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    Anti-Material Energy ME^-1

    One easy way to get Fe is from decomposing molten seared cobble from the smeltery.
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    Feedback on Colony Modpack and Other Questions

    Well here is my opinions. 1) Tried it. Like it alot. 2) Forestry tends to add a lot of lag especially later into the game when you have loads of alviaries . If not for that reason I would consider adding it. 3) While extra cells is nice it really only helps extreme late game when you have tens...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The unifier should work. I'll have to test it later and see what happens.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    I love when configs are actually changed and catered to the pack instead of just dumped in there without thought. It makes the pack feel more like the authors creation than just throwing mods together and saying "here have a bunch of mods that you could have put together yourself but I did it...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    Oh if you want me to do a full rewrite of the iguana tweaks configs let me know. I will most likely disable vanilla tools but I will enable a full wooden tinker tool just so people don't have to search for hours to find a piece of flint in case of a bad seed.
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    Anti-Material Energy ME^-1

    Well 1 issue is the curse launcher is about 6 versions out of date from the FTB launcher version. He could download the FTB version and copy his save file. But the issue with the nether is that it is disabled in the pack by default and you really have no need for the nether because everything...
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    The buildcraft oil has the geysers above ground. Galacticraft is in pockets below ground.
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    [1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

    If that makes you a contributor to the mod does the stuff I've done make me a contributor to the pack:p.