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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Awesome I might actually get to the higher tier bees before the end of the year :).
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    One suggestion I have is add a few lifespan upgrades to make breeding quicker. I've been playing with the pack for a little while and I'm still trying to breed certain bees. Lifespan upgrades make the bees die quicker so you can breed quicker which would make it a bit better to get to the higher...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Don't click on things with a stick. One of the mods modifies stick behavior into that.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Snowbell seeds give snowballs and icy needles when they are fully grown.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah i reread your post right after and realized it said quest tree instead of tree. The thaumcraft questline would probably be the best one to remove the taint. The ars magica quest line would be best for dealing with mobs.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Silverwood sometimes grow with a pure node in them and they are the only trees that can remove taint. The only other option I can think of off the top of my head is an ethereal bloom.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Glad to hear the update is going well. Slow but well.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I wasn't sure if roguelikes spawned in the nether or not. Glad to know I was right with it being a doomlike.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It could possibly be doomlike dungeons but if you can get a screenshot of it I can tell you for sure.
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    Anti-Material Energy ME^-1

    Would have to be when Parcel comes back from his hiatus. Until that time the pack has been stalled.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    If you mean to download the pack just open your FTB launcher and select hubris in the 3rd party tab then hit launch. It will download all the necessary files and configs for you and install them. On a side note so far agricraft update is working fine the only issue I have found so far is WAILA...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    That is correct the issue is it sees the witchery garlic as a seed and thus will not give you the produce from them. Agricraft has updated to fix the issue but it is still listed as an alpha version and could be very unstable. The update was only released a few days ago.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Has anyone had a problem with seeds stats being cut in half when they propagate. I have checked the configs and they shouldn't be going lower like that and even if it was enabled there are no other crops in the vicinity. It's mildly annoying when a 9/10/9 seed mutates into a 6/6/6 one the next...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah whatever it was crashed me 3 or 4 times. I'm not sure what actually fixed it between updating the pack and removing entities but it worked itself out in the end. EDIT: After looking back at the configs for forge it was definitely updating that fixed it because it is back to false instead of...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It was the moss stone structure with 2 zombie spawners and a chest. I cannot recall which mod it was from but that was the only structure I noticed in the vicinity. EDIT: Still the same crash report even with the forge config changed to remove them instead of crashing. EDIT2: I was running it...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Been playing the pack for a few days now and I think I broke my world completely now. Crashes on load now and it started as I was exploring to find a village to hopefully get a cactus. Pastebin for the crash log: http://pastebin.com/Gn39zc9H
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    To add it all you do is download it from curse or wherever the mod author has posted it to. After that you push the edit modpack and add mod then go where you downloaded it to and just double click it and it will add the mod into the mods folder. Or the other way is to instead of adding it...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    True but why wouldn't you want to go for overkill.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    hungry nodes grow with each block that they eat so they can potentially be the strongest nodes you will ever find due to that fact. plus once you jar them and place them back into a node stabilizer the hungry modifier is nulified by the stabilizer.