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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I'm not sure. I tried manually replacing the Forestry .jar with the latest release, since I noticed the pack is trying to use an older unstable version anyway, but all that does is kick the complaint down to immibisCore being "missing". And I'm certain if I fix that it'll just complain about...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Has anyone else noticed the graves from the gravestones mod reverting to the default gravestone when logging out and back in? I was making a graveyard of all my deaths, and it started out pretty colorful but progressively become more and more generic each time I've played
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    That's a known bug with no ETA as far as I can tell. I think it might actually be a bug in the latest version of HQM, since I noticed it in another 1.7.10 pack as well.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Hi! I have a bug report involving the Basic Tools quest at the very start. It was refusing acknowledge that I had crafted the stencil table, no matter how I did it. I must have created about ten before I realized what was going on - I had begun in a birch forest, and the quest only...
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    Request Suggest mods for creation here

    Actually, I just realized that unstoppableN revived the old, buggy Invasion Mod just a few weeks ago! I haven't tried it to see how stable it is. But if so, I may have a few suggestions for him :D
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    Request Suggest mods for creation here

    There's often a struggle between wanting tough, destructive mobs that present a challenge and not wanting to be griefed in the early game - something that vanilla's method of having mobs slowly get stronger the longer a chunk is active tries to address but sort of fails at (since the place you...
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    Request [solved] qaz needs help with OSX and java 7 mods.

    That was true for 10.8 - which was fussy as hell about Java versions that weren't v6 - but it shouldn't be necessary anymore. In fact, the bash files I was previously using as workarounds to load modpack launchers actually broke in Mavericks. At first I freaked out...but then I realized I...
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    Request [solved] qaz needs help with OSX and java 7 mods.

    Okay, and you're currently running version 7?
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    Request [solved] qaz needs help with OSX and java 7 mods.

    What version of OSX do you have, and what process are you going through where the OS says it needs Java v6? I'm running v7 on 10.9, and I don't get any complaints from vanilla Minecraft or any mods so far.
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    Your thoughts on mob mods/tougher mobs?

    Didn't there used to be a creeper mod back in the day that spawned in different variants of the creeper, like lightning, water, stone, etc? They weren't any faster than normal creepers, and it was actually kind of fun to hunt them all down just to see what happens when they explode. There was...
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    Your thoughts on mob mods/tougher mobs?

    Speaking of debuffing the player as an alternative, I remember back in I think 1.2.5 the tale of kings or whatever mod - the one that auto-generates a guild hall at spawn when you start a new world - would start you off with only 3 hearts. You'd have to accomplish stuff in order to reach 10...
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    What's new in modded minecraft today?

    This could be the greatest thing Bibliocraft has ever added. If it works well, I may end up forgoing all minimap mods from now on
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    Biome Woes

    Would disabling most of BoP's biomes help this problem or not? Like, if a biome is disabled in the configs, could you just set its biome id to whatever number and it won't matter because the game isn't generating it, or does Minecraft still want to reconcile all those numbers with its list...
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    Your thoughts on mob mods/tougher mobs?

    The downside of infernal mobs is that it's really hard to balance for. Luck of the draw can mean a player doesn't encounter one till they're geared up, while another player lands an infernal baby zombie on day one. I love the way it procedurally combines abilities, but I wish you had more...
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    Does anyone play vannila after they try modded?

    It's not in line with Mojang's philosphy to add granular changes like barrels. Vanilla has perfectly acceptable static and mobile storage solutions, and "upgrading" isn't their style. They long ago moved away from the picks-replacing-picks gameplay mentality and the concept of linear...
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    Does anyone play vannila after they try modded?

    I play modded-only when doing single player, and pretty much vanilla-only when doing SMP, just because it's so much easier to get a decent group of people together spontaneously with vanilla. Also, it's nice to play a version of Minecraft where in-game maps have a use for once :P It's really...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    The Cookie Clicker part of me just jumped for joy
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    You only need three, really. One to hit a corner, another to escape suffocation, and a third just in case ;P You mean the nether detection quest that gives you a ton of rails? Is it just some place really far away, then? Near the coords of the third nether quest that unlocks, perhaps...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Haha awesome, I tried that trick and...well now I'm stuck on top of the ceiling :p Is there a trick for getting down? or am I gonna have to go into creative mode? I have to say, I way over-geared for the stabilization core quest. Everyone here kept talking about the one-shot flying spiders and...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Hmm okay I guess I'll just futz around...but isn't there supposed to be machines or something in that area? Or is that just flavor text?