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  1. Z

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I take it you managed to find the location in the second Nether quest? Is the entrance at the coordinate given or is it somewhere else? I feel like I've looked everywhere near the bedrock ceiling and I haven't found a thing.
  2. Z

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    So, what's the trick with the second Nether quest for getting above the top? I think I've looked everywhere around the bedrock for a hidden passage and haven't found anything yet
  3. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ohhh, is that how that works. I was trying to drink it like a water bottle and couldn't make it do anything :P
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Soooo...I don't know what I'm doing wrong, but...how do you survive the heat stroke that happens on day 1? I haven't survived the first day in my 3 play-throughs yet because I keep dying to heat stroke. And I haven't gotten far enough in the quest book to find out how you even deal with that...
  5. Z

    [Public Pack] EPiCCRAFT 1.0.x {Progression}{Survival}

    I don't know if it's planned, but if not, I really recommend spawning the player with some kind of explanatory book to teach them the more obtuse mechanics. Like, I have no idea how to increase my health or how to deal with the myriad temperature/water/sanity based status effects because...
  6. Z

    EPiC Craft

    This is probably a mod issue more than anything, but I don't really need an explanatory book for Open Blocks and TiC when the more pressing issue is hunger, health, and thirst. I can't even tell if those mods *have* explanatory books, but they need em. Especially since I can't make a bed yet...
  7. Z

    Agrarian Skys help, venting, and discussion thread

    I considered "keepinventory" but in the end I decided against it, since the quest rewards seem to be enough items to re-gear. Plus the flight potion already saved me from a fall once. That alone makes this easy mode compared to normal skyblocks :p (JUST KIDDING JADED hahaha SEE IT'S A JOKE...
  8. Z

    Agrarian Skys help, venting, and discussion thread

    Ummm...is there a way to get back the quest book if, oh, say, you fall off the world with it in your inventory, then fall off again with the backup in your inventory? :D Actually, hah, I just discovered it's craftable a moment later. Never would've guessed - stumbled on it while looking up...
  9. Z

    Pax East 2014 Challenge Map

    That's possible. It wouldn't be modded Minecraft on a Mac without endlessly fiddling with my Java version [EDIT] Actually, would it be okay to just use a different version of CodeChickenCore? Every other pack loads fine, and I notice many of them are using slightly different version numbers..
  10. Z

    Pax East 2014 Challenge Map

    For some reason it's crashing the launcher instead of loading for me. Could be a mac issue? I thought the download might have corrupted, but I deleted it and redownloded and the same thing happened. Unfortunately, I can't copy the console in time before everything closes, so I probably don't...
  11. Z

    Mindcrack 1.6

    Despite their on-screen personas, they're very well organized and both of them already juggle several minecraft series at once. This will not be a problem for them. Don't worry guys.
  12. Z

    Mindcrack 1.6

    I'm glad this modpack seems to focus more on exploration. I'm not a fan of technical stuff, and it always seems like people assume the alternative is supposed to be magic. But the real alternative is adventure! Yet as much as I enjoyed Hexxit, I'm just not a fan of its overly generous ore...
  13. Z

    1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

    You don't appear to have it listed, but Waila is updated to 1.7.2
  14. Z

    Thaumcraft 4 - MagicFarm2 - Gold Transmutation Research - Impossible Puzzle

    I haven't done a ton with TC4 yet - and this is Magic Farm so who knows what further alterations could have been made - but from what I understand, research notes don't 'remember' previous notes. So if you make a new note for Gold Trasmutation, it should give you a completely new puzzle. Don't...
  15. Z

    Which Biomes O Plenty biomes should I enable?

    Thanks, that's actually a good idea, although it might take a while to find all 80+ :p One thing though - the config biome list makes it seem like there are a lot of snow biomes. Do you guys find there's an abundance of these on your server, or do they generate less frequently due to their...
  16. Z

    Trying to choose which 1.6.4 Pack to play, best pack in your opinion? and the differences

    Direwolf20, Horizons and Monster just feel so similar. Their differences are almost nitpicky. I wish there was a clearer sense of what makes each pack stand out from the other, because I simply can't tell at first glance. Or second glance for that matter. Obviously Dire's is basically just a...
  17. Z

    Which Biomes O Plenty biomes should I enable?

    Hey guys, so I noticed in nearly all the 1.6.4 packs that very very few of the overworld BoP biomes are actually set to "true" in the configs. I'd love to add more variety to my world, but I don't know where to start and I remember from past experiences with BoP that there are some ugly biomes...
  18. Z

    FTB Monster mod pack listed - What do you think?

    Small quirk/bug I noticed. If you enable stone generation in Geostrata, the naturally generated smoothstone versions don't appear to respect mining speeds for higher tier picks. Like granite for example. It's supposed to be a hard material, yes, but there's no change in speed at all. It...
  19. Z

    FTB Monster mod pack listed - What do you think?

    I like some of the aesthetic additions. I was kind of expecting Geostrata or something similar to be included in Horizons. I've always been a proponent of varied stone generation ever since I discovered TerrafirmaCraft. It makes caves prettier, and caving trips shorter. I'm not entirely...
  20. Z

    Dealing with natural TC4 taint in the early game

    Thanks for the tips. I'm definitely going with the config option, since my base is pretty much in the same chunk. I should be able to wall off what's there though. I guess I'll be making a Thaumcraft research detour :P Ah well, I suppose my factory could use some golems to liven up the place.