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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Was it an Electrical Stimulator board? Binnie Patcher 1.6 Fixed crash when electrical stimulator circuit boards are inserted where they shouldn't go Added ISocketable support so electrical stimulator circuit boards shouldn't be able to go where they shouldn't, with Forestry at the very least...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Not sure if it's BEEn mentioned yet, but a Botania update has made it possible to make normal mana pools straight up without mana, so we don't really need the quest for mana pools anymore. EDIT: Unless you plan to change it to a crafting quest?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I don't mean to bug you for updates, but hows your progress in making a compatibility mod? Were the files I found the right ones to help?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Unless you can see them with WAILIA it's more likely someone broke them.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Your server appears to be down.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Were those the right files?
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    You could contact them about that, or ask the JourneyMap or any 1.6.4 dev if they have MCP 1.6.4 files they can send you. I'm pretty sure any dev still working with 1.6.4 has the latest 1.6.4 MCP files. Or you could ask if they know someplace to get them. Edit: Ooooh lookie-here
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    So forge installs don't come with all the libraries for making a mod, or is it a specific version of forge you need is not available? I have no idea how a forge/minecraft mod is made. Also do you need to add it to the ore dictionary, or can you just disable the old recipe and make a new recipe...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    AOBD 2 looks really nice, a lot better than my metallurgy 3 rewrite idea.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I think you need some mod, either pre-existing or custom-made for this pack, that adds a dust version of every metal for macerator compatibility. I think you could use, say, metallurgy 3 but disable world gen and recipes(I know you can disable parts of it, but I can't remember if it still loads...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I've had to disable Weather2 and use JourneyMap with auto-mapping off to actually play the game, otherwise the lag was overwhelming.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Gonna try out the pack, if you never hear from me again send a rescue party.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    AFAIK the pryotherium doesn't affect heat, it's the fire that does it.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    They chose the easy route.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Did you make sure to set the QDS to the Sapping the Saplings quest by selecting the task then right clicking it? An easy way to get water is the get a slab furnace asap, even if you need to siv dirt for the stones, then make iron shears and gather leaves to compost. Finally you make dirty water...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    HOLY ISKANDER(Praise be to the God of Crash Landing!) YOU CAN GRINDSTONE COBBLE DIRECTLY INTO SAND! Suddenly glass and mycelium everywhere.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'd have to watch your video again, but I do believe you called it an exploit or some-such.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You can still make seared stone with cobblestone, you either need to pour it onto cobble in a basin and smelt that down, or make a high oven and cook cobble in it. The High Oven also triples metal output, compared to the smelting shovels 2.5 aprox.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You could make a mod specifically for Crash Landing, which replaces most of the loot items and machines with 'damaged' versions that require you to 'replace parts' to repair and use?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It depends on the resource cost of the suits, in my opinion. Besides how the recipes could be modified, I'm not sure what parts would be used with the current modset. I think, though, that it would be more balanced if all the suit parts required machine frames, and all the tools and such...