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    [1.7.10] Shattered

    Phew... one thing I notice for sure in the pack: I'm far to used to having jabba or storage drawers around *laughs* Actually have to work with filters and trashcans again in my automation since I don't have a "holds only 1 type of item and has a void upgrade" around. Really looking forward to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, that's why I get it wrong in my head all the time. After all for me 1L is 1'000mL, so always thinking that since 1'000mB is 1 Bucket, that 1L is 1 bucket. So confusing! *chuckles*
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    Mod Feedback ChromatiCraft questions and suggestions

    Thank you for the hints :) I always only noticed the little color-symbols when pressing... ctrl I think and never the "what powers them" symbols until now. About the multi-aura-repeaters - this is still a bit confusing, my mind blows up every few new items I test in the mod *laughs*: - Getting...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess there comes the "Build big, not fast" in, having alot of specialized machines. No wonder you always want to find new veins all the time *chuckles* And seriously, thinking all the time that 1L is 1 Bucket makes steam-machine looks horrible to maintain... of course I read that 1L is 1mB...
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    [1.7.10] Shattered

    Yeah I understand. In the end I agree that apatite should be the best source for fertilizer. That's why I think it shouldn't be more than 6, that's still 2 below the sand-recipe for apatite. And once you have a sewer and composter getting industrial fertilizer is usually only a matter of...
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    [1.7.10] Shattered

    *chuckles* Yeah, blaze like creatures and skeletons... and the sporadic creeper which always sneaks up knowing there is only one block between you and the void *shivers* Hrm, working on the base showed me, that I should slowly plan to get to the nether. Want these powered lamps to make my base...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah sometimes the RNG hates us... well actually it always does *laughs* I found so far 5 or 6 Limonite veins... so if worst comes to worst I need to get my copper in form of malachite. And with the diamond-vein found I was able to make the steam-macerator... now if I understand how to set up...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Another question after trying to find out if some of the empty vein-chunks I found are actually empty: - Is the information that the prospecting of the hammer is a 5x5 area and 11 random blocks outdated? If not: - 5x5 is how to understand? :/ Reason I ask: I tried several ways of finding what...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the hints, especially the nether. Though yeah I am not near entering the nether. Well maybe I could reach it already, forming the portal with lava buckets and then trying this skyblock-way ot activating it (if that actually still works in 1.7.10, never actually tried it, heh). but I...
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    Ask a simple question, get a simple answer

    Could be that I remember wrong and it's controlled by what's on the circuit (so the only farm that actually needs seeds is cocoa-farm -> only cocoa beans are allowed in there). In case of pumpkins and orchard: They both don't need new seeds (since they're manual farms and you have to plant...
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    Ask a simple question, get a simple answer

    Not doing it wrong. When the harvestproduct is at the same time what the farm needs to replant (carrots and potatoes, too) it will first fill the seed-storage before it actually starts pushing them into output. So in these cases it's just waiting until it has a stack (or more, not sure if it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So... I have officially found my first diamond/graphite-vein before I found my first real copper or tin vein (not counting the one tin vein that was like 90% eaten from world gen) :D Well I did 'technically' find a few possible tin/copper veins... but all too high y-level for world gen, so yet...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thank you for the informations :) Good to know that I really need to worry about getting stuff right, that's quiet exciting! So used in not worrying about machines (well I 'do' try to make it right always, so it's actually working fine, but it's not like I had to worry much yet when stuff...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Sven "flamestrider" Thank you for the hint. :) Reading alot about these "covers" the last few pages in the forum. Guess I will understand them better once i reach the point of actually needing to make them. (when I hear covers I usually think about microblocks used to hide cables and so, heh)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can't answer about industrial TNT, but in case it wasn't changed: The tiny TNT is like TNT just with a very very little explosion-radius. I think AE2 added it for making these singularities which you need to blow up for crafting (so you don't always have to use the normal, destructive TNT to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah thank you. :) Overreading always the little things, heh.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hrm... there I thought I finally understand the ore-generation, then suddenly inside a cave I find minecraft redstone ore (hiding a deep hive of magic bees) and some emerald ore. I guess the redstone ore is created so you find the hive, but is that sudden emerald ore inside caves normal?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Uhm well, I guess you could still use it as building-ressource then? A nice floor of oil-leaking sand... *chuckles*
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @targetingyou78 So far, since I used the center-digging method, I was lucky enough not to need the prospecting hammer. In the past I pretty much used an entire iron-hammer's durability trying to prospect, without much success. Usually I ended up with a bit of thaumcraft ore or a small ore. But...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hehe, yeah even the LV era still seems very far away. Just happy the questbook really helps, without it I wouldn't even know where to start gregtech *laughs* And yeah, probably not doing it completly right yet, just begun that I actually found the center of a 3x3 vein and now I always mine in...