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    [1.7.10] Shattered

    More flowers! *cheers* Now I just need to decide on a way to set up the farms... they should look nice and not just a bulky 9x9 full of different flowers, hehe. (how the machines work and how my mind wants things to work too often doesn't fit together) --- Step one of biodiesel finally went...
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    [1.7.10] Shattered

    I found a few spots of bog/peat on my island. But actually only got me one for testing the water-range. And then noticed that using the "managed" peat farm is horribly inefficient, cause it puts far more water than the bog actually needs. Nothing done yet with bitumen, but I'm a bit careful...
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    [1.7.10] Shattered

    True, mainly needed the blocks so far for growing my agricraft ressource plants. And phew... finally got my lil peat-farm started with automation for making new bog earth and burning the peat for a lil energy. Though have to say the plan of using a smallest size farm with 1/4 for agricraft...
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    [1.7.10] Shattered

    Seeing the lump of metal in NEI actually gave me the idea for posting this, hehe. Didn't want to mention them directly since I didn't know if the "Redstone furnace and better for changing nuggets/ingots/blocks" was part of the progression. But I agree that in the end people might use vanilla...
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    [1.7.10] Shattered

    Not sure how difficult that is - only saw it once, not good with coding or so - but maybe a little reminding welcome message about the /mt reload when you start the modpack would be helpful then. (so there where often mods put in their "Upgrade me"-messages, in the chat) Sad that mekanism plays...
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    [1.7.10] Shattered

    *cheers* Happy that my thoughts are not completly out of bounds :] You really put a lot of work into it with adding extra textures. Slowly I get used to most of them and think everything looks nice so far :) And I just can play copycat with egor66: Thanks alot for your time and effort, really...
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    [1.7.10] Shattered

    As additional idea - just came into my mind when you spoke about tech-progression: - Instead of the IE crusher the recipe for grinding down Blocks of Metal into dust could be made a Mekanism-Crusher recipe. Pretty much "The higher tech in the mekanism crusher is better at making the fine work of...
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    [1.7.10] Shattered

    Phew... the nether sure is scary now. I remember why I hate the nether-part of natura, all these spiders and firebats and nitrocreepers *shivers* And my portal of course spawned at the edge to a long fall into lava and other side soulsand and these ash-blocks where you move slow on. Lucky no...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, on page 2 of the thread someone mentioned that the crop-part of IC2 got abandoned early on, so the swamp-decision seems a very very old one. Especially the swamp+high elevation is weird to me, since swamps is one of the biomes which hardly ever has anything but a few blocks aboth...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Last time I read ignoble vs pristine it was pretty much about "Use ignobles to get drones". The thing I didn't get in this sense: Still breed the ignobles into higher bees and then get the drones of the higher bees? (I guess that is it, last time I thought about it was "Why would you need...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, with bees - unless you use gendustry for that if possible. Never really got far into bees yet, still my "Learn it already!"-project *sigh* - you still have the hunt for pristine bees. Cause the ignobles will die after a few generations. Not to forget that you need more and more princesses...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Alright, thanks you two for answering me that fast :) Lots of things slowly creep into my notes, so much to prepare for in the future, eek. (and I bet once I'm at this point I forgot about my notes and ask stuff again which I should know by now *laughs*) And well, usually I'm super careful...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    One more little question about weeds: Are the IC2 weeds like Agricraft, that they only appear on "empty" crops/crosscrops, or can it be that suddenly one of your plants themselves turns into a weed, even if the field was full without any empty crops? (so pretty much: will you need weedex just...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About the weed: Wasn't there the weed-ex and this one machine that makes the field automatically hydrated and weed-ex'ed? (I have no real idea about the crops, I just watched like 3 tutorials so far to understand the system. Seems quiet complicated, especially since you don't just want "Maximum...
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    [1.7.10] Shattered

    So they're coming in then? That would be great *nods alot* Can live with crafting one of these chunk loaders :D (so no need to cheat in the anchors anymore) And well in an ideal world everything would be boring... so I guess we're better not living in one and have to deal with chunk loaders...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Alright thank you :) Well I can't claim I'm a very efficient player - I just love to sacrifice some efficiency for having a nicer build, hehe - but I guess I really need to get myself together a bit when it comes to gregtech. So no "Power room", huge "Machine Hall" ... more like many little...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So ehm... as someone who still didn't start LV a confusing question: - So it's pretty much "Build big not fast", but in contrast to the big build you should put the machines together as much as possible cause else you waste half your power just through cables? ^^" This is getting more and more...
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    [1.11.2/1.11.0/1.10.X/1.9.4] ViesCraft - Airships!

    Looks totally amazing! And put it onto my "Must have!"-mods once I start making my own little private modpack for 1.10.+. So really looking forward to flying around with them, who needs jetpacks or creative flight items! :D
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    [1.7.10] Shattered

    Waaah, TE caches... I totally always forget about them! Thanks alot for this hint, totally will look at them now *cheers* @twisto51 Getting admin anchors, yeah that would be a way. I agree that chunk loading in singleplayer is always a weird issue. There are cases were it's actual fun to work...
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    [1.7.10] Shattered

    After using it so much, yeah the barrels/drawers really feel a bit lazy *chuckles* takes about half the thought-process away when planning item-ducts and such pipe systems. So I'm actually really having fun at the moment doing it a bit more old-school and actually having to think about what I'm...