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    Ask a simple question, get a simple answer

    If you have MFR or a similar mod (Quantum storage or how it was called, so many new mod names to learn) they have a block which holds an incredible amount of one item-type. (in case of MFR it's the "deep storage unit", holds like 2billion if I remember right) [edit] Bottles, lots of bottles...
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    [1.7.10] Shattered

    Alright. Somewhere in my head I thought it might be, that you wanted people to use the fluid-way of crafting enderium. Just came up with the idea of asking since I switched through the recipes of the different alloys so I don't oversee one besides Soularium that is missing :) Even more reason...
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    [1.7.10] Shattered

    Sounds good :) And uhm... kinda feel bad for really finding everything that crosses my way *hides* One report and one suggestion. The report: - "Soularium" from Ender IO is not craftable at the moment (only recipe is in the Ender IO alloy smelter, no recipe for the Arc Furnace) And about the...
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    [1.11.2/1.11.0/1.10.X/1.9.4] ViesCraft - Airships!

    Sounds like a great plan. Having alot of different looking airships will make it look so nice. And it already brings idea into my head, like having different looking ones for different lines to fly, with a central airhsip-hub in my mainbase. Uuuh I just love mods that make my brain go crazy...
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    [1.7.10] Shattered

    @Golrith Today I notice that yesterday my mind must have been half asleep already *chuckles* Looked over the steel-block recipes like ten times and always noticed the chisel-use of them, where you can switch between railcraft steel and IE steel blocks without problem. So I guess the "bigger"...
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    [1.7.10] Shattered

    Sounds good! Looking forward to seeing which ways you thought of making these foods :] One thing I noticed lately, not sure if that is a wanted behaviour but: All "Natura" trees have the normal 1 wood -> 4 planks and 2 planks -> 4 stick recipes. (was using the 1 sapling -> 1 stick until...
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    RotaryCraft-ReactorCraft-ElectricCrafton FTB present Skyfactory 2.5.6

    No problem :) Knew about how to do this, since I ran into the same problems once, hehe.
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    RotaryCraft-ReactorCraft-ElectricCrafton FTB present Skyfactory 2.5.6

    It's a potion ID conflict. - Disable reika's mods for now, go into the game. - Then in the NEI options (lower left button in your inventory-screen) there should be a "Tools" button, go in there - Select "Data dumps" - Change the part behind "Potions" into "Free" and click on "Dump" This will...
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    [1.7.10] Shattered

    First testrun with the biodiesel-generator. Filled my little energy storage (well "little" as in 24million RF, hehe) really fast and the backup system with having two tanks for biodiesel and one tank backup for ethanol and plant oil works prefectly. Now I just need to wait till all tanks are...
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    [1.11.2/1.11.0/1.10.X/1.9.4] ViesCraft - Airships!

    Tested it a little bit so far, just in a creative-world so far. Since I'm someone who starts with gliders and jetpacks usually very late, running thousands of blocks with holding W and tapping space is not unknown for me. And with the airships the "trying to find your jumping-way over a...
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    [1.7.10] Shattered

    Regarding this: There are the "jerky" from tinker's construct, too. Just double-cooking any meat in any furnace which gives a huge boost in hunger and saturation. Not sure if they fit in this balance, cause you pretty much have to first find and catch animals for it (though you need to do that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, will see which options I have and act accordingly to them. It's not like I dislike chunkloaders at all. I mean for mining operations, a far away little outpost or so I totally have no problem with seeing chunkloaders as a little challange (or like railcraft that the train goes long...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Good to know that it's really something I have to look out for. Already very worried to run into every single explosion that can be produced *laughs* @targetingyou78 Yeah, just looked and you only can craft spotloaders. Which wouldn't be bad, too, just it looks very, very far away for me...
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    [1.7.10] Shattered

    Ah, not sure if there is probably a blacklist for the generator, maybe that would be better then. I just remember that everytime I saw culinary generators with pam's meals... well broken is pretty much the right word for this combination.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Heh, always weird to hear what autoloads chunks without knowing *smirks* but really good to know, thanks :) Even though I might stay away from using the conduits for a long while (well, if I ever reach the point where I can actually make them anyways, hehe). Reading alot about that they're the...
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    [1.7.10] Shattered

    In case you add pam's harvestcraft: - Better disable the culinary generator. Cause the balance for this generator totally gets broken with pam's meals. And it would be great if pam's is completly optional then. So no future recipes needs anything just from pam's to be crafted. What I don't like...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hrm... well that makes sense, but makes me think about even more problem with this. Like when your processing is in one chunk and your storage in another and only the storage gets unloaded while you travel far away. (so the machine will lead to "delete everything once the output bus is full")...
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    [1.11.2/1.11.0/1.10.X/1.9.4] ViesCraft - Airships!

    I kinda have to disagree with the turrets and TNT dropper. Sure it would be on the base "You don't like them? Don't use them", and that's probably were I would end, never using these things. I may be a bit on the peaceful side there, but seeing the airships suddenly getting guns and all would...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    While speaking about chunk boundaries: Only found this info for greagtech 4 so far, but does it still count that you should "Never build multiblocks across chunk borders"?
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    [1.7.10] Shattered

    It's the glass from chisel 2 ("Stone Frame Glass" in this case). I tested a few but all - besides the ones that have no texture inside at all - have these big dots. They do look better when you're not standing right infront of it, hehe. Sounds like a nice idea, about the looks of the plants...