Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    Favourite Music

    I usually go for Vocaloid and Jpop :3 But my favourite ones are from Utaites, mainly Ayaponzu* <3
  2. S

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    nvm.. Actually i downloaded the server from the flux galaxy website. I was suppose to run the ServerStart bat file instead of the ForgeServer jar xD I noticed too that the 0.6pre1 is different from the current version of Flux Galaxy on the FTB launcher as well in that it's more updated~
  3. S

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Hm i tried to download the server but i keep getting a Permgen space error.. Any ideas about what i'm doing wrong? :/
  4. S

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Hmm.. I see. I somewhat understand now. Basically the Jenkins page shows the amount of times the mod has been changed with minor/major fixes and the curse page shows the release version. Okay...
  5. S

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Oh.. huh.. i'm pretty confused about it.. I guess what i showed is not the public version of thaumic tinkerer? Sorry if i made a mistake, i kind of acted on impulse xD I'm still not sure why Thaumic Tinkerer has to versions/builds that are completely different though.
  6. S

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Thaumic Tinkerer is outdated.. The version this modpack has is 158... ....The latest version is.. 399.. Thaumic Tinkerer is like 241 builds behind.. xD Here's what i found on the TT Thread.
  7. S

    [1.6.4] Crash Landing - Making Saplings

    I think this is the wrong thread but to answer you question. You would have to turn off the shear leaves for a while and you will get a good amount of saplings then make a MFR planter and automate it. You should have more leaves to survive not shearing some for a while atleast until you can get...
  8. S

    Yey i'm a Member now :D

    Yey i'm a Member now :D
  9. S

    Hello, FLYING_PIANO here :3

    Flying Piano sounds really really dangerous... I might have to stay indoors from now on.. xD Jokes aside, hai hai~ Welcome nya :3
  10. S

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Apparently the mod author of Reliquary has thought about reworking how their potions are made as shown here. Though it will take time for it to be officially released, it's worth keeping an eye on for the time being. :3
  11. S

    [1.7.10] Arch-Mage Craft - Masters of Magic

    Hm... Can you add Reliquary? :3 It should fit in quite well~
  12. S

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Mind if i ask where the changelog would be? ^^; I'm kinda interested on what changed on this modpack :3
  13. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah kinda figured.. xD I guess i should wait for a final release first but i'll be a little persistent for a while haha Crash was more persistent than me >.< Ahh well
  14. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hm is there a way to make a server for 1.1.3? xD I guess it's no surprise that putting the mod and config folder in the FTB server would cause it crash...
  15. S

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I don't think Ars Magica would work... A LOT of other mods are incompatible with TFC. Although, if it does, i wonder how the damage would work since TFC pretty much raised the damage stat that would mean you would have to severely raise the damage in the config.
  16. S

    Mods compatible with TFC?

    I found and played that mod for a while before (that modpack's the reason why i play TFC in the first place xD) But i'm kinda looking for a 1.7.10 version since A LOT of changes and balancing has changed in the latest update.
  17. S

    Mods compatible with TFC?

    I recently played a mod called Terra Firma Craft and so far i really enjoy it xD But a problem i had with the mod is that it's seems to be incompatible with most mods i know... Due to it's overhaul to..... well everything. While it's fun to play it, i'd like to know what other mods i can just...
  18. S

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Hmm when you say that, i guess now that i think about it, the theme of this modpack seem to rely more on primitive tech than magic/alchemy... Unless you can say that the reliquary items are from ancient alchemy decades ago before you start a world xD
  19. S

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I wonder if you can add Reliquary in this modpack...? :O