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  1. M

    OpenCCSensors

    That's odd - maybe it's to do with permission settings? Just extract the lua files to: /mods/OCSLua/[OCS version number]/ and it should all work. For example: /mods/OCSLua/0.1.5i/lua/apis /mods/OCSLua/0.1.5i/lua/programs
  2. M

    OpenCCSensors

    There's talk of it being added to Ultimate at some point, but I've no idea if that'll go ahead.OpenCCSensors 0.1.5f has been released. This is for Minecraft 1.5.1 and 1.5.2 (ComputerCraft 1.52 and 1.53) Added a "Proximity Sensor Block" which isn't a computercraft related block - It outputs...
  3. M

    OpenCCSensors

    Hi - it looks like I forgot to post the OpenCCSensors 0.1.5c release here. 0.1.5c has been released for minecraft 1.5.1. Quite a few changes in the release: Applied Energistics is supported by the Inventory sensor IndustrialCraft2 is supported by the Power and Machines sensor Universal...
  4. M

    OpenCCSensors

    I've heard it though the grapevine that there's a chance it'll be included in Ultimate pack sometime soon. However, I can't confirm that. I hope it does! Oh, it's also in the PAX pack, being used for the pax map, if you want to have a little play with it alongside some other mods in the...
  5. M

    OpenCCSensors

    Got a dev build of OpenCCSensors available now: http://www.openccsensors.info:8080/job/OpenCCSensors/ As far as I know, this is now fully working for minecraft 1.5. Support for most mods has not yet been implemented, though, so it's mostly the vanilla sensors for now.
  6. M

    OpenCCSensors

    0.1.4c released with a minor bug fix. http://www.computercraft.info/forums2/index.php?/topic/5996-147-cc-15-openccsensors/ Now actively working on 0.1.5, for minecraft 1.5. Already added support for Universal Electricity, and i'll be adding support for a lot more mods once they release their...
  7. M

    OpenCCSensors

    OpenCCSensors 0.1.4b released. http://www.computercraft.info/forums2/index.php?/topic/5996-147-cc-15-openccsensors/ Quite a lot added since my last post here - including the Sonic Sensor (tells you what is solid/liquid around the sensor), and an Applied Energistics sensor card. This is the...
  8. M

    DNACraft - Work in progress

    A very very very (very) very very very early alpha version in case anyone wants to have a mess around: https://dl.dropbox.com/u/4295615/DNACraft-0.0.0.8.zip DNA splicing at the moment is just 50/50 of each DNA, so you have little control over the fine tuning of the DNA. The splicing machine...
  9. M

    DNACraft - Work in progress

    Ah, I see what you mean. Well, to start with you can breed hostile mobs naturally! Not just via eggs. They're quite hard to feed, though.. At the moment I believe they can despawn - but I'll make sure they don't when I release it. :)
  10. M

    DNACraft - Work in progress

    Created what way? The DNA dictates how it'll look, what it'll drop..etc.. If you want, you can use a syringe on an existing mob or mutant mob to take a blood sample, and you can use that sample to create new clones (or splice that clone dna with something else). Normal breeding works too...
  11. M

    DNACraft - Work in progress

    Yup! It'll hook into power systems if they're available. If they're not it'll remove the restriction.
  12. M

    DNACraft - Work in progress

    Babies!
  13. M

    DNACraft - Work in progress

    Necromancy has a similar idea, with putting parts together. The main focus of my mod will be DNA, though. Think of a science based Necromancy, but with support for more mobs, mixed with forestry bees ;-) (I didn't know necromancy existed until a while after I first started prototyping ideas...
  14. M

    DNACraft - Work in progress

    Not too sure about crops and trees yet! I think they'll probably be like actual trees! just with different drops instead of just apples/saplings. To simulate stuff like mob damage i'll probably add some kind of aura around the tree. Creating creatures from DNA will be very expensive, so the best...
  15. M

    DNACraft - Work in progress

    I'll probably have a trait that controls whether they're tame or not eventually. Right now it doesn't exist, though. DNACraft has 4 machines and various items in game now: Items: Test Tube Needle Syringe DNA Profile Pig/Sheep/Cow..etc.. Sample Mutant Egg Blood Sample Machines: DNA Splicer...
  16. M

    DNACraft - Work in progress

    A bit of an example of the DNA extracting and splicing. Very very very early development of this system though!
  17. M

    DNACraft - Work in progress

    In theory, yes :) It'll take a lot of careful breeding though!