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  1. M

    Mod Developer Server(s)

    Hello! I'd just like to put this out there, as I'm not sure where else to discuss something like this - A mod developer server would be extremely handy. Somewhere for us to test cutting edge builds against other mods that'll be in the pack(s) before we start releasing builds to the public...
  2. M

    Mod Release: OpenPeripheral

    http://www.reddit.com/r/feedthebeast/comments/1ievji/openperipheral_for_162_beta/ 1.6.2 beta downloadable
  3. M

    1.5.2 .8 crash

    Unfortunately a conflict between MPS and OpenPeripheral because of an MPS API update. OpenPeripheral 0.1.10 fixes this issue. Edit, and wow. I didn't realise that these conflicts were both included in .8... Communication breakdown somewhere!
  4. M

    Mod Release: OpenPeripheral

    Pet turtles that follow you and player sensors is all covered by OpenCCSensors. OpenCCSensors is probably going to be merged into OpenPeripheral in the very near future, because right now there's a lot of functionality overlap between the two mods and I want to streamline the process a bit so...
  5. M

    Mod Release: OpenPeripheral

    Work in progress....
  6. M

    Mod Release: OpenPeripheral

    No probs!
  7. M

    Mod Release: OpenPeripheral

    I've just tested.. It all works correctly. slot 0 - 8 are the grid of slots in the top left. Slots 9 - 17 are the remaining slots listed along the bottom. p = peripheral.wrap("right") for i=0, p.getSizeInventory()-1 do stack = p.getStackInSlot(i) if stack ~= nil then print("Stack...
  8. M

    Mod Release: OpenPeripheral

    It sounds more like a lua error to me. Try a very simple test: put a computer down, put a bioreactor next to it. Execute the following: p = peripheral.wrap("right") print(textutils.serialize(p.getStackInSlot(0))) If that's definitely not working I'll take a look at the mod code to check...
  9. M

    Mod Release: OpenPeripheral

    How are you calling the method? It should just work.. p = peripheral.wrap("left") print(textutils.serialize(p.getStackInSlot(0))) getStackInSlot is currently 0-indexed (as opposed to lua's normal 1-index). It'll be changing with I release 0.2.0 so that all getStackInSlot calls are 1-indexed...
  10. M

    Mod Release: OpenPeripheral

    OpenPeripheral 0.1.9 released! Added some really fun inventory management methods. Here's a little video showing off some of what you can do: Download from: http://www.openperipheral.info
  11. M

    Mod Release: OpenPeripheral

    Fortunately not :)
  12. M

    Mod Release: OpenPeripheral

    I've heard the contrary, so if you're able to find a source that'd be really helpful to me as it'd clear things up.
  13. M

    Mod Release: OpenPeripheral

    Source??
  14. M

    Mod Release: OpenPeripheral

    I'm going to release 0.1.9 earlier than expected, I think, because I forgot to add a crafting recipe for the PIM. Derp! However, 0.1.9 has some pretty neat new features... The main one is the new inventory management methods. These methods work for ANY inventory (so any machine, any...
  15. M

    Mod Release: OpenPeripheral

    So yesterday 0.1.8 was released. http://www.computercraft.info/forums2/index.php?/topic/13063-mc-152-cc-153-openperipheral Here's the change log: Added a Ticket Machine for the new railcraft - methods are "lock()", "unlock()", and "createTicket(destination)". You need to put paper in one...
  16. M

    Mod Release: OpenPeripheral

    Back on topic.. A couple of new features I'll be launching in 0.1.8: The PIM The Peripheral Proxy:
  17. M

    Mod Release: OpenPeripheral

    Rumours are it may well get into an FTB pack.. I've had a 'green light subject to change'! I don't really think it's OP. It seems it at first, but when you really think it, it's not really OP at all. It doesn't give you much in the way of advantages. It just lets you sync things up nicely...
  18. M

    Mod Release: OpenPeripheral

    You guys asked for it, so I added it! OpenPeripheral 0.1.6 released. http://www.computercraft.info/forums2/index.php?/topic/13063-mc-152-cc-153-openperipheral/ MPS is now supported - you can have terminal glasses in your helmet Added a repository of example scripts. At the moment there's...