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  1. O

    Forestry breeding not working

    That's really odd. I used the exact same Forestry version that's in Monster to breed trees on my private server, back in November, and I got a willow within two cycles of two bee houses with basic marshy bees in a BoP wetlands biome (I believe, some swampy place with lots of mud, definitely not...
  2. O

    RAM reccomendation

    8GB heap space? That's insane. At that level you pretty much already need to jump through hoops to avoid microstutter from garbage collection cycles... Wonder if something in Monster has a memory leak. I mean, something besides the way vanilla Minecraft does dimension transitions.
  3. O

    RAM reccomendation

    Interesting. Maybe Java keeps textures in memory that don't fit into the VRAM then. If that was the case, large texture packs could easily eat system memory.
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    RAM reccomendation

    Why? I've ran 64x packs fine on 1GB heap space. With large texture packs you're going to hit a VRAM bottleneck much faster than anything involving system memory. It's geometry, not texture information, that is expensive on the system side.
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    RAM reccomendation

    Permgen space is dynamically managed up to 256MB with the launcher settings, not fixed to 256MB. A system with 2GB total RAM available will use exactly as much permgen memory with this setting as if it was using a 128MB setting. You can confirm this for yourself using tools such a JVisualVM...
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    RAM reccomendation

    The RAM allocation you set in the launcher is not, I repeat, NOT the RAM allocation to Minecraft as a whole. It's the allocation of heap space, which is one out of 4-5 different memory spaces that the JVM uses to work with internally. And then there's the amount of memory the JVM uses to run...
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    1.6.4 Shader Mod working properly (Download link) or: Get your Minecraft beautified!

    - Do you really mean that section in the opening post where you tell people to "set graphics to Fast because shaders do not load on Fancy"? I thought it was the other way around... :P - Do you still get that bug where terrain shadows do not display unless you (the player) have line of sight to...
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    TE3 bonemeal from wool

    In the older TE 3.0 beta from December that I'm using on my server (too lazy to update since this one works flawlessly) the pulverizer only returns one string and no bonus products. The same was true for TE 2 back in 1.4.7. Macerators do what they did since forever because they were already the...
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    Forestry breeding not working

    Are you getting any mutation at all? I.e. are you getting silver limes? They trigger off of the same crossbreeding combination. Or are you only getting hybrids?
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    The Final Word on Steam Boiler Efficiency

    At the time I started doing this, Forecaster's online calculator didn't really exist yet. Nowadays however that tool is so encompassing and powerful, it should tell you everything you need to know. I could make another graph, but even with the assistance of the calculator, it still involves...
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    The Final Word on Steam Boiler Efficiency

    Actually, those config settings are just for the HU value of MFR biofuel and Buildcraft fuel, respectively. They don't change the boilers directly. The setting you're looking for is the one right below: #################### # steam #################### steam {...
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    Ask a simple question, get a simple answer

    Yes, because the limit is not enforced. Nothing keeps the mass fab from accepting any number of EU. It is special in the way that it doesn't have an EU usage rating, it uses anything and everything it gets. However, IF machines explosions WERE enabled, which they are currently not, but IF they...
  13. O

    Ask a simple question, get a simple answer

    Yes, because machine explosions are disabled. However, the third transformer upgrade doesn't actually do anything in the mass fab. We tested this before the explosions got disabled, and nothing you can do will push any machine higher than 8192 EU/t. This may change when the e-net is actually...
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    Ask a simple question, get a simple answer

    Transformer upgrades indeed. It caps out with 2 upgrades at 8192 EU/t. However, if you use a build newer than 303, for the time being, machine explosions are disabled to stop people complaining while the e-net remains unfinished.
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    Galacticraft Retrogen?

    Nope. Galacticraft generates silicon, which no other mod adds and is absolutely required to build even the most basic of things.
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    Galacticraft Retrogen?

    I did precisely this when I added galacticraft to my modpack. You use the custom worldgen option of Thermal Expansion to define a template, then load it into the config, and then configure it to retroactively generate only this specific ore. I can give you details if you want.
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    Automating nuclear reactor

    This was supposed to be fixed sometime in the 200's. If it's broken again, go to the bugtracker and report it... they can't fix what they don't know about ;)
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    RF energy network question

    You can use an energy cell as a throughput throttle via the internal settings. You'll need to figure out how much you'll allow through to the laser depending on your setup, but after that it's only a matter of setting that number in the GUI. Of course, it might work even without that. Conduits...
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    Ask a simple question, get a simple answer

    You get the odd names like tile.leaves.0 when looking at them with NEI or WAILA because Minecraft and/or Forge changed how it handles localization and some mods didn't fully integrate the new system right away. Because the localization is missing, you see only the mod-internal name. You don't...
  20. O

    Ask a simple question, get a simple answer

    Spawning in items definitely shows up in the server.log file. Game mode changes, not sure. But they technically should show up as well.