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  1. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I decided to start again after a few updates. Looking good :). I noticed the fireworks from achievements is still there, and still on the trello. You can turn it of in endercore.cfg (and ttcore, if it still is in use).
  2. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Both reactors and turbines have a 0.5 power production multiplier.
  3. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Acting like a brat wont actually make you any younger you know. But let's continue in PM if you feel like take this any further. Anyone has problems with the new batteries? I can only charge the 1st tier ones, then there's no recipes.
  4. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You are mind blowingly self-centered. Playing a modpack doesn't make the modpack maker your mother, modpack makers are not working for you. If the pack has an element you don't like, you either fix the issue yourself or change pack. So you're simply saying you are too lazy to learn how to put...
  5. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    o_O Optional means it's possible to play the pack with HQM, which it is. It doesn't mean that everything is optimal for it. If you play a pack with focus and balance depending on HQM, and choose to play without using HQM, and expect everything to work out exactly as you want it, you're being...
  6. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You kinda did actually: But if was probably just a misunderstanding, so lets leave it at that :).
  7. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You don't want to use the shop system and you want to access DE, and you're playing on a server? By playing on a server you accept that server's settings obviously, if you want other settings you can ask the server admin to change them, play SP or change server. And yes, looks like RF...
  8. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So someone's forcing you? o_O As Everlasting2 wrote, it was fixed in the latest version. Your server most likely has areas that was generated prior to that, so that's why you find it.
  9. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Uhm, what has the default settings got to do with anything? The modpack author (or player) is free to change the configs. HQM has been made the alternative to aquire draconium not to render the mod useless, which it absolutely isn't. I do recall reading somewhere that you could ignore quests...
  10. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Pretty sure @Everlasting2 is correct here, I've never found any draconic ore and I've quarried ALOT. Haven't tested it specifically though. From the changelog: Draconic Evolution Adds end game machines, tools, and more. All recipes are disabled and items are ONLY obtainable by Questing...
  11. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    In multiMC, click Instance folder to the right. -> minecraft -> crash-reports
  12. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    If you want to go tinker's: Bronze. Good long time invenstment for tools and weapons, OK armour. If you happen to find a village (not too uncommon tbh), and find dark steel at a blacksmith, make your cutlass or whatever sword you like with it. 3 copper and 1 tin in the smeltery to make bronze iirc.
  13. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    About using /hqm edit? You'll get a cheat book, where you can complete quests by shift-left clicking them (iirc). Just type '/hqm edit' and you will be get the book.
  14. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Could you provide some screenshots?
  15. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Because of bugs due to updates. Use "/hqm edit" to complete quests that doesn't work, and report them to Caigan. The laudanum one is known, not too sure about the morph one. You can search the thread or look at the trello or search the known issues document if it has been reported already.
  16. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    In hqmconfig.cfg, set B:MultiReward=true Imo it really doesn't fit this pack though. Will mess up the trade system completely.
  17. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Could someone playing with the complete modlist see if setting B:betterAchievements=false in endercore.cfg removes the achievement fireworks?
  18. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I do think Thermal Dynamics has its place though. As it takes up more space, it requires more effort and planning to incorporate (and hide) in your builds, and at least some decisionmaking with what ducts to use. While that's not for everyone, I do see the appeal. Kinda like people who enjoy...
  19. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Not laughing :). The conduits are more simple than Thermal Dynamics I would say, while also being more convenient to use (and probably cheaper?). It ultimately comes down to flavour what you like (EIO conduits are more of a no-brainer than TDyn), but I would recommend trying them out. There's...
  20. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah it's nothing more than a temporary solution. I would also recommend switching to EIO conduits asap, as RealKC suggests. You don't need ender pearls for the lower tier energy conduits, and you don't really need the high tier ones until late game anyways.