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    [1.7.10] AgriCraft

    Don't worry about it any more, I've just pushed a new build to CurseForge (containing the fix), so you'll be able to grab it once it has been approved.
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    [1.7.10] AgriCraft

    Okay, you found a bug and you want to report it, this is good. You are currently using the latest version of the mod, so you decide to go and report it, still good. But then if you see that someone already reported it to which I replied that it has been fixed. Then please don't report it again...
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    [1.7.10] AgriCraft

    Did you not read my last post?
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    [1.7.10] AgriCraft

    This is a bug I''m aware of and has been fixed already.
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    [1.7.10] AgriCraft

    Should probably delete the config and let it be regenerated, I changed a lot of the config some udpates ago, I did mention in the release on CF to regen the config.
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    [1.7.10] AgriCraft

    I can do that yes.
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    [1.7.10] AgriCraft

    Shift clicking, indeed. Also the seed must be analyzed. In the latest version, automatic input/output is disabled due to wrong implementation of ISidedInventory.
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    [1.7.10] AgriCraft

    I'll have a look at it.
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    Witchery: Is there a way to disable seeds dropping from tall grass?

    Dammit, meant to quote @ShneekeyTheLost's in the first one ><
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    Witchery: Is there a way to disable seeds dropping from tall grass?

    The SeedBlackList ist to blacklist seeds from being plantable on AgriCraft crops, what you are looking for is the "clear grass drops" option in the main config file. This will however remove all grass drops, so you'll have to add the seeds you want to be dropped from tall grass back in the...
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    [1.7.10] AgriCraft

    I am aware of this, haven't gotten around to fix it yet, but fix will be coming soon; Thanks for reporting. (Also what mod are the buggy renders from, just out of curiosity) It used to work, but some crashed on servers because of missing @SideOnly(Side.CLIENT) annotations in PC's seed classes...
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    [1.7.10] AgriCraft

    Works fine for me
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    [Curse|1.7.10] Gooeyless: A Cult of Kitteh concept pack [Challenge] [Unique Ore Processing]

    I know, was just kidding. Still, interesting concept.
  14. I

    [1.7.10] AgriCraft

    I'll have a look at it.
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    [Curse|1.7.10] Gooeyless: A Cult of Kitteh concept pack [Challenge] [Unique Ore Processing]

    ModPack without gui's, hmm sounds interesting. First screenshot: gui.
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    [1.7.10] AgriCraft

    Nope, else it would show you in NEI
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    [1.7.10] AgriCraft

    Should be 20%, unless there is no mutation for them.
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    [1.7.10] AgriCraft

    Next release
  19. I

    [1.7.10] AgriCraft

    I didn't do anything specificly for the hidden ores, I guess they return a different value on the client (thats why the crop says it cant grow) and on the server (but it can grow). Also I fixed that weird rendering, thanks for reporting.
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    [1.7.10] AgriCraft

    Always free to submit a PR