Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    [1.7.10] AgriCraft

    I just tested with PMP 4.29, and I don't see any problems:
  2. I

    [1.7.10] AgriCraft

    PMP is at 4.29? I'm at 4.16, things might have changed and broke compatibility, I'll have a look at it. This is Iguana Tweaks doing that, I believe.
  3. I

    [1.7.10] AgriCraft

    This should help. mods.agricraft.growing.FertileSoils.remove(<minecraft:farmland>) or whatever the id for farmland is again. It should already be, why is it not compatible according to your experience?
  4. I

    [1.7.10] AgriCraft

    Nope sorry I don't see why this shouldn't be a thing.
  5. I

    [1.7.10] AgriCraft

    You're going to have to elaborate more as I have no idea what it is you're trying to ask.
  6. I

    [1.7.10] AgriCraft

    Do you have a block above your crops? crops need air above them to be able to grow. I've noticed some dark spots too, I'm trying to figure them out. It does not. It's not quite linear now either, it's more like constant and based on the number of surrounding crops, I could add in yet another...
  7. I

    [1.7.10] AgriCraft

    Recipe is fixed, and what do you mean water changes texture at a chunk boundary. I'm aware of that weird light thing while breaking any custom wood block, and I don't know why that's happening. sticks getting detroyed by weeds is intended. this
  8. I

    [1.7.10] AgriCraft

    Regrowth had lighting conditions in NEI? That must have been another mod doing that then. I'm planning to redo the magnifying glass to be a lot more useful. Blame the economy Seems there is a bug there, once it's a multiblock it will work, but single tanks don't allow water in them, I'll fix...
  9. I

    [1.7.10] AgriCraft

    As big as you have wood, although I recommend keeping them in the same chunk.
  10. I

    [1.7.10] AgriCraft

    Only if you allow it in the config. By having more mature neighbours
  11. I

    [1.7.10] AgriCraft

    @dualinfinities :
  12. I

    [1.7.10] AgriCraft

    Ye well, don't want to sound like a jerk, but I see your opinions, and I have mine, and it's my mod. They render as smaller crosses on the sides, because I choose to, and there's no cheat item because I choose to. I'm fine with suggestions, but if I say no, please don't try to hammer them down...
  13. I

    [1.7.10] AgriCraft

    I know what you mean, And I intentionally render them smaller on each corner. It's not about the ability to cheat, it's about the ease to cheat.
  14. I

    [1.7.10] AgriCraft

    The first one is an X-pattern on every corner, the crop sticks hold up the plants, so you'd plant one on each crop stick no? Maybe, it prevents cheating, and usually the people who need it for pack making etc. are usually well enough aquainted with NBT
  15. I

    [1.7.10] AgriCraft

    Good idea, but I'm going to implement a soil system with humidity/nutrients first, then composting and fertilizing can actually make sense.
  16. I

    [1.7.10] AgriCraft

    I'm guessing you're used to Regrowth's easy config settings. Look at the config to the difficulty setting and single spread stat increase setting.
  17. I

    [1.7.10] AgriCraft

    It isn't because there isn't a recipe, but you can hover over it in the mutation handler.
  18. I

    [1.7.10] AgriCraft

    I could show a question mark as a result if you scanned both parent seeds, which I actually like. And for the water pad, it has a tooltip telling you how it is created.
  19. I

    [1.7.10] AgriCraft

    You would type Rose Bush?
  20. I

    [1.7.10] AgriCraft

    What seeds can't you see? Delete and regen your config, its probably derped up for some reason.