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    [1.7.10] AgriCraft

    Add it to the blacklist I have made my crops fully customizable using MineTweaker, so I don't need to add it because its already there.
  2. I

    I have a question...

    mmmmmm Hamsters :rolleyes:
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    [1.7.10] AgriCraft

    Well then you'll have to use the alpha build
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    [1.7.10] AgriCraft

    Sadly I am not a clairvoyant and cannot see if something is wrong with what you are doing without a screenshot. Use the beta on curseforge or roll back Plant Mega Pack
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    [1.0.0] Modular Armour - Now configurable!

    Perfect opportunity for a "all we know he's the Stig joke" completely wasted
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    [1.7.10] AgriCraft

    Your client configs aren't matching your server's
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    [1.7.10] AgriCraft

    Once I make sure the villager is fully tested then I'll release a new one.
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    [1.7.10] AgriCraft

    Replanting is not necessary, how you upgrade your golem and what you make him of is entirely up to you
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    [1.7.10] AgriCraft

    ID conflict, either change the villager id in the config or disable it
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    Recent Events Discussion (RED) Thread

    Terraria 1.3 has been released
  11. I

    [1.7.10] AgriCraft

    Not intended, what version of magical crops?
  12. I

    [1.7.10] AgriCraft

    The mod currently is on that version of forge, and please provide a crash log.
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    [1.7.10] AgriCraft

    And apparently I fixed the village generation
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    Does anyone know a mod which add a working spinning windmill? -I got another question-

    Ancient Warfare will have what you are looking for
  15. I

    [1.7.10] AgriCraft

    This is already possible, for example Gyshals from Chococraft will only start dropping lovely gyshals from gain 5 and golden at gain 10.
  16. I

    [1.7.10] AgriCraft

    That shouldn't matter for my crops
  17. I

    [1.7.10] AgriCraft

    And another requested feature:
  18. I

    [1.7.10] AgriCraft

    The main reason it has been taking so long is because I've rewritten it from scratch 3 times now :s
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    [1.7.10] AgriCraft

    Well I've mostly rewritten what I wanted to and I've almost cleared my issue tracker, the only thing I want to finish before a release is the seed storage, however I'm constantly running into issues and getting demotivated. In the meantime, noone is going to stop you from compiling from source.
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    [1.7.10] AgriCraft

    There are default mutations