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    Seeking Extra Coders For Large Magic Mod

    We're not a team for one project are we?
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    [1.7.10] AgriCraft

    I've basicly been rewriting the entire codebase, which you could see if you looked at the commit history on my github
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    Bug Thaumcraft 4 rendering issue

    Look at your chunk boundaries and see if this only occurs within the same chunk (if so, move the vis relay outside of the chunk and see what happens then).
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    [1.7.10] AgriCraft

    Same material
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    [1.7.10] AgriCraft

    Its a hollow block
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    [1.7.10] AgriCraft

    Fore those who wanted their channels connect to supports decently (yes I know the lighting is still broken):
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    [1.7.10] AgriCraft

    I have no plans to move to 1.8
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    [1.7.10] AgriCraft

    Because I'd have to rewrite completey how it works and I don't want to do that
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    [1.7.10] AgriCraft

    I'm not going to add this in sorry.
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    [1.7.10] AgriCraft

    Well there are different difficulty settings to change the grindyness. The grind is more of a way to balance out the immense yield of maxed out crops, my intention was to first crossbreed to the crop you want and then max that one out, instead of maxing out every single crop and then hoarding...
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    [1.7.10] AgriCraft

    That is possible, but I don't see the point
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    Request A Big Project

    Well he says 'fixed in 0.009' a lot, and the latest released version is 0.008, so I guess he's either doing a final bugfix release or he's picking it up again.
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    Request A Big Project

    Mithion has recently been fixing bugs on his GitHub again
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    [1.7.10] AgriCraft

    Textures are not auto-generated, but I have textures for them already if that's what you're asking. Your making me blush now, and thanks for making my day with your reply.
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    [1.7.10] AgriCraft

    Multiple requirements is something I'm going to add in, however adding thaumcraft plants is something I've got covered: https://github.com/InfinityRaider/AgriCraft/blob/master/src/main/java/com/InfinityRaider/AgriCraft/compatibility/thaumcraft/ThaumcraftHelper.java#L64
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    [1.7.10] AgriCraft

    License is on the Github, and you can use in whatever pack you like Items are registered during the startup of Minecraft, when you connect to a server Minecraft is already loaded and thus I can't register any more items.
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    [1.7.10] AgriCraft

    There'd be items on the server that arent on the client so there would be a clash.
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    [1.7.10] AgriCraft

    If the seeds don't show up it means they are disabled yes, if you want to enable them, simply go to the configuration file and enable resource crops as well as regenerate defaults (this will regenerate the mutations config so you can actually get those seeds legitimatly)
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    [1.7.10] AgriCraft

    NEI should tell you