Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    Agricraft for MC 1.16+ for Newbies (A Reference for the Rest Of Us!)

    Very well written, this could have been the description text on the CurseForge page!
  2. I

    What's new in modded minecraft today?

    I've released a new mod on CurseForge, Boatifull, which adds the option to link boats together using a rope (read: Lead, or whatever you have configured in the config file).
  3. I

    [1.7.10] AgriCraft

    I never added those, they were either added by another mod, or by the modpack author via the configs.
  4. I

    [1.7.10] AgriCraft

    Yes, of course!
  5. I

    [1.7.10] AgriCraft

    I don't, for some people it crashes, for some people it starts flickering, for others it doesn't render at all. I have no idea.
  6. I

    [1.7.10] AgriCraft

    Are you using Optifine?
  7. I

    Mod Feedback [1.9.4][1.9] NinjaGear

    NinjaGear has updated to Minecraft 1.9.4: http://minecraft.curseforge.com/projects/ninjagear/files/2304905
  8. I

    Mod Feedback [1.9.4][1.8.9][1.7.10] 3D Maneuver Gear

    I never made a thread for this mod. However I ported it to 1.9.4 and managed to fix a couple of critical bugs, so here it is: Introduction This is my attempt on creating 3D maneuver gear in Minecraft, This mod doesn't seem like much, but I've put quite some effort in it, it has a fully...
  9. I

    Mod Feedback [1.9.4][1.9] NinjaGear

    NinjaGear Ninja Gear is a Minecraft mod for 1,9 which adds a set of ninja themed items and blocks for all your ninja desires. This mod was made with role playing options in the back of the head, and is the first in a series of small, themed mods. Content All items and blocks in this mod have an...
  10. I

    [1.7.10] AgriCraft

    All compatibility modules where scratched during the port. Don't expect any more updates for 1.8, when the port to 1.9 is finished (meaning the core code works fine on its own), compatibility modules will be added again. It will also be a lot easier for 3rd parties to create compatibility.
  11. I

    rip gideonseymour 2016

    No Im gna create a mod and release it under his name.
  12. I

    [1.7.10] AgriCraft

    Vanilla wheat is 1 and yes higher tier is slower growth.
  13. I

    [1.7.10] AgriCraft

    I never said you had to max out everything :p But if you feel the need to, I won't stop you.
  14. I

    [1.7.10] AgriCraft

    No plant drops seeds when harvested with agricraft behaviour, however you are free to do whatever you want of course.
  15. I

    [1.7.10] AgriCraft

    getRandomFruit() is no longer used (as should be made apparent by the javadoc), getFruitsOnHarvest effectively is what will be dropped in the world, it is called on a harvest. getAllFruits() is used for the journal and NEI, it should return all possible items you can obtain when harvesting this...
  16. I

    [1.7.10] AgriCraft

    There is Reika's implementation for RoC Canola: https://github.com/ReikaKalseki/RotaryCraft/blob/36ac31dfd480acf12735035cf536d32fca1fa3e4/ModInterface/AgriCanola.java There is also HenryLoenwind's implementation for EnderIOAddons...
  17. I

    Great Mods That Aren't Mainstream

    why, you don't have such a list? Anyway, shameless (but ontopic) plug: - 3D Maneuver Gear
  18. I

    [1.7.10] AgriCraft

    MineTweaker should be able to do it, see a few posts above for the documentation
  19. I

    [1.7.10] AgriCraft

    ah, thats a fuckup indeed.
  20. I

    [1.7.10] AgriCraft

    Sorry, what?