Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    [1.7.10] AgriCraft

    Sorry, I was wrong, I was confusuing that code with shift-clickign in inventory. It appears I'm just using a vanilla method, and that one puts it in the inventory first, so sorry I'm not goign to go trough the effort of making my own.
  2. I

    [1.7.10] AgriCraft

    Didn't know that, so no I didnt base it on that
  3. I

    [1.7.10] AgriCraft

    They do that?
  4. I

    [1.7.10] AgriCraft

    As of yet I'm not really working on that, its more like planned.
  5. I

    [1.7.10] AgriCraft

    My villager is on a quest to end all weeds.
  6. I

    [1.7.10] AgriCraft

    There is no default mutation, but they drop from grass. If you want there to be one, you can add it yourself using MT or the configs.
  7. I

    [1.7.10] AgriCraft

    Oh, that's an easy fix, I'lljust change the iteration order.
  8. I

    [1.7.10] AgriCraft

    Thanks for your feedback, I guess I could do that. Intended behaviour Again, intended behaviour If I did it right you should be able to fill them up with any container items (like fluid cells from IC2 or forestry).
  9. I

    NEI in dev environment?

    I think you're just using a version of NEI with a bug in it. I'll make a PR with the versions I use.
  10. I

    [1.7.10] AgriCraft

    I am not familiar with GregTech, so I have no idea
  11. I

    [1.7.10] AgriCraft

    Throw in a dl link and I can feature it in the OP.
  12. I

    [1.7.10] AgriCraft

    Ill figure somethign out, thanks for the feedback.
  13. I

    [1.7.10] AgriCraft

    For some reason I didn't get notifications for this thread anymore, apologies for late answer. Growing works on a pseudo-random basis: if a random generated number is smaller than a certain value (which is dependent on crop tier and growth stat), the growth tick is allowed, else nothing...
  14. I

    Help with Agricraft villager

    You misspelled prison
  15. I

    Help with Agricraft villager

    Those plants are weeds, he's just doign his job and clearing them out.
  16. I

    Forestry's compatability with agricraft

    Manual farms will harvest crops planted on crop sticks automatically.
  17. I

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks for clarification, I'll look into it. EDIT: failing to replicate this bug.
  18. I

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Wait, what is broken according to you? Waila integration or MineTweaker integration?
  19. I

    [1.7.10] AgriCraft

    This is strange, your config is msising an entire section, namely a section about mod interaction, a correctly generated config file should have it like this: An entry for every mod you have installed. Simply copy-pasting this in the config won't work probably. Re-download the mod from CF...
  20. I

    [1.7.10] AgriCraft

    There should be, yes