Recent content by Aiwendil

  1. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Use redstone receiver (in) on 1 side, and machine controller on the other side. This way the receiver sends signal to the block it's attached to, and thus can be picked up by the machine controller cover
  2. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, you get water back. Yes, dynamo hatch (and everything around it ;p) will explode if it gets to much voltage. Always use bigger dynamo hatch than you need, just in case.
  3. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Out of curiosity, what reaction and what setup are you using to sustain the mk3 fusion? I did it twice on different servers with different setups - the easy one and the complex one. The easy one is described and documented with screenshots somewhere in this thread if you're interested (fusion...
  4. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What's that? I don't think such things exist. I also noticed I'm missing this research. Anyway, managed to unlock KAMI :D
  5. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What about Travel enchant on Dark Pick or The Ender? That's what I'm using (it's like a built-in Staff of Travelling enchant, and it's pretty expensive). Will it work with Anchors? If not, that's a pretty dumb change..
  6. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is an alternative to Extra Cells that we're using. Store fluids in quantum tanks or (bedrockium) drums and use p2p fluid tunnels to distribute them.
  7. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    TechRush team from official server is proud to bring you sustainable MK3 fusion reactor: Magnesium-silicon recipe this time, and everything is produced by BEES! This is the fuel setup. It's very simple: Simmering combs (here from Demonic bees for extra glowstone) are processed for...
  8. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys, does anyone has a problem when after pressing "t" in ME terminal the game kicks you out? It's really annoying and not sure what's causing it. I checked my key bindings and nothing is bound to "t".
  9. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    -Nerfed recipe of Dimensional Transceiver Does "nerfed" mean there is no recipe at all? Because I can't see one.
  10. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think 23 growth is the highest safe number, any higher and crops will spread weed. Yield can be raised to max, resistance should be low as it slows spreading. The difference is noticeable, but nothing crazy, so I'd rather go for quantity over quality. Also for leveling stats I suggest...
  11. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How I do it is I use 1 necrotic + 2 metabolic for mutation, and 1 necrotic + 2 gentle if I do NOT want a mutation. I'd use the second set for the case you mentioned, to lower chance of getting Imperial trait on the bee.
  12. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About this biome changer - did you try to breed bees in these artificially made biomes? I had no success at all with frugal bees (have humidity and temp req), which made me believe that this doesnt work.
  13. A

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I used this enchanted soil in my mk3 fusion farm. It really doesn't make much difference, adding 1 more lamp of growth show have more impact. Also it's annoying to craft.