Yeah zilverwolf, that is my concern with this method as well. I like a compact base, and setting up a line of redstone to act as a power meter doesn't really fit.
But it sounds like KL is going to remove the penalty for turning off your dynamos, so the point will eventually be moot.
Well not *entirely*. The energy in the buffer doesn't need to go away, but any partial fuel energy/steam will in fact dissipate. As it stands, there's little incentive to actively turn them off, since the penalty is so steep.
 
				
		
 
 
		 You'd think projectRed or enderIO would have some kind of block to work with redstone signal strengths, but I haven't figured out what they are.
  You'd think projectRed or enderIO would have some kind of block to work with redstone signal strengths, but I haven't figured out what they are.
		
 
	 
	 
 
		 
 
		 
 
		