With or without gregtech

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With or without greg tech


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Zexks

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Jul 29, 2019
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I think it depends on how long you intend to play the world. If you're going to drop it on the next big release, it's probably not worth it. If you're going to hold it for several months, half a year or more, than I'd say use it.
 

SonOfABirch

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Jul 29, 2019
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pre-3.09 I'd go with... yes.
Now I have never really liked GT messing with other mods like... at all. But I did like Greg's content, his extra machines etc... but the absolute biggest positive about it, and what would make me install it on any Modpack I was going to play, would be his unification of the ores and ingots. copper put into a powered furnace, vanilla furnace, electric furnace.. etc would all come out the same... without GT, that just doesn't happen. Something I think NEI could take up the reigns to, or Forge. But post 3.09, there's not a chance I'd use it. His mods bad points now far far far outstrip the epic good that the unification was.
The answer to your question; you know already if you like GT or not. If you like it, use it. If you don't, then don't. Simple as that.
 
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Methusalem

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Jul 29, 2019
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pre-3.09 I'd go with... yes.
Now I have never really liked GT messing with other mods like... at all. But I did like Greg's content, his extra machines etc... but the absolute biggest positive about it, and what would make me install it on any Modpack I was going to play, would be his unification of the ores and ingots. copper put into a powered furnace, vanilla furnace, electric furnace.. etc would all come out the same... without GT, that just doesn't happen. Something I think NEI could take up the reigns to, or Forge. But post 3.09, there's not a chance I'd use it. His mods bad points now far far far outstrip the epic good that the unification was.
The answer to your question; you know already if you like GT or not. If you like it, use it. If you don't, then don't. Simple as that.


Most of the latest changes (files to create an iron pickaxe?, plates for an RE-Battery or a simple shear?) can be disabled in the config. Some of the keys are a bit obscure and need some trial and error, but it is possible to get the recipes back to point, where they were actually fun.
 

Chocorate

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Jul 29, 2019
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Like others have said, fix Gregtech before using it. Make sure none of the mistakes and bugs and weird changes and stuff are in. Then it's an amazing mod.
 

SonOfABirch

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Jul 29, 2019
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Most of the latest changes (files to create an iron pickaxe?, plates for an RE-Battery or a simple shear?) can be disabled in the config. Some of the keys are a bit obscure and need some trial and error, but it is possible to get the recipes back to point, where they were actually fun.

There are no configs to change machine blocks
 

Methusalem

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Jul 29, 2019
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There are no configs to change machine blocks


####################
# harderrecipes
####################

harderrecipes {
# skipped
B:macerator=false
B:machineblock=false
B:mininglaser=true
# skipped some more
}

Pretty sure that's the one. If not let me know please, I've got the regular Machine Block recipe active in my version.
 

SonOfABirch

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Jul 29, 2019
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hhmmmm interesting. I was under the impression that that was broken. Even so, it's not only his changes but his attitude that will keep me from using his mod again.
 

SpitefulFox

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Jul 29, 2019
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hhmmmm interesting. I was under the impression that that was broken. Even so, it's not only his changes but his attitude that will keep me from using his mod again.

He usually only adds working configs when enough people bitch about the changes. They probably did not work at one point in time. :p
 
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SonOfABirch

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Jul 29, 2019
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A lot of people hate him, but I still agree with Flowerchild. More configs water down the experience and make it so the designer (modder in this case) can't make a coherant game. (this thing would be awesome! but wouldn't work for people using this config... damn)
 

SpitefulFox

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Jul 29, 2019
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A lot of people hate him, but I still agree with Flowerchild. More configs water down the experience and make it so the designer (modder in this case) can't make a coherant game. (this thing would be awesome! but wouldn't work for people using this config... damn)

In general, yes, but a single goddamned boolean value for doBedsFreakingWork would not derail his entire mod. ¬_¬
 

Azzanine

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Jul 29, 2019
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I hate GregTech and everything it stands for but I played the Unleashed packs and I sort of felt very... Unleashed... without GregTech. Mods like DartCraft made me feel like I was going way too fast and I found I gotten too used to having to wait to make steel for my drill...

I feel that there is no intermediate pack for players who think mods like GT are way too hard but mods like EE2 and DartCraft too easy... I think pre EE2 Tekkit was the perfect difficulty level for me.
I'm the kind of gamer that never plays a game on easy but never tries hard.
I guess if 90% of server admins didn't keep all the hard modes on due to technical Ineptitude, assuming it helps retains players or plain old genuine love of grind us intermediate players could find a place.
 

SonOfABirch

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Jul 29, 2019
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Seriously, I know this is a huge cliche and is exactly the same argument as GT Fanboi's used but... if you don't like EE3 and Dartcraft.. don't use them...

proGT that argument doesn't work as it affects so much and is very hard to not use if you're playing on a server and wanting to do certain things.. GT is a very invasive mod like that.. but Dartcraft and EE3 are not goals, they aren't something to reach for like a quarry or whatever.. they're simply, and exclusively, tools. You can achieve anything you normally would using other mods and completely ignoring Dartcraft. I play on a server with DC and EE3 installed, and on that server there are some powergamery people that can't resist using DC because of it's "OPness" and only end up bitter and moany about it. "I hate this Dartcraft powertool because it's so OP but I'm going to use it anyway because it's the best, even though using it turns me into a bitchy whiney bastard" Seriously.. there are sooo many different routes to take. Don't think moving spawners with the wrench is balanced? Spend a diamond, use a gravity gun. Don't think the speed of the drill is balanced? Don't bloody make one you fool!
My experience comes purely from playing on a server so any SSP argument of "oh change the configs" goes right out the window, into the gutter, down the drain and gets washed into the sewers with all the rest of the shit. "Don't like it don't use it" doesn't work for Gregtech, but certainly does for Dartcraft.

(This rant should have been elsewhere.. meh)
 
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Azzanine

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Jul 29, 2019
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Seriously, I know this is a huge cliche and is exactly the same argument as GT Fanboi's used but... if you don't like EE3 and Dartcraft.. don't use them...

proGT that argument doesn't work as it affects so much and is very hard to not use if you're playing on a server and wanting to do certain things.. GT is a very invasive mod like that.. but Dartcraft and EE3 are not goals, they aren't something to reach for like a quarry or whatever.. they're simply, and exclusively, tools. You can achieve anything you normally would using other mods and completely ignoring Dartcraft. I play on a server with DC and EE3 installed, and on that server there are some powergamery people that can't resist using DC because of it's "OPness" and only end up bitter and moany about it. "I hate this Dartcraft powertool because it's so OP but I'm going to use it anyway because it's the best, even though using it turns me into a bitchy whiney bastard" Seriously.. there are sooo many different routes to take. Don't think moving spawners with the wrench is balanced? Spend a diamond, use a gravity gun. Don't think the speed of the drill is balanced? Don't bloody make one you fool!
My experience comes purely from playing on a server so any SSP argument of "oh change the configs" goes right out the window, into the gutter, down the drain and gets washed into the sewers with all the rest of the shit. "Don't like it don't use it" doesn't work for Gregtech, but certainly does for Dartcraft.

(This rant should have been elsewhere.. meh)


Soon as Multiplay is added to the equation that argument starts to falter. It is however completely valid in a single player aspect, you aren't competing in any direct way.

Sure you can just not use mods you find OP in SMP too, so it's not a real problem worth fixing.
But there is a problem of ego...
Just say I finally figured out how to run and automate a MK3 reactor that was self cooling and sustaining with a reinforced stone blast chamber around it 2 thick. You decide to show it off then you are met with a score of drivel from people with names that sound more like hashtags going [4TwennySwag]"Bro... Why bother with all that shit, just whack down a few ultis dude, you get more power and it can't blow up. You're dumb for building this man".
A bigger person would just ignore that but not everyone is that big.

That being said that's not actually a real problem, it just means it's harder to stroke ones ego with a minecraft mod. But it does explain why people find it difficult to just ignore things they find too easy, they feel like they are competing (Sometimes they are in PvP servers) with the other players and therefore feel forced to use the optimal strats. The mere existence of the easy mod trivialized what they are doing making the effort seem worthless.
 

Grydian2

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Jul 29, 2019
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The only reason you would possibly need a self sufficient fusion reactor is to fuel all your matter fabs. (I actually made one once, it was fun but I will say Ultimate solars are just as effective...)
I agree... I love the early game machines but the fusion reactor seems so pointless. Like we are all about hardcore and then wait the end result is a chest full of uu matter? I thought greg was more hardcore then that...
 

Taiine

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Jul 29, 2019
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To me it's not harder, just takes longer to get to some things. I want to enjoy the game and have fun, not sigh at the boosted number of steps it takes to make something simple. Plus some things just don't make sense. Why do you need an advance machine to make a simple tier 1 machine? If you're up to advanced stuff why do you need to make the tier 1?

In the smp world I play on that has it, I wanted to go solar power. But just to get that I had to already have a good supply of power just to make and run the machines needed to make then.. and that that point... why make em?
 

Azzanine

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Jul 29, 2019
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To me it's not harder, just takes longer to get to some things. I want to enjoy the game and have fun, not sigh at the boosted number of steps it takes to make something simple. Plus some things just don't make sense. Why do you need an advance machine to make a simple tier 1 machine? If you're up to advanced stuff why do you need to make the tier 1?

In the smp world I play on that has it, I wanted to go solar power. But just to get that I had to already have a good supply of power just to make and run the machines needed to make then.. and that that point... why make em?
Well, in Gregs vision it's for the unlimited and carefree power they provide. I suppose after you make about 8-16 ultimate Solars you can decommission that Reactor and not have to work hard for power for the rest of that maps existence. I think Greg believes solars should be for people who do the grind and not a way to circumvent the grind.

Well at least that's what it seems like to me.
 

Taiine

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Jul 29, 2019
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Yeah but I already have a renewable power. So I don't need the solars anymore... so by the time I get to be able to make then, I don't need them anymore. So yeah.. why make em?
 
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