No I mean the "ch-ch-ch-ch" sound, I don't think it's present in 1.5. But the tree sounds are fine, except they lag me like hell whenever I'm near my tree farm, which is almost 24/7... I should really move it...The harvester tree breaking sound like when you chop down tree leaves? I considered that not due to the mod, oh well.
Sorry, why do you want more mods with sound? I'm still trying to understand that.
No I mean the "ch-ch-ch-ch" sound, I don't think it's present in 1.5. But the tree sounds are fine, except they lag me like hell whenever I'm near my tree farm, which is almost 24/7... I should really move it...
Oh don't get me wrong, I love sounds in mods, especially the magic ones, the zips and splooshes of wands and stuff are very fun, and of course you have mob sounds from adventure mods, and machine sounds from tech mods, they just happen to lag many users and are a pain to code.snip
I'm unsure what you meanNot in 1.5, guess ill have to wait for 1.6 FTB packs to come out.
Sorry I guess I thought it was obvious. Don't the sounds of vanilla minecraft add to the experience? You walk on snow, it sounds like snow. Cows walking around, the clink of skeletons as they are near?
I'm unsure what you mean
Yeah, there's always that. It sorts of adds to the experience, but not in the way you're talking about.
I play a lot of CS:GO, you know? So, I generally use sounds as a way to find myself in an ambient. I don't need to see the enemy, I just need to see the entrance.
That also applies for Minecraft, honestly. I do not like the sounds most stuff makes (cows, chickens, pigs, the creepy cave noises, bats, villagers, IC2 machines...), but I do use walking sounds to orientate myself when fighting through caves. Or hunting down mobs. Or something.
But I do like when it adds to the experience in a good way. Steam engines are perfect. The Nether Portal is bad.
And the fact that they are a pain to code does reduce most of the things that are good about them - the fact that you can use to, say, win fights that you normally wouldn't.
I'm not opposed to sounds if they're done right. I actually like the rain sound (I know I must be the only person in existence who finds it comforting.), but cows, nether portals, and villagers are all quite painful and annoying. For the most part I keep sound on, but at a lower volume than the music I'm playing.
Those two are definitely examples of what are good and bad sounds. The nether portal sound, for example, is the most annoying thing that vanilla Minecraft could possibly create because it practically MAKES YOU move your portal away from your base. The muffled rain sound I actually like as its a nice backround, but the flat-out rain sound is horrifically bad.I also like the rain, but if the rain goes on long enough it can get annoying. Nether portals are definitely annoying.
So basically, it's a combination of A) good sounds are hard to make and B) sounds lag a lot.
honestly, music is at 0% and sound is at 7% (so I can hear the zombie creeping up on me) other than that... bleugh.. no thank you.Sorry I guess I thought it was obvious. Don't the sounds of vanilla minecraft add to the experience? You walk on snow, it sounds like snow. Cows walking around, the clink of skeletons as they are near?
A perfect example, one build I saw of a fusion reactor had the guy find a 'machine hum' sound wav file and he replaced the Howler Alarm sound with it. Then he added a permanently turned on Howler hidden near his fusion reactor and had a deep background machine sound, to give it more of an effect when people were near.
We normally experience the world with 5 senses, in a video game we can only use 2. So I guess i assumed people would enjoy sound in the game. Or does everyone turn off the sound and listen to music?
Honestly I think on this forum if I said 'hey I like girls and beer!' there would be a bunch of replies of guys saying they weren't sure on that, and find a way to prove me wrong. lol. Not you personally, just the others that seem to argue anything I say.
As Ashzification would say, Im 'awkward' for wanting sound in a game! Haha, go out and tell some video game player you know that someone was told they shouldn't want SOUND IN A VIDEO GAME! lol it's actually pretty funny.[DOUBLEPOST=1385426252][/DOUBLEPOST]
Not in 1.5, guess ill have to wait for 1.6 FTB packs to come out.
Well, it depends on what you are playing, for instance, for a hardcore world I will set sound to about 40%, and a hardcore UHS2 world I will set sound to like 80%, while for a normal world I will set sound to about 10%.honestly, music is at 0% and sound is at 7% (so I can hear the zombie creeping up on me) other than that... bleugh.. no thank you.
Yeah, there's always that. It sorts of adds to the experience, but not in the way you're talking about.
I play a lot of CS:GO, you know? So, I generally use sounds as a way to find myself in an ambient. I don't need to see the enemy, I just need to see the entrance.
That also applies for Minecraft, honestly. I do not like the sounds most stuff makes (cows, chickens, pigs, the creepy cave noises, bats, villagers, IC2 machines...), but I do use walking sounds to orientate myself when fighting through caves. Or hunting down mobs. Or something.
But I do like when it adds to the experience in a good way. Steam engines are perfect. The Nether Portal is bad.
And the fact that they are a pain to code does reduce most of the things that are good about them - the fact that you can use to, say, win fights that you normally wouldn't.