Seriously? You can't conceive of a crucible below where you're remodeling, ending up with crap aspects in it that you have to release into the atmosphere because you're not far enough along in TC3? For anyone? Anywhere? Ever?
This is a really weird and specific set of events. I can see that'd be bad, but in the same way that mixing IC2 voltages is supposed to be "bad."
Or mistakenly dropping in things? Again, for anyone, anywhere, ever?
This is specifically a feature and Thaumcraft
specifically makes sure things don't get too out of hand if you do this. It actually has a limiter on how much flux can enter the environment in one tick from a crucible. You can actually measure this even without decompiling the code. So this problem looms larger in your mind than in the code; a fortuitous outcome.
And you think they fixed it when that is the core mechanic? Pft.
I think it is a good mechanic. I also think it's less problematic with hoppers than with the crucible. Are you under the mistaken impression that the only way to put things into hoppers is to throw things at them them? Because this is not true. Also, Minecraft 1.5.1 has a lot more features for manipulating entities now; droppers eject as entities and hoppers and hopper carts collect entities. So we definitely
want these features.
And if occasionally bad things happen with automation, it is
fun.[DOUBLEPOST=1366742560][/DOUBLEPOST]
Yeah, they pull from inventories about as fast as a redstone engine that isn't fully warm, definitely slower than an autarchic gate. They drop items extremely fast though.
Still, they're powered wooden pipes, obsidian pipes, and a holding inventory all wrapped up in a single block.
Yeah vanilla hoppers are amazing. They're almost category killers. If they could attach in any direction for their input inventory I'd almost feel guilty using them.
And we haven't even discussed the new pressure paltes in conjunction with hopper carts and vanilla minecarts. They are very good and very cheap.