Why 1.5.1 hoppers rule, a pictoral

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

KirinDave

New Member
Jul 29, 2019
3,086
0
0
Would it be possible to implement a timer that didn't?

Yes. But not in the way RP2 went about doing things. That's why we all still respect RP2.

When we say RP2's relays and timers are bad, we do not mean Eloraam did a bad job. The state of technology for modding has advanced incredibly in the last 6 months. Any mod that has been helt in effective statsis for 5-6 months will obviously fall way behind.
 

twisto51

New Member
Jul 29, 2019
1,443
0
0
When reading forums like this it is good to remember that some people have two setting for their opinion of anything: Either it is the best thing since sliced bread or it is the worst thing since taxes.

Judicious use of relays and/or timers isn't going to cause noticeable lag unless your server is already on the edge. In 1.4.7 there are a number of instances where relays are the best option, perhaps the only option all things considered.
 

King Lemming

New Member
Jul 29, 2019
664
0
0
Gotta admit, I'm very glad I didn't go through with the Powered Hopper idea I had a while back. It would still have an advantage over this thing, directionally, but it'd be rather niche.

On the other hand, it also wouldn't be ugly as sin. Maybe I shouldn't rule it out yet. :p
 
  • Like
Reactions: hotchi and Whovian

Malkuth

New Member
Jul 29, 2019
314
0
0
BC pipes only drop items when they can't send them anywhere. There is no other possible solution to that, other than maybe automatically voiding them. Pipes can't store overflow items in themselves (otherwise you could use them as infinite chests), and doing a backflow a la Redpower would take a complete redesign of what pipes do.

Thats not really true... You can loop a pipe and have infinite storage.. . At least I have not yet noticed a cut off point..
 

SteveTech

New Member
Jul 29, 2019
144
0
0
Thats not really true... You can loop a pipe and have infinite storage.. . At least I have not yet noticed a cut off point..
That sounds like a good way to eat memory, also, how does it behave on chunk/world unloads/loads?
 

Abdiel

New Member
Jul 29, 2019
1,062
0
0
Thats not really true... You can loop a pipe and have infinite storage.. . At least I have not yet noticed a cut off point..
There is a certain amount of items (in the hundreds of stacks) after which a pipe explodes and spits them on the ground.
 

Malkuth

New Member
Jul 29, 2019
314
0
0
That sounds like a good way to eat memory, also, how does it behave on chunk/world unloads/loads?

Its not really an issue cause its feeding a boiler.. I just looped it for the excess would not be lost.. With the gates I have set up the system turns on and off when needed... But because of how BC pipes work it always has a few overflows... They eventually feed into the boiler and empty the pipe. But I had many stacks inside a BC loop before without to many issues. As Long as its eventually going somewhere I don't see a problem.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
I wonder how, in general, the existence of hopper will affect other mods. Lets see what they can do:

They can store a buffer of items, well we already have that.
They can send items in different directions, we already have that.
They can pull items in from the world, we already have that.
They can pull items from an inventory, we already have that.

So, nothing new? Well, kind of, but what they do represent is all of that behaviour in a convenient package with none of the restrictions that the mods that can do that add. No need for engines to pull items out, they're much faster than a wooden pipe and redstone engine, and they don't need redstone pulsing or blutricity to pull items from an inventory.

So, traditionally, mods have added things that are more powerful or convenient than vanilla mechanics. How will mods improve on the new Mojang Hopper? How would you improve on it?

What's it lacking:

Direction of input - currently only from above
Direction of output - currently only below and to the sides

How could a new hopper design be made to pull from the front slot of a furnace? Maybe a wrench or crescent hammer could be used to change the input and output sides (right click for one, sneak-right-click for the other)? Would an upside down hopper make sense?
 

WayofTime

New Member
Jul 29, 2019
573
0
0
Unless Greg or another high-tech mod adds either an anti-gravity hopper or an anti-matter hopper (pro tip: last one may NOT be as effective), I don't think it would make sense for a block to have that sort of functionality in the form of a hopper. Perhaps an advanced electric relay, which could accept energy from the machine it was attached to's internal buffer (would need to use multiple APIs), would be more beneficial for compact builds, however I think if you were going such a route, you might as well make it not look as ... blocky?
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
I don't see why it should need power. Relays don't need power. Pipes and tubes don't need power. Transposers don't need power. All a hopper is, is a combination of all that functionality in one block. That's something that mods usually do - now Mojang have turned it around and taken various mod functionality and compressed that into a single block! Better, faster, cheaper.
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
One of my favourite parts is where you can disable them with a redstone signal.

Sent from my phone using black magic
 

Raefar

New Member
Jul 29, 2019
71
0
0
I was wondering how long it was going to before someone pointed out they can be turned of with a redstone signal... Also don't forget they output a redstone signal with different strength depending on how many items are in the hopper.
 

WayofTime

New Member
Jul 29, 2019
573
0
0
I don't see why it should need power. Relays don't need power. Pipes and tubes don't need power. Transposers don't need power. All a hopper is, is a combination of all that functionality in one block. That's something that mods usually do - now Mojang have turned it around and taken various mod functionality and compressed that into a single block! Better, faster, cheaper.
I was more thinking that if a hopper were to transmit items vertically, either use a pipe, or have a cost for such functionality.
 

Raefar

New Member
Jul 29, 2019
71
0
0
1.5 added Droppers to which can push items in any direction tho it does need a redstone pulse to do this.